Adding experimental OMX video player component. Squashed from fieldofcows' work (by pjft).

This commit is contained in:
fieldofcows 2017-01-25 15:00:56 +00:00 committed by pjft
parent e27e7cfd19
commit 34ea9caa89
15 changed files with 545 additions and 277 deletions

3
.gitmodules vendored
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@ -1,3 +0,0 @@
[submodule "external/pugixml"]
path = external/pugixml
url = https://github.com/zeux/pugixml.git

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@ -4,13 +4,18 @@
#include "animations/LambdaAnimation.h" #include "animations/LambdaAnimation.h"
#include <sys/stat.h> #include <sys/stat.h>
#include <fcntl.h> #include <fcntl.h>
#ifdef _RPI_
#include "components/VideoPlayerComponent.h"
#include "Settings.h"
#endif
#include "components/VideoVlcComponent.h"
VideoGameListView::VideoGameListView(Window* window, FileData* root) : VideoGameListView::VideoGameListView(Window* window, FileData* root) :
BasicGameListView(window, root), BasicGameListView(window, root),
mDescContainer(window), mDescription(window), mDescContainer(window), mDescription(window),
mMarquee(window), mMarquee(window),
mImage(window), mImage(window),
mVideo(window), mVideo(nullptr),
mVideoPlaying(false), mVideoPlaying(false),
mLblRating(window), mLblReleaseDate(window), mLblDeveloper(window), mLblPublisher(window), mLblRating(window), mLblReleaseDate(window), mLblDeveloper(window), mLblPublisher(window),
@ -21,6 +26,16 @@ VideoGameListView::VideoGameListView(Window* window, FileData* root) :
{ {
const float padding = 0.01f; const float padding = 0.01f;
// Create the correct type of video window
#ifdef _RPI_
if (Settings::getInstance()->getBool("VideoOmxPlayer"))
mVideo = new VideoPlayerComponent(window);
else
mVideo = new VideoVlcComponent(window);
#else
mVideo = new VideoVlcComponent(window);
#endif
mList.setPosition(mSize.x() * (0.50f + padding), mList.getPosition().y()); mList.setPosition(mSize.x() * (0.50f + padding), mList.getPosition().y());
mList.setSize(mSize.x() * (0.50f - padding), mList.getSize().y()); mList.setSize(mSize.x() * (0.50f - padding), mList.getSize().y());
mList.setAlignment(TextListComponent<FileData*>::ALIGN_LEFT); mList.setAlignment(TextListComponent<FileData*>::ALIGN_LEFT);
@ -42,10 +57,10 @@ VideoGameListView::VideoGameListView(Window* window, FileData* root) :
addChild(&mImage); addChild(&mImage);
// video // video
mVideo.setOrigin(0.5f, 0.5f); mVideo->setOrigin(0.5f, 0.5f);
mVideo.setPosition(mSize.x() * 0.25f, mSize.y() * 0.4f); mVideo->setPosition(mSize.x() * 0.25f, mSize.y() * 0.4f);
mVideo.setSize(mSize.x() * (0.5f - 2*padding), mSize.y() * 0.4f); mVideo->setSize(mSize.x() * (0.5f - 2*padding), mSize.y() * 0.4f);
mVideo.setDefaultZIndex(30); mVideo->setDefaultZIndex(30);
addChild(&mVideo); addChild(&mVideo);
// metadata labels + values // metadata labels + values
@ -91,6 +106,7 @@ VideoGameListView::VideoGameListView(Window* window, FileData* root) :
VideoGameListView::~VideoGameListView() VideoGameListView::~VideoGameListView()
{ {
delete mVideo;
} }
void VideoGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme) void VideoGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
@ -100,7 +116,7 @@ void VideoGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
using namespace ThemeFlags; using namespace ThemeFlags;
mMarquee.applyTheme(theme, getName(), "md_marquee", POSITION | ThemeFlags::SIZE | Z_INDEX); mMarquee.applyTheme(theme, getName(), "md_marquee", POSITION | ThemeFlags::SIZE | Z_INDEX);
mImage.applyTheme(theme, getName(), "md_image", POSITION | ThemeFlags::SIZE | Z_INDEX); mImage.applyTheme(theme, getName(), "md_image", POSITION | ThemeFlags::SIZE | Z_INDEX);
mVideo.applyTheme(theme, getName(), "md_video", POSITION | ThemeFlags::SIZE | ThemeFlags::DELAY | Z_INDEX); mVideo->applyTheme(theme, getName(), "md_video", POSITION | ThemeFlags::SIZE | ThemeFlags::DELAY | Z_INDEX);
initMDLabels(); initMDLabels();
std::vector<TextComponent*> labels = getMDLabels(); std::vector<TextComponent*> labels = getMDLabels();
@ -214,8 +230,8 @@ void VideoGameListView::updateInfoPanel()
bool fadingOut; bool fadingOut;
if(file == NULL) if(file == NULL)
{ {
mVideo.setVideo(""); mVideo->setVideo("");
mVideo.setImage(""); mVideo->setImage("");
mVideoPlaying = false; mVideoPlaying = false;
//mMarquee.setImage(""); //mMarquee.setImage("");
//mDescription.setText(""); //mDescription.setText("");
@ -244,13 +260,13 @@ void VideoGameListView::updateInfoPanel()
thumbnail_path.erase(0, 1); thumbnail_path.erase(0, 1);
thumbnail_path.insert(0, getHomePath()); thumbnail_path.insert(0, getHomePath());
} }
if (!mVideo.setVideo(video_path)) if (!mVideo->setVideo(video_path))
{ {
mVideo.setDefaultVideo(); mVideo->setDefaultVideo();
} }
mVideoPlaying = true; mVideoPlaying = true;
mVideo.setImage(thumbnail_path); mVideo->setImage(thumbnail_path);
mMarquee.setImage(marquee_path); mMarquee.setImage(marquee_path);
mImage.setImage(thumbnail_path); mImage.setImage(thumbnail_path);
@ -275,7 +291,7 @@ void VideoGameListView::updateInfoPanel()
std::vector<GuiComponent*> comps = getMDValues(); std::vector<GuiComponent*> comps = getMDValues();
comps.push_back(&mMarquee); comps.push_back(&mMarquee);
comps.push_back(&mVideo); comps.push_back(mVideo);
comps.push_back(&mDescription); comps.push_back(&mDescription);
comps.push_back(&mImage); comps.push_back(&mImage);
std::vector<TextComponent*> labels = getMDLabels(); std::vector<TextComponent*> labels = getMDLabels();
@ -304,7 +320,7 @@ void VideoGameListView::launch(FileData* game)
{ {
Eigen::Vector3f target(Renderer::getScreenWidth() / 2.0f, Renderer::getScreenHeight() / 2.0f, 0); Eigen::Vector3f target(Renderer::getScreenWidth() / 2.0f, Renderer::getScreenHeight() / 2.0f, 0);
if(mMarquee.hasImage()) if(mMarquee.hasImage())
target << mVideo.getCenter().x(), mVideo.getCenter().y(), 0; target << mVideo->getCenter().x(), mVideo->getCenter().y(), 0;
ViewController::get()->launch(game, target); ViewController::get()->launch(game, target);
} }
@ -340,7 +356,7 @@ std::vector<GuiComponent*> VideoGameListView::getMDValues()
void VideoGameListView::update(int deltaTime) void VideoGameListView::update(int deltaTime)
{ {
BasicGameListView::update(deltaTime); BasicGameListView::update(deltaTime);
mVideo.update(deltaTime); mVideo->update(deltaTime);
} }
void VideoGameListView::onShow() void VideoGameListView::onShow()

