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Fixed some minor layout issues in GuiMetaDataEd when running on a vertically oriented screen.
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@ -288,7 +288,8 @@ GuiMetaDataEd::GuiMetaDataEd(MetaDataList* md,
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bracket->setImage(":/graphics/arrow.svg");
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row.addElement(bracket, false);
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const std::string title {it->displayPrompt};
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const std::string title {mRenderer->getIsVerticalOrientation() ? "select emulator" :
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it->displayPrompt};
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// OK callback (apply new value to ed).
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auto updateVal = [this, ed, originalValue](const std::string& newVal) {
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@ -394,7 +395,8 @@ GuiMetaDataEd::GuiMetaDataEd(MetaDataList* md,
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const float aspectValue {1.778f / mRenderer->getScreenAspectRatio()};
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const float maxWidthModifier {
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glm::clamp(0.64f * aspectValue, 0.42f, 0.92f)};
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glm::clamp(0.64f * aspectValue, 0.42f,
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(mRenderer->getIsVerticalOrientation() ? 0.95f : 0.92f))};
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const float maxWidth {static_cast<float>(mRenderer->getScreenWidth()) *
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maxWidthModifier};
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