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https://github.com/RetroDECK/ES-DE.git
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Switched the order of the Back and Start buttons in the input configurator.
Also removed some legacy code.
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parent
47733467f3
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@ -180,37 +180,6 @@ GuiInputConfig::GuiInputConfig(
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buttons.push_back(std::make_shared<ButtonComponent>
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(mWindow, "OK", "ok", [this, okFunction] { okFunction(); }));
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// This code is disabled as there is no intention to provide emulator configuration or
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// similar control via ES-DE. Let's keep the code for reference though.
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// buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "OK", "ok", [this, okFunction] {
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// // Check if the hotkey enable button is set. if not prompt the
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// // user to use select or nothing.
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// Input input;
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// okFunction();
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// if (!mTargetConfig->getInputByName("HotKeyEnable", &input)) {
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// mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(),
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// "YOU DIDN'T CHOOSE A HOTKEY ENABLE BUTTON. THIS IS REQUIRED FOR EXITING "
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// "GAMES WITH A CONTROLLER. DO YOU WANT TO USE THE SELECT BUTTON DEFAULT ? "
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// "PLEASE ANSWER YES TO USE SELECT OR NO TO NOT SET A HOTKEY ENABLE BUTTON.",
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// "YES", [this, okFunction] {
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// Input input;
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// mTargetConfig->getInputByName("Back", &input);
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// mTargetConfig->mapInput("HotKeyEnable", input);
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// okFunction();
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// },
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// "NO", [this, okFunction] {
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// // For a disabled hotkey enable button, set to a key with id 0,
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// // so the input configuration script can be backwards compatible.
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// mTargetConfig->mapInput("HotKeyEnable", Input(DEVICE_KEYBOARD,
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// TYPE_KEY, 0, 1, true));
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// okFunction();
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// }));
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// }
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// else {
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// okFunction();
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// }
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// }));
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mButtonGrid = makeButtonGrid(mWindow, buttons);
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mGrid.setEntry(mButtonGrid, Vector2i(0, 6), true, false);
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@ -239,9 +208,9 @@ void GuiInputConfig::populateConfigList()
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if (controllerType == "snes") {
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sGuiInputConfigList[4] =
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{ "Start", false, "START", ":/help/button_start_SNES.svg" };
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sGuiInputConfigList[5] =
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{ "Back", false, "SELECT", ":/help/button_back_SNES.svg" };
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sGuiInputConfigList[5] =
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{ "Start", false, "START", ":/help/button_start_SNES.svg" };
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sGuiInputConfigList[6] =
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{ "A", false, "B", ":/help/mbuttons_a_SNES.svg" };
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sGuiInputConfigList[7] =
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@ -253,9 +222,9 @@ void GuiInputConfig::populateConfigList()
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}
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else if (controllerType == "ps4") {
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sGuiInputConfigList[4] =
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{ "Start", false, "OPTIONS", ":/help/button_start_PS4.svg" };
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sGuiInputConfigList[5] =
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{ "Back", false, "SHARE", ":/help/button_back_PS4.svg" };
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sGuiInputConfigList[5] =
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{ "Start", false, "OPTIONS", ":/help/button_start_PS4.svg" };
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sGuiInputConfigList[6] =
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{ "A", false, "CROSS", ":/help/mbuttons_a_PS.svg" };
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sGuiInputConfigList[7] =
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@ -267,9 +236,9 @@ void GuiInputConfig::populateConfigList()
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}
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else if (controllerType == "ps5") {
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sGuiInputConfigList[4] =
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{ "Start", false, "OPTIONS", ":/help/button_start_PS5.svg" };
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sGuiInputConfigList[5] =
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{ "Back", false, "CREATE", ":/help/button_back_PS5.svg" };
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sGuiInputConfigList[5] =
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{ "Start", false, "OPTIONS", ":/help/button_start_PS5.svg" };
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sGuiInputConfigList[6] =
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{ "A", false, "CROSS", ":/help/mbuttons_a_PS.svg" };
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sGuiInputConfigList[7] =
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@ -281,9 +250,9 @@ void GuiInputConfig::populateConfigList()
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}
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else if (controllerType == "xbox360") {
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sGuiInputConfigList[4] =
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{ "Start", false, "START", ":/help/button_start_XBOX360.svg" };
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sGuiInputConfigList[5] =
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{ "Back", false, "BACK", ":/help/button_back_XBOX360.svg" };
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sGuiInputConfigList[5] =
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{ "Start", false, "START", ":/help/button_start_XBOX360.svg" };
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sGuiInputConfigList[6] =
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{ "A", false, "A", ":/help/mbuttons_a_XBOX.svg" };
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sGuiInputConfigList[7] =
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@ -296,9 +265,9 @@ void GuiInputConfig::populateConfigList()
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else {
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// Xbox One and later.
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sGuiInputConfigList[4] =
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{ "Start", false, "MENU", ":/help/button_start_XBOX.svg" };
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sGuiInputConfigList[5] =
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{ "Back", false, "VIEW", ":/help/button_back_XBOX.svg" };
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sGuiInputConfigList[5] =
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{ "Start", false, "MENU", ":/help/button_start_XBOX.svg" };
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sGuiInputConfigList[6] =
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{ "A", false, "A", ":/help/mbuttons_a_XBOX.svg" };
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sGuiInputConfigList[7] =
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