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@ -30,7 +30,7 @@ private:
void initMDValues(); void initMDValues();
ImageComponent mMarquee; ImageComponent mMarquee;
VideoComponent mVideo; VideoComponent* mVideo;
ImageComponent mImage; ImageComponent mImage;
TextComponent mLblRating, mLblReleaseDate, mLblDeveloper, mLblPublisher, mLblGenre, mLblPlayers, mLblLastPlayed, mLblPlayCount; TextComponent mLblRating, mLblReleaseDate, mLblDeveloper, mLblPublisher, mLblGenre, mLblPlayers, mLblLastPlayed, mLblPlayCount;

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@ -43,6 +43,8 @@ set(CORE_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextComponent.h ${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextEditComponent.h ${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextEditComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/VideoComponent.h ${CMAKE_CURRENT_SOURCE_DIR}/src/components/VideoComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/VideoPlayerComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/VideoVlcComponent.h
# Guis # Guis
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiDetectDevice.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiDetectDevice.h
@ -99,6 +101,8 @@ set(CORE_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextComponent.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextComponent.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextEditComponent.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextEditComponent.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/VideoComponent.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/components/VideoComponent.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/VideoPlayerComponent.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/VideoVlcComponent.cpp
# Guis # Guis
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiDetectDevice.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiDetectDevice.cpp

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@ -5,7 +5,7 @@
#include "animations/AnimationController.h" #include "animations/AnimationController.h"
#include "ThemeData.h" #include "ThemeData.h"
GuiComponent::GuiComponent(Window* window) : mWindow(window), mParent(NULL), mOpacity(255), GuiComponent::GuiComponent(Window* window) : mWindow(window), mParent(NULL), mOpacity(255),
mPosition(Eigen::Vector3f::Zero()), mSize(Eigen::Vector2f::Zero()), mTransform(Eigen::Affine3f::Identity()), mPosition(Eigen::Vector3f::Zero()), mSize(Eigen::Vector2f::Zero()), mTransform(Eigen::Affine3f::Identity()),
mIsProcessing(false) mIsProcessing(false)
{ {
@ -390,4 +390,20 @@ void GuiComponent::onHide()
getChild(i)->onHide(); getChild(i)->onHide();
} }
void GuiComponent::onScreenSaverActivate()
{
for(unsigned int i = 0; i < getChildCount(); i++)
getChild(i)->onScreenSaverActivate();
}
void GuiComponent::onScreenSaverDeactivate()
{
for(unsigned int i = 0; i < getChildCount(); i++)
getChild(i)->onScreenSaverDeactivate();
}
void GuiComponent::topWindow(bool isTop)
{
for(unsigned int i = 0; i < getChildCount(); i++)
getChild(i)->topWindow(isTop);
}

