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Prevented some unnecessary badge rendering.
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@ -183,7 +183,7 @@ const std::string BadgeComponent::getDisplayName(const std::string& shortName)
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void BadgeComponent::render(const glm::mat4& parentTrans)
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{
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if (!isVisible() || mThemeOpacity == 0.0f)
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if (!isVisible() || mFlexboxItems.empty() || mOpacity == 0.0f || mThemeOpacity == 0.0f)
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return;
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if (mOpacity * mThemeOpacity == 1.0f) {
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@ -34,7 +34,7 @@ FlexboxComponent::FlexboxComponent(std::vector<FlexboxItem>& items)
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void FlexboxComponent::render(const glm::mat4& parentTrans)
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{
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if (!isVisible())
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if (!isVisible() || mOpacity == 0.0f || mThemeOpacity == 0.0f)
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return;
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if (!mLayoutValid)
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