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Documentation update
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@ -101,8 +101,6 @@ There are also some issues with sound quality on the Odin 2, such as large fluct
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In addition to the issues specific to the Ayn Odin 2 there are a couple of other problems that will hopefully be resolved in the near future:
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In addition to the issues specific to the Ayn Odin 2 there are a couple of other problems that will hopefully be resolved in the near future:
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* Plugging in a controller connected via USB will display a popup with the text _Allow ES-DE to access Controller?_ Pressing OK here will cause problems with input in some emulators. Pressing CANCEL will however resolve this issue and the controller will still work correctly in ES-DE.
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* Setting ES-DE as the home app/launcher will sometimes display the configurator after rebooting the device. This happens because Android starts ES-DE before it has mounted the external storage, for example your SD card. Just press/swipe _back_ when the configurator is displayed and ES-DE should start normally.
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* Poor performance/low frame rate after startup on some devices, which seems to happen randomly and is usually resolved by itself within 10 to 30 seconds.
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* Poor performance/low frame rate after startup on some devices, which seems to happen randomly and is usually resolved by itself within 10 to 30 seconds.
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* The Android soft keyboard causes rendering issues when navigating using a controller or physical keyboard, as such the ES-DE built-in keyboard is enabled by default for the time being. For testing purposes the Android soft keyboard can be enabled via the _Enable virtual keyboard_ option in the _UI settings_ menu. If only using touch input the issue is not present. This problem is believed to be caused by a bug in the SDL library so it probably needs to be resolved there.
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* The Android soft keyboard causes rendering issues when navigating using a controller or physical keyboard, as such the ES-DE built-in keyboard is enabled by default for the time being. For testing purposes the Android soft keyboard can be enabled via the _Enable virtual keyboard_ option in the _UI settings_ menu. If only using touch input the issue is not present. This problem is believed to be caused by a bug in the SDL library so it probably needs to be resolved there.
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@ -366,6 +364,9 @@ This is by no means a complete list of compatible devices, but rather devices th
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| Ayn | Odin 2 | 13 | Yes | Can't launch some emulators,<br>Can't have dots in directory names,<br>Minor audio issues | |
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| Ayn | Odin 2 | 13 | Yes | Can't launch some emulators,<br>Can't have dots in directory names,<br>Minor audio issues | |
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| Google | Pixel 4a | 13 | Yes | None | |
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| Google | Pixel 4a | 13 | Yes | None | |
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| Google | Pixel Tablet | 14 | Yes | None | |
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| Google | Pixel Tablet | 14 | Yes | None | |
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| Nvidia | Shield Pro | 11 (TV) | Yes | None | |
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| Retroid | Pocket 2s | 11 | Yes | None | |
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| Retroid | Pocket 4 Pro | 13 | Yes | None | |
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## Supported game systems
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## Supported game systems
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@ -8,6 +8,7 @@
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### Detailed list of changes
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### Detailed list of changes
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* Added a more informative error message than "HTTP error code 430" when exceeding the daily ScreenScraper quota
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* Added the Geolith RetroArch core as an alternative emulator for the arcade, mame and neogeo systems
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* Added the Geolith RetroArch core as an alternative emulator for the arcade, mame and neogeo systems
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* Added the .neo file extension to the arcade, mame and neogeo systems
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* Added the .neo file extension to the arcade, mame and neogeo systems
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* Removed the "v" before the version number from the version printout on application startup and from the main menu
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* Removed the "v" before the version number from the version printout on application startup and from the main menu
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@ -22,6 +23,7 @@
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### Detailed list of changes
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### Detailed list of changes
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* Added support for Android TV devices
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* Made it possible to use SAF URIs when splitting game systems across multiple storage devices
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* Made it possible to use SAF URIs when splitting game systems across multiple storage devices
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* Added a retry loop on startup to check whether the external storage is mounted, to prevent the configurator from showing when set as the home app
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* Added a retry loop on startup to check whether the external storage is mounted, to prevent the configurator from showing when set as the home app
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* Added support for the Amazon Appstore release of M64Plus FZ Pro
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* Added support for the Amazon Appstore release of M64Plus FZ Pro
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@ -29,6 +31,7 @@
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* Added the Geolith RetroArch core as an alternative emulator for the arcade, mame and neogeo systems
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* Added the Geolith RetroArch core as an alternative emulator for the arcade, mame and neogeo systems
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* Added the .neo file extension to the arcade, mame and neogeo systems
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* Added the .neo file extension to the arcade, mame and neogeo systems
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* Changed the application updater notification message to no longer mention the app store
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* Changed the application updater notification message to no longer mention the app store
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* Added a more informative error message than "HTTP error code 430" when exceeding the daily ScreenScraper quota
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* Appended the Android version code to the version on the main menu
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* Appended the Android version code to the version on the main menu
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### Bug fixes
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### Bug fixes
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