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Made two optimizations in TextureData.
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@ -105,8 +105,9 @@ bool TextureData::initSVGFromMemory(const std::string& fileData)
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nsvgDeleteRasterizer(rast);
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mDataRGBA.insert(mDataRGBA.begin(), tempVector.data(),
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tempVector.data() + (mWidth * mHeight * 4));
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mDataRGBA.insert(mDataRGBA.begin(), std::make_move_iterator(tempVector.data()),
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std::make_move_iterator(tempVector.data() + (mWidth * mHeight * 4)));
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tempVector.erase(tempVector.begin(), tempVector.end());
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ImageIO::flipPixelsVert(mDataRGBA.data(), mWidth, mHeight);
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mPendingRasterization = false;
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@ -160,7 +161,8 @@ bool TextureData::initFromRGBA(const unsigned char* dataRGBA, size_t width, size
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return true;
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mDataRGBA.reserve(width * height * 4);
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mDataRGBA.insert(mDataRGBA.begin(), dataRGBA, dataRGBA + (width * height * 4));
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mDataRGBA.insert(mDataRGBA.begin(), std::make_move_iterator(dataRGBA),
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std::make_move_iterator(dataRGBA + (width * height * 4)));
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mWidth = static_cast<int>(width);
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mHeight = static_cast<int>(height);
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