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@ -45,7 +45,7 @@ public:
void setSize(const Eigen::Vector2f& size); void setSize(const Eigen::Vector2f& size);
void setSize(float w, float h); void setSize(float w, float h);
virtual void onSizeChanged() {}; virtual void onSizeChanged() {};
float getZIndex() const; float getZIndex() const;
void setZIndex(float zIndex); void setZIndex(float zIndex);
@ -84,9 +84,12 @@ public:
virtual void onFocusGained() {}; virtual void onFocusGained() {};
virtual void onFocusLost() {}; virtual void onFocusLost() {};
virtual void onShow(); virtual void onShow();
virtual void onHide(); virtual void onHide();
virtual void onScreenSaverActivate();
virtual void onScreenSaverDeactivate();
virtual void topWindow(bool isTop);
// Default implementation just handles <pos> and <size> tags as normalized float pairs. // Default implementation just handles <pos> and <size> tags as normalized float pairs.
// You probably want to keep this behavior for any derived classes as well as add your own. // You probably want to keep this behavior for any derived classes as well as add your own.
@ -97,7 +100,7 @@ public:
// Called whenever help prompts change. // Called whenever help prompts change.
void updateHelpPrompts(); void updateHelpPrompts();
virtual HelpStyle getHelpStyle(); virtual HelpStyle getHelpStyle();
// Returns true if the component is busy doing background processing (e.g. HTTP downloads) // Returns true if the component is busy doing background processing (e.g. HTTP downloads)

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@ -47,7 +47,7 @@ void Settings::setDefaults()
mBoolMap["SplashScreen"] = true; mBoolMap["SplashScreen"] = true;
#ifdef _RPI_ #ifdef _RPI_
// don't enable VSync by default on the Pi, since it already // don't enable VSync by default on the Pi, since it already
// has trouble trying to render things at 60fps in certain menus // has trouble trying to render things at 60fps in certain menus
mBoolMap["VSync"] = false; mBoolMap["VSync"] = false;
#else #else
@ -76,6 +76,14 @@ void Settings::setDefaults()
mStringMap["ScreenSaverBehavior"] = "dim"; mStringMap["ScreenSaverBehavior"] = "dim";
mStringMap["Scraper"] = "TheGamesDB"; mStringMap["Scraper"] = "TheGamesDB";
mStringMap["GamelistViewStyle"] = "automatic"; mStringMap["GamelistViewStyle"] = "automatic";
// This setting only applies to raspberry pi but set it for all platforms so
// we don't get a warning if we encounter it on a different platform
#ifdef _RPI_
mBoolMap["VideoOmxPlayer"] = true;
#else
mBoolMap["VideoOmxPlayer"] = false;
#endif
} }
template <typename K, typename V> template <typename K, typename V>

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@ -29,6 +29,11 @@ Window::~Window()
void Window::pushGui(GuiComponent* gui) void Window::pushGui(GuiComponent* gui)
{ {
if (mGuiStack.size() > 0)
{
auto& top = mGuiStack.back();
top->topWindow(false);
}
mGuiStack.push_back(gui); mGuiStack.push_back(gui);
gui->updateHelpPrompts(); gui->updateHelpPrompts();
} }
@ -42,7 +47,10 @@ void Window::removeGui(GuiComponent* gui)
i = mGuiStack.erase(i); i = mGuiStack.erase(i);
if(i == mGuiStack.end() && mGuiStack.size()) // we just popped the stack and the stack is not empty if(i == mGuiStack.end() && mGuiStack.size()) // we just popped the stack and the stack is not empty
{
mGuiStack.back()->updateHelpPrompts(); mGuiStack.back()->updateHelpPrompts();
mGuiStack.back()->topWindow(true);
}
return; return;
} }

