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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 15:45:38 +00:00
Added theme support for controlling the TextListComponent indicators.
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486d3b0fcb
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@ -571,14 +571,21 @@ void GamelistBase::populateList(const std::vector<FileData*>& files, FileData* f
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if (mTextList != nullptr) {
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TextListComponent<FileData*>::Entry textListEntry;
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std::string indicators {mTextList->getIndicators()};
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if (!mFirstGameEntry && (*it)->getType() == GAME)
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mFirstGameEntry = (*it);
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if (indicators == "none") {
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name = (*it)->getName();
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}
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else {
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// Add a leading tick mark icon to the game name if it's part of the custom
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// collection currently being edited.
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if (isEditing && (*it)->getType() == GAME) {
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if (CollectionSystemsManager::getInstance()->inCustomCollection(
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editingCollection, (*it))) {
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if (Settings::getInstance()->getBool("SpecialCharsASCII"))
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if (indicators == "ascii")
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inCollectionPrefix = "! ";
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else
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inCollectionPrefix = ViewController::TICKMARK_CHAR + " ";
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@ -590,7 +597,7 @@ void GamelistBase::populateList(const std::vector<FileData*>& files, FileData* f
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if ((*it)->getFavorite() && favoriteStar &&
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mRoot->getSystem()->getName() != "favorites") {
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if (Settings::getInstance()->getBool("SpecialCharsASCII"))
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if (indicators == "ascii")
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name = inCollectionPrefix + "* " + (*it)->getName();
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else
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name = inCollectionPrefix + ViewController::FAVORITE_CHAR + " " +
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@ -598,7 +605,7 @@ void GamelistBase::populateList(const std::vector<FileData*>& files, FileData* f
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}
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else if ((*it)->getType() == FOLDER &&
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mRoot->getSystem()->getName() != "collections") {
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if (Settings::getInstance()->getBool("SpecialCharsASCII")) {
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if (indicators == "ascii") {
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if ((*it)->metadata.get("folderlink") != "")
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name = "> " + (*it)->getName();
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else
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@ -614,6 +621,7 @@ void GamelistBase::populateList(const std::vector<FileData*>& files, FileData* f
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else {
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name = inCollectionPrefix + (*it)->getName();
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}
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}
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color = (*it)->getType() == FOLDER;
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textListEntry.name = name;
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textListEntry.object = *it;
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@ -289,6 +289,7 @@ std::map<std::string, std::map<std::string, ThemeData::ElementPropertyType>>
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{"letterCase", STRING},
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{"forceUppercase", BOOLEAN}, // For backward compatibility with legacy themes.
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{"lineSpacing", FLOAT},
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{"indicators", STRING},
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{"zIndex", FLOAT}}},
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{"gameselector",
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{{"selection", STRING},
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@ -118,6 +118,7 @@ public:
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void setSelectedColor(unsigned int color) { mSelectedColor = color; }
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void setColor(unsigned int id, unsigned int color) { mColors[id] = color; }
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void setLineSpacing(float lineSpacing) { mLineSpacing = lineSpacing; }
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const std::string& getIndicators() const { return mIndicators; }
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protected:
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void onScroll() override
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@ -161,6 +162,7 @@ private:
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ImageComponent mSelectorImage;
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std::shared_ptr<Font> mFont;
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std::string mIndicators;
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bool mUppercase;
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bool mLowercase;
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bool mCapitalize;
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@ -190,6 +192,7 @@ TextListComponent<T>::TextListComponent()
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, mAlignment {PrimaryAlignment::ALIGN_CENTER}
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, mHorizontalMargin {0.0f}
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, mFont {Font::get(FONT_SIZE_MEDIUM)}
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, mIndicators {"symbols"}
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, mUppercase {false}
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, mLowercase {false}
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, mCapitalize {false}
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@ -587,8 +590,8 @@ void TextListComponent<T>::applyTheme(const std::shared_ptr<ThemeData>& theme,
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if (elem->has("selectorHeight"))
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setSelectorHeight(elem->get<float>("selectorHeight") * Renderer::getScreenHeight());
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if (elem->has("selectorOffsetY")) {
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float scale = this->mParent ? this->mParent->getSize().y :
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static_cast<float>(Renderer::getScreenHeight());
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float scale {this->mParent ? this->mParent->getSize().y :
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static_cast<float>(Renderer::getScreenHeight())};
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setSelectorOffsetY(elem->get<float>("selectorOffsetY") * scale);
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}
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else {
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@ -596,8 +599,21 @@ void TextListComponent<T>::applyTheme(const std::shared_ptr<ThemeData>& theme,
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}
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}
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if (elem->has("indicators")) {
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std::string indicators {elem->get<std::string>("indicators")};
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if (indicators == "symbols" || indicators == "ascii" || indicators == "none") {
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mIndicators = indicators;
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}
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else {
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mIndicators = "symbols";
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LOG(LogWarning) << "TextListComponent: Invalid theme configuration, property "
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"<indicators> defined as \""
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<< indicators << "\"";
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}
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}
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if (elem->has("selectorImagePath")) {
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std::string path = elem->get<std::string>("selectorImagePath");
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std::string path {elem->get<std::string>("selectorImagePath")};
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bool tile = elem->has("selectorImageTile") && elem->get<bool>("selectorImageTile");
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mSelectorImage.setImage(path, tile);
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mSelectorImage.setSize(mSize.x, mSelectorHeight);
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