Added system name in square brackets after game file name in metadata editor.

This commit is contained in:
Leon Styhre 2020-08-05 15:27:03 +02:00
parent 1ba59d98d9
commit 2efc5aed93

View file

@ -58,7 +58,8 @@ GuiMetaDataEd::GuiMetaDataEd(
Font::get(FONT_SIZE_LARGE), 0x555555FF, ALIGN_CENTER); Font::get(FONT_SIZE_LARGE), 0x555555FF, ALIGN_CENTER);
mSubtitle = std::make_shared<TextComponent>(mWindow, mSubtitle = std::make_shared<TextComponent>(mWindow,
Utils::FileSystem::getFileName(scraperParams.game-> Utils::FileSystem::getFileName(scraperParams.game->
getPath()), Font::get(FONT_SIZE_SMALL), 0x777777FF, ALIGN_CENTER); getPath()) + " [" + Utils::String::toUpper(scraperParams.system->getName()) + "]",
Font::get(FONT_SIZE_SMALL), 0x777777FF, ALIGN_CENTER);
mHeaderGrid->setEntry(mTitle, Vector2i(0, 1), false, true); mHeaderGrid->setEntry(mTitle, Vector2i(0, 1), false, true);
mHeaderGrid->setEntry(mSubtitle, Vector2i(0, 3), false, true); mHeaderGrid->setEntry(mSubtitle, Vector2i(0, 3), false, true);