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Added system name in square brackets after game file name in metadata editor.
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@ -58,7 +58,8 @@ GuiMetaDataEd::GuiMetaDataEd(
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Font::get(FONT_SIZE_LARGE), 0x555555FF, ALIGN_CENTER);
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mSubtitle = std::make_shared<TextComponent>(mWindow,
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Utils::FileSystem::getFileName(scraperParams.game->
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getPath()), Font::get(FONT_SIZE_SMALL), 0x777777FF, ALIGN_CENTER);
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getPath()) + " [" + Utils::String::toUpper(scraperParams.system->getName()) + "]",
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Font::get(FONT_SIZE_SMALL), 0x777777FF, ALIGN_CENTER);
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mHeaderGrid->setEntry(mTitle, Vector2i(0, 1), false, true);
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mHeaderGrid->setEntry(mSubtitle, Vector2i(0, 3), false, true);
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