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@ -8,54 +8,24 @@
#define FADE_TIME_MS 200 #define FADE_TIME_MS 200
libvlc_instance_t* VideoComponent::mVLC = NULL;
// VLC prepares to render a video frame.
static void *lock(void *data, void **p_pixels) {
struct VideoContext *c = (struct VideoContext *)data;
SDL_LockMutex(c->mutex);
SDL_LockSurface(c->surface);
*p_pixels = c->surface->pixels;
return NULL; // Picture identifier, not needed here.
}
// VLC just rendered a video frame.
static void unlock(void *data, void *id, void *const *p_pixels) {
struct VideoContext *c = (struct VideoContext *)data;
SDL_UnlockSurface(c->surface);
SDL_UnlockMutex(c->mutex);
}
// VLC wants to display a video frame.
static void display(void *data, void *id) {
//Data to be displayed
}
VideoComponent::VideoComponent(Window* window) : VideoComponent::VideoComponent(Window* window) :
GuiComponent(window), GuiComponent(window),
mStaticImage(window), mStaticImage(window),
mMediaPlayer(nullptr),
mVideoHeight(0), mVideoHeight(0),
mVideoWidth(0), mVideoWidth(0),
mStartDelayed(false), mStartDelayed(false),
mIsPlaying(false), mIsPlaying(false),
mShowing(false), mShowing(false),
mScreensaverActive(false),
mDisable(false),
mTargetIsMax(false), mTargetIsMax(false),
mOrigin(0, 0), mOrigin(0, 0),
mTargetSize(0, 0) mTargetSize(0, 0)
{ {
memset(&mContext, 0, sizeof(mContext));
// Setup the default configuration // Setup the default configuration
mConfig.showSnapshotDelay = false; mConfig.showSnapshotDelay = false;
mConfig.showSnapshotNoVideo = false; mConfig.showSnapshotNoVideo = false;
mConfig.startDelay = 0; mConfig.startDelay = 0;
// Get an empty texture for rendering the video
mTexture = TextureResource::get("");
// Make sure VLC has been initialised
setupVLC();
} }
VideoComponent::~VideoComponent() VideoComponent::~VideoComponent()
@ -163,7 +133,7 @@ void VideoComponent::onSizeChanged()
bool VideoComponent::setVideo(std::string path) bool VideoComponent::setVideo(std::string path)
{ {
// Convert the path into a format VLC can understand // Convert the path into a generic format
boost::filesystem::path fullPath = getCanonicalPath(path); boost::filesystem::path fullPath = getCanonicalPath(path);
fullPath.make_preferred().native(); fullPath.make_preferred().native();
@ -189,7 +159,7 @@ void VideoComponent::setImage(std::string path)
// Check that the image has changed // Check that the image has changed
if (path == mStaticImagePath) if (path == mStaticImagePath)
return; return;
mStaticImage.setImage(path); mStaticImage.setImage(path);
mFadeIn = 0.0f; mFadeIn = 0.0f;
mStaticImagePath = path; mStaticImagePath = path;
@ -215,83 +185,14 @@ void VideoComponent::render(const Eigen::Affine3f& parentTrans)
GuiComponent::renderChildren(trans); GuiComponent::renderChildren(trans);
Renderer::setMatrix(trans); Renderer::setMatrix(trans);
// Handle the case where the video is delayed // Handle the case where the video is delayed
handleStartDelay(); handleStartDelay();
// Handle looping of the video // Handle looping of the video
handleLooping(); handleLooping();
if (mIsPlaying && mContext.valid) if (!mIsPlaying)
{
float tex_offs_x = 0.0f;
float tex_offs_y = 0.0f;
float x2;
float y2;
x = -(float)mSize.x() * mOrigin.x();
y = -(float)mSize.y() * mOrigin.y();
x2 = x+mSize.x();
y2 = y+mSize.y();
// Define a structure to contain the data for each vertex
struct Vertex
{
Eigen::Vector2f pos;
Eigen::Vector2f tex;
Eigen::Vector4f colour;
} vertices[6];
// We need two triangles to cover the rectangular area
vertices[0].pos[0] = x; vertices[0].pos[1] = y;
vertices[1].pos[0] = x; vertices[1].pos[1] = y2;
vertices[2].pos[0] = x2; vertices[2].pos[1] = y;
vertices[3].pos[0] = x2; vertices[3].pos[1] = y;
vertices[4].pos[0] = x; vertices[4].pos[1] = y2;
vertices[5].pos[0] = x2; vertices[5].pos[1] = y2;
// Texture coordinates
vertices[0].tex[0] = -tex_offs_x; vertices[0].tex[1] = -tex_offs_y;
vertices[1].tex[0] = -tex_offs_x; vertices[1].tex[1] = 1.0f + tex_offs_y;
vertices[2].tex[0] = 1.0f + tex_offs_x; vertices[2].tex[1] = -tex_offs_y;
vertices[3].tex[0] = 1.0f + tex_offs_x; vertices[3].tex[1] = -tex_offs_y;
vertices[4].tex[0] = -tex_offs_x; vertices[4].tex[1] = 1.0f + tex_offs_y;
vertices[5].tex[0] = 1.0f + tex_offs_x; vertices[5].tex[1] = 1.0f + tex_offs_y;
// Colours - use this to fade the video in and out
for (int i = 0; i < (4 * 6); ++i) {
if ((i%4) < 3)
vertices[i / 4].colour[i % 4] = mFadeIn;
else
vertices[i / 4].colour[i % 4] = 1.0f;
}
glEnable(GL_TEXTURE_2D);
// Build a texture for the video frame
mTexture->initFromPixels((unsigned char*)mContext.surface->pixels, mContext.surface->w, mContext.surface->h);
mTexture->bind();
// Render it
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glColorPointer(4, GL_FLOAT, sizeof(Vertex), &vertices[0].colour);
glVertexPointer(2, GL_FLOAT, sizeof(Vertex), &vertices[0].pos);
glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &vertices[0].tex);
glDrawArrays(GL_TRIANGLES, 0, 6);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisable(GL_TEXTURE_2D);
