Made two optimizations in TextureData.

This commit is contained in:
Leon Styhre 2021-11-07 18:18:41 +01:00
parent c5a1555de3
commit 14e1b800fa

View file

@ -105,8 +105,9 @@ bool TextureData::initSVGFromMemory(const std::string& fileData)
nsvgDeleteRasterizer(rast);
mDataRGBA.insert(mDataRGBA.begin(), tempVector.data(),
tempVector.data() + (mWidth * mHeight * 4));
mDataRGBA.insert(mDataRGBA.begin(), std::make_move_iterator(tempVector.data()),
std::make_move_iterator(tempVector.data() + (mWidth * mHeight * 4)));
tempVector.erase(tempVector.begin(), tempVector.end());
ImageIO::flipPixelsVert(mDataRGBA.data(), mWidth, mHeight);
mPendingRasterization = false;
@ -160,7 +161,8 @@ bool TextureData::initFromRGBA(const unsigned char* dataRGBA, size_t width, size
return true;
mDataRGBA.reserve(width * height * 4);
mDataRGBA.insert(mDataRGBA.begin(), dataRGBA, dataRGBA + (width * height * 4));
mDataRGBA.insert(mDataRGBA.begin(), std::make_move_iterator(dataRGBA),
std::make_move_iterator(dataRGBA + (width * height * 4)));
mWidth = static_cast<int>(width);
mHeight = static_cast<int>(height);