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Changed a few code comments.
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@ -61,7 +61,7 @@ GuiMenu::GuiMenu(Window* window)
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if (isFullUI)
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if (isFullUI)
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addEntry("OTHER SETTINGS", 0x777777FF, true, [this] { openOtherOptions(); });
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addEntry("OTHER SETTINGS", 0x777777FF, true, [this] { openOtherOptions(); });
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// TEMPORARY - disabled for now, will be used in the future.
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// TEMPORARY: Disabled for now, will be used in the future.
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// if (isFullUI)
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// if (isFullUI)
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// addEntry("UTILITIES", 0x777777FF, true, [this] {
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// addEntry("UTILITIES", 0x777777FF, true, [this] {
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// openUtilitiesMenu(); });
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// openUtilitiesMenu(); });
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@ -600,8 +600,8 @@ void GuiMenu::openSoundOptions()
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{
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{
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auto s = new GuiSettings(mWindow, "SOUND SETTINGS");
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auto s = new GuiSettings(mWindow, "SOUND SETTINGS");
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// TEMPORARY - Hide the volume slider on macOS and BSD Unix until the volume control logic
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// TODO: Hide the volume slider on macOS and BSD Unix until the volume control logic has been
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// has been implemented for these operating systems.
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// implemented for these operating systems.
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#if !defined(__APPLE__) && !defined(__FreeBSD__) && !defined(__OpenBSD__) && !defined(__NetBSD__)
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#if !defined(__APPLE__) && !defined(__FreeBSD__) && !defined(__OpenBSD__) && !defined(__NetBSD__)
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// System volume.
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// System volume.
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auto system_volume = std::make_shared<SliderComponent>(mWindow, 0.f, 100.f, 1.f, "%");
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auto system_volume = std::make_shared<SliderComponent>(mWindow, 0.f, 100.f, 1.f, "%");
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@ -493,7 +493,7 @@ void GridGameListView::updateInfoPanel()
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if ((comp->isAnimationPlaying(0) && comp->isAnimationReversed(0) != fadingOut) ||
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if ((comp->isAnimationPlaying(0) && comp->isAnimationReversed(0) != fadingOut) ||
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(!comp->isAnimationPlaying(0) && comp->getOpacity() != (fadingOut ? 0 : 255))) {
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(!comp->isAnimationPlaying(0) && comp->getOpacity() != (fadingOut ? 0 : 255))) {
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// TEMPORARY - This does not seem to work, needs to be reviewed later.
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// TODO: This does not seem to work, needs to be reviewed later.
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// auto func = [comp](float t) {
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// auto func = [comp](float t) {
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auto func = [](float t) {
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auto func = [](float t) {
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// comp->setOpacity(static_cast<unsigned char>(glm::mix(0.0f, 1.0f, t) * 255));
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// comp->setOpacity(static_cast<unsigned char>(glm::mix(0.0f, 1.0f, t) * 255));
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