}
else
{ {
// This is the case where the video is not currently being displayed. Work out // This is the case where the video is not currently being displayed. Work out
// if we need to display a static image // if we need to display a static image
@ -361,38 +262,6 @@ std::vector<HelpPrompt> VideoComponent::getHelpPrompts()
return ret; return ret;
} }
void VideoComponent::setupContext()
{
if (!mContext.valid)
{
// Create an RGBA surface to render the video into
mContext.surface = SDL_CreateRGBSurface(SDL_SWSURFACE, (int)mVideoWidth, (int)mVideoHeight, 32, 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff);
mContext.mutex = SDL_CreateMutex();
mContext.valid = true;
resize();
}
}
void VideoComponent::freeContext()
{
if (mContext.valid)
{
SDL_FreeSurface(mContext.surface);
SDL_DestroyMutex(mContext.mutex);
mContext.valid = false;
}
}
void VideoComponent::setupVLC()
{
// If VLC hasn't been initialised yet then do it now
if (!mVLC)
{
const char* args[] = { "--quiet" };
mVLC = libvlc_new(sizeof(args) / sizeof(args[0]), args);
}
}
void VideoComponent::handleStartDelay() void VideoComponent::handleStartDelay()
{ {
// Only play if any delay has timed out // Only play if any delay has timed out
@ -413,74 +282,6 @@ void VideoComponent::handleStartDelay()
void VideoComponent::handleLooping() void VideoComponent::handleLooping()
{ {
if (mIsPlaying && mMediaPlayer)
{
libvlc_state_t state = libvlc_media_player_get_state(mMediaPlayer);
if (state == libvlc_Ended)
{
//libvlc_media_player_set_position(mMediaPlayer, 0.0f);
libvlc_media_player_set_media(mMediaPlayer, mMedia);
libvlc_media_player_play(mMediaPlayer);
}
}
}
void VideoComponent::startVideo()
{
if (!mIsPlaying) {
mVideoWidth = 0;
mVideoHeight = 0;
#ifdef WIN32
std::wstring_convert<std::codecvt_utf8<wchar_t>, wchar_t> wton;
std::string path = wton.to_bytes(mVideoPath.c_str());
#else
std::string path(mVideoPath.c_str());
#endif
// Make sure we have a video path
if (mVLC && (path.size() > 0))
{
// Set the video that we are going to be playing so we don't attempt to restart it
mPlayingVideoPath = mVideoPath;
// Open the media
mMedia = libvlc_media_new_path(mVLC, path.c_str());
if (mMedia)
{
unsigned track_count;
// Get the media metadata so we can find the aspect ratio
libvlc_media_parse(mMedia);
libvlc_media_track_t** tracks;
track_count = libvlc_media_tracks_get(mMedia, &tracks);
for (unsigned track = 0; track < track_count; ++track)
{
if (tracks[track]->i_type == libvlc_track_video)
{
mVideoWidth = tracks[track]->video->i_width;
mVideoHeight = tracks[track]->video->i_height;
break;
}
}
libvlc_media_tracks_release(tracks, track_count);
// Make sure we found a valid video track
if ((mVideoWidth > 0) && (mVideoHeight > 0))
{
setupContext();
// Setup the media player
mMediaPlayer = libvlc_media_player_new_from_media(mMedia);
libvlc_media_player_play(mMediaPlayer);
libvlc_video_set_callbacks(mMediaPlayer, lock, unlock, display, (void*)&mContext);
libvlc_video_set_format(mMediaPlayer, "RGBA", (int)mVideoWidth, (int)mVideoHeight, (int)mVideoWidth * 4);
// Update the playing state
mIsPlaying = true;
mFadeIn = 0.0f;
}
}
}
}
} }
void VideoComponent::startVideoWithDelay() void VideoComponent::startVideoWithDelay()
@ -508,21 +309,6 @@ void VideoComponent::startVideoWithDelay()
} }
} }
void VideoComponent::stopVideo()
{
mIsPlaying = false;
mStartDelayed = false;
// Release the media player so it stops calling back to us
if (mMediaPlayer)
{
libvlc_media_player_stop(mMediaPlayer);
libvlc_media_player_release(mMediaPlayer);
libvlc_media_release(mMedia);
mMediaPlayer = NULL;
freeContext();
}
}
void VideoComponent::update(int deltaTime) void VideoComponent::update(int deltaTime)
{ {
manageState(); manageState();
@ -532,10 +318,10 @@ void VideoComponent::update(int deltaTime)
if (mStartDelayed) if (mStartDelayed)
{ {
Uint32 ticks = SDL_GetTicks(); Uint32 ticks = SDL_GetTicks();
if (mStartTime > ticks) if (mStartTime > ticks)
{ {
Uint32 diff = mStartTime - ticks; Uint32 diff = mStartTime - ticks;
if (diff < FADE_TIME_MS) if (diff < FADE_TIME_MS)
{ {
mFadeIn = (float)diff / (float)FADE_TIME_MS; mFadeIn = (float)diff / (float)FADE_TIME_MS;
return; return;
@ -554,8 +340,9 @@ void VideoComponent::update(int deltaTime)
void VideoComponent::manageState() void VideoComponent::manageState()
{ {
// We will only show if the component is on display // We will only show if the component is on display and the screensaver
bool show = mShowing; // is not active
bool show = mShowing && !mScreensaverActive && !mDisable;
// See if we're already playing // See if we're already playing
if (mIsPlaying) if (mIsPlaying)
@ -598,4 +385,20 @@ void VideoComponent::onHide()
manageState(); manageState();
} }
void VideoComponent::onScreenSaverActivate()
{
mScreensaverActive = true;
manageState();
}
void VideoComponent::onScreenSaverDeactivate()
{
mScreensaverActive = false;
manageState();
}
void VideoComponent::topWindow(bool isTop)
{
mDisable = !isTop;
manageState();
}

View file

@ -8,18 +8,10 @@
#include "ImageComponent.h" #include "ImageComponent.h"
#include <string> #include <string>
#include <memory> #include <memory>
#include "resources/TextureResource.h"
#include <vlc/vlc.h>
#include <SDL.h> #include <SDL.h>
#include <SDL_mutex.h> #include <SDL_mutex.h>
#include <boost/filesystem.hpp> #include <boost/filesystem.hpp>
struct VideoContext {
SDL_Surface* surface;
SDL_mutex* mutex;
bool valid;
};
class VideoComponent : public GuiComponent class VideoComponent : public GuiComponent
{ {
// Structure that groups together the configuration of the video component // Structure that groups together the configuration of the video component
@ -32,8 +24,6 @@ class VideoComponent : public GuiComponent
}; };
public: public:
static void setupVLC();
VideoComponent(Window* window); VideoComponent(Window* window);
virtual ~VideoComponent(); virtual ~VideoComponent();
@ -44,9 +34,12 @@ public:
// Configures the component to show the default video // Configures the component to show the default video
void setDefaultVideo(); void setDefaultVideo();
virtual void onShow() override; virtual void onShow() override;
virtual void onHide() override; virtual void onHide() override;
virtual void onScreenSaverActivate() override;
virtual void onScreenSaverDeactivate() override;
virtual void topWindow(bool isTop) override;
//Sets the origin as a percentage of this image (e.g. (0, 0) is top left, (0.5, 0.5) is the center) //Sets the origin as a percentage of this image (e.g. (0, 0) is top left, (0.5, 0.5) is the center)
void setOrigin(float originX, float originY); void setOrigin(float originX, float originY);
@ -80,34 +73,23 @@ public:
virtual void update(int deltaTime); virtual void update(int deltaTime);
private: private:
// Calculates the correct mSize from our resizing information (set by setResize/setMaxSize).
// Used internally whenever the resizing parameters or texture change.
void resize();
// Start the video Immediately // Start the video Immediately
void startVideo(); virtual void startVideo() = 0;
// Stop the video
virtual void stopVideo() { };
// Handle looping the video. Must be called periodically
virtual void handleLooping();
// Start the video after any configured delay // Start the video after any configured delay
void startVideoWithDelay(); void startVideoWithDelay();
// Stop the video
void stopVideo();
void setupContext();
void freeContext();
// Handle any delay to the start of playing the video clip. Must be called periodically // Handle any delay to the start of playing the video clip. Must be called periodically
void handleStartDelay(); void handleStartDelay();
// Handle looping the video. Must be called periodically
void handleLooping();
// Manage the playing state of the component // Manage the playing state of the component
void manageState(); void manageState();
private: protected:
static libvlc_instance_t* mVLC;
libvlc_media_t* mMedia;
libvlc_media_player_t* mMediaPlayer;
VideoContext mContext;
unsigned mVideoWidth; unsigned mVideoWidth;
unsigned mVideoHeight; unsigned mVideoHeight;
Eigen::Vector2f mOrigin; Eigen::Vector2f mOrigin;
@ -123,6 +105,8 @@ private:
unsigned mStartTime; unsigned mStartTime;
bool mIsPlaying; bool mIsPlaying;
bool mShowing; bool mShowing;
bool mDisable;
bool mScreensaverActive;
bool mTargetIsMax; bool mTargetIsMax;
Configuration mConfig; Configuration mConfig;

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@ -0,0 +1,98 @@
#ifdef _RPI_
#include "components/VideoPlayerComponent.h"
#include "Renderer.h"
#include "ThemeData.h"
#include "Util.h"
#include <signal.h>
#include <wait.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
VideoPlayerComponent::VideoPlayerComponent(Window* window) :
VideoComponent(window),
mPlayerPid(-1)
{
}
VideoPlayerComponent::~VideoPlayerComponent()
{
}
void VideoPlayerComponent::render(const Eigen::Affine3f& parentTrans)
{
VideoComponent::render(parentTrans);
}
void VideoPlayerComponent::startVideo()
{
if (!mIsPlaying) {
mVideoWidth = 0;
mVideoHeight = 0;
std::string path(mVideoPath.c_str());
// Make sure we have a video path
if ((path.size() > 0) && (mPlayerPid == -1))
{
// Set the video that we are going to be playing so we don't attempt to restart it
mPlayingVideoPath = mVideoPath;
// Start the player process
pid_t pid = fork();
if (pid == -1)
{
// Failed
mPlayingVideoPath = "";
}
else if (pid > 0)
{
mPlayerPid = pid;
// Update the playing state
mIsPlaying = true;
mFadeIn = 0.0f;
}
else
{
// Find out the pixel position of the video view and build a command line for
// omxplayer to position it in the right place
char buf[32];
float x = mPosition.x() - (mOrigin.x() * mSize.x());
float y = mPosition.y() - (mOrigin.y() * mSize.y());
sprintf(buf, "%d,%d,%d,%d", (int)x, (int)y, (int)(x + mSize.x()), (int)(y + mSize.y()));
// We need to specify the layer of 10000 or above to ensure the video is displayed on top
// of our SDL display
const char* argv[] = { "", "--win", buf, "--layer", "10000", "--loop", "--no-osd", "", NULL };
const char* env[] = { "LD_LIBRARY_PATH=/opt/vc/libs:/usr/lib/omxplayer", NULL };
// Fill in the empty argument with the video path
argv[7] = mPlayingVideoPath.c_str();
// Redirect stdout
int fdin = open("/dev/null", O_RDONLY);
int fdout = open("/dev/null", O_WRONLY);
dup2(fdin, 0);
dup2(fdout, 1);
// Run the omxplayer binary
execve("/usr/bin/omxplayer.bin", (char**)argv, (char**)env);
_exit(EXIT_FAILURE);
}
}
}
}
void VideoPlayerComponent::stopVideo()
{
mIsPlaying = false;
mStartDelayed = false;
// Stop the player process
if (mPlayerPid != -1)
{
int status;
kill(mPlayerPid, SIGKILL);
waitpid(mPlayerPid, &status, WNOHANG);
mPlayerPid = -1;
}
}
#endif

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@ -0,0 +1,30 @@
#ifdef _RPI_
#ifndef _VIDEOPLAYERCOMPONENT_H_
#define _VIDEOPLAYERCOMPONENT_H_
#include "platform.h"
#include GLHEADER
#include "components/VideoComponent.h"
class VideoPlayerComponent : public VideoComponent
{
public:
VideoPlayerComponent(Window* window);
virtual ~VideoPlayerComponent();
void render(const Eigen::Affine3f& parentTrans) override;
private:
// Start the video Immediately
virtual void startVideo();
// Stop the video
virtual void stopVideo();
private:
pid_t mPlayerPid;
};
#endif
#endif

View file

@ -0,0 +1,247 @@
#include "components/VideoVlcComponent.h"
#include "Renderer.h"
#include "ThemeData.h"
#include "Util.h"
#ifdef WIN32
#include <codecvt>
#endif
libvlc_instance_t* VideoVlcComponent::mVLC = NULL;
// VLC prepares to render a video frame.
static void *lock(void *data, void **p_pixels) {
struct VideoContext *c = (struct VideoContext *)data;
SDL_LockMutex(c->mutex);
SDL_LockSurface(c->surface);
*p_pixels = c->surface->pixels;
return NULL; // Picture identifier, not needed here.
}
// VLC just rendered a video frame.
static void unlock(void *data, void *id, void *const *p_pixels) {
struct VideoContext *c = (struct VideoContext *)data;
SDL_UnlockSurface(c->surface);
SDL_UnlockMutex(c->mutex);
}
// VLC wants to display a video frame.
static void display(void *data, void *id) {
//Data to be displayed
}
VideoVlcComponent::VideoVlcComponent(Window* window) :
VideoComponent(window),
mMediaPlayer(nullptr)
{
memset(&mContext, 0, sizeof(mContext));
// Get an empty texture for rendering the video
mTexture = TextureResource::get("");
// Make sure VLC has been initialised
setupVLC();
}
VideoVlcComponent::~VideoVlcComponent()
{
}
void VideoVlcComponent::render(const Eigen::Affine3f& parentTrans)
{
VideoComponent::render(parentTrans);
float x, y;
Eigen::Affine3f trans = parentTrans * getTransform();
GuiComponent::renderChildren(trans);
Renderer::setMatrix(trans);
if (mIsPlaying && mContext.valid)
{
float tex_offs_x = 0.0f;
float tex_offs_y = 0.0f;
float x2;
float y2;
x = -(float)mSize.x() * mOrigin.x();
y = -(float)mSize.y() * mOrigin.y();
x2 = x+mSize.x();
y2 = y+mSize.y();
// Define a structure to contain the data for each vertex
struct Vertex
{
Eigen::Vector2f pos;
Eigen::Vector2f tex;
Eigen::Vector4f colour;
} vertices[6];
// We need two triangles to cover the rectangular area
vertices[0].pos[0] = x; vertices[0].pos[1] = y;
vertices[1].pos[0] = x; vertices[1].pos[1] = y2;
vertices[2].pos[0] = x2; vertices[2].pos[1] = y;
vertices[3].pos[0] = x2; vertices[3].pos[1] = y;
vertices[4].pos[0] = x; vertices[4].pos[1] = y2;
vertices[5].pos[0] = x2; vertices[5].pos[1] = y2;
// Texture coordinates
vertices[0].tex[0] = -tex_offs_x; vertices[0].tex[1] = -tex_offs_y;
vertices[1].tex[0] = -tex_offs_x; vertices[1].tex[1] = 1.0f + tex_offs_y;
vertices[2].tex[0] = 1.0f + tex_offs_x; vertices[2].tex[1] = -tex_offs_y;
vertices[3].tex[0] = 1.0f + tex_offs_x; vertices[3].tex[1] = -tex_offs_y;
vertices[4].tex[0] = -tex_offs_x; vertices[4].tex[1] = 1.0f + tex_offs_y;
vertices[5].tex[0] = 1.0f + tex_offs_x; vertices[5].tex[1] = 1.0f + tex_offs_y;
// Colours - use this to fade the video in and out
for (int i = 0; i < (4 * 6); ++i) {
if ((i%4) < 3)
vertices[i / 4].colour[i % 4] = mFadeIn;
else
vertices[i / 4].colour[i % 4] = 1.0f;
}
glEnable(GL_TEXTURE_2D);
// Build a texture for the video frame
mTexture->initFromPixels((unsigned char*)mContext.surface->pixels, mContext.surface->w, mContext.surface->h);
mTexture->bind();
// Render it
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glColorPointer(4, GL_FLOAT, sizeof(Vertex), &vertices[0].colour);
glVertexPointer(2, GL_FLOAT, sizeof(Vertex), &vertices[0].pos);
glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &vertices[0].tex);
glDrawArrays(GL_TRIANGLES, 0, 6);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisable(GL_TEXTURE_2D);
}
}
void VideoVlcComponent::setupContext()
{
if (!mContext.valid)
{
// Create an RGBA surface to render the video into
mContext.surface = SDL_CreateRGBSurface(SDL_SWSURFACE, (int)mVideoWidth, (int)mVideoHeight, 32, 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff);
mContext.mutex = SDL_CreateMutex();
mContext.valid = true;
}
}
void VideoVlcComponent::freeContext()
{
if (mContext.valid)
{
SDL_FreeSurface(mContext.surface);
SDL_DestroyMutex(mContext.mutex);
mContext.valid = false;
}
}
void VideoVlcComponent::setupVLC()
{
// If VLC hasn't been initialised yet then do it now
if (!mVLC)
{
const char* args[] = { "--quiet" };
mVLC = libvlc_new(sizeof(args) / sizeof(args[0]), args);
}
}
void VideoVlcComponent::handleLooping()
{
if (mIsPlaying && mMediaPlayer)
{
libvlc_state_t state = libvlc_media_player_get_state(mMediaPlayer);
if (state == libvlc_Ended)
{
//libvlc_media_player_set_position(mMediaPlayer, 0.0f);
libvlc_media_player_set_media(mMediaPlayer, mMedia);
libvlc_media_player_play(mMediaPlayer);
}
}
}
void VideoVlcComponent::startVideo()
{
if (!mIsPlaying) {
mVideoWidth = 0;
mVideoHeight = 0;
#ifdef WIN32
std::wstring_convert<std::codecvt_utf8<wchar_t>, wchar_t> wton;
std::string path = wton.to_bytes(mVideoPath.c_str());
#else
std::string path(mVideoPath.c_str());
#endif
// Make sure we have a video path
if (mVLC && (path.size() > 0))
{
// Set the video that we are going to be playing so we don't attempt to restart it
mPlayingVideoPath = mVideoPath;
// Open the media
mMedia = libvlc_media_new_path(mVLC, path.c_str());
if (mMedia)
{
unsigned track_count;
// Get the media metadata so we can find the aspect ratio
libvlc_media_parse(mMedia);
libvlc_media_track_t** tracks;
track_count = libvlc_media_tracks_get(mMedia, &tracks);
for (unsigned track = 0; track < track_count; ++track)
{
if (tracks[track]->i_type == libvlc_track_video)
{
mVideoWidth = tracks[track]->video->i_width;
mVideoHeight = tracks[track]->video->i_height;
break;
}
}
libvlc_media_tracks_release(tracks, track_count);
// Make sure we found a valid video track
if ((mVideoWidth > 0) && (mVideoHeight > 0))
{
setupContext();
// Setup the media player
mMediaPlayer = libvlc_media_player_new_from_media(mMedia);
libvlc_media_player_play(mMediaPlayer);
libvlc_video_set_callbacks(mMediaPlayer, lock, unlock, display, (void*)&mContext);
libvlc_video_set_format(mMediaPlayer, "RGBA", (int)mVideoWidth, (int)mVideoHeight, (int)mVideoWidth * 4);
// Update the playing state
mIsPlaying = true;
mFadeIn = 0.0f;
}
}
}
}
}
void VideoVlcComponent::stopVideo()
{
mIsPlaying = false;
mStartDelayed = false;
// Release the media player so it stops calling back to us
if (mMediaPlayer)
{
libvlc_media_player_stop(mMediaPlayer);
libvlc_media_player_release(mMediaPlayer);
libvlc_media_release(mMedia);
mMediaPlayer = NULL;
freeContext();
}
}

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@ -0,0 +1,55 @@
#ifndef _VIDEOVLCCOMPONENT_H_
#define _VIDEOVLCCOMPONENT_H_
#include "platform.h"
#include GLHEADER
#include "VideoComponent.h"
#include <vlc/vlc.h>
#include "resources/TextureResource.h"
struct VideoContext {
SDL_Surface* surface;
SDL_mutex* mutex;
bool valid;
};
class VideoVlcComponent : public VideoComponent
{
// Structure that groups together the configuration of the video component
struct Configuration
{
unsigned startDelay;
bool showSnapshotNoVideo;
bool showSnapshotDelay;
std::string defaultVideoPath;
};
public:
static void setupVLC();
VideoVlcComponent(Window* window);
virtual ~VideoVlcComponent();
void render(const Eigen::Affine3f& parentTrans) override;
private:
// Start the video Immediately
virtual void startVideo();
// Stop the video
virtual void stopVideo();
// Handle looping the video. Must be called periodically
virtual void handleLooping();
void setupContext();
void freeContext();
private:
static libvlc_instance_t* mVLC;
libvlc_media_t* mMedia;
libvlc_media_player_t* mMediaPlayer;
VideoContext mContext;
std::shared_ptr<TextureResource> mTexture;
};
#endif

1
external/pugixml vendored

@ -1 +0,0 @@
Subproject commit d2deb420bc70369faa12785df2b5dd4d390e523d