mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-01-31 12:35:44 +00:00
483311f7f2
Also removed some legacy code.
424 lines
17 KiB
C++
424 lines
17 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// GuiInputConfig.cpp
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//
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// Input device configuration GUI (for keyboards, joysticks and gamepads).
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//
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#include "guis/GuiInputConfig.h"
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#include "components/ButtonComponent.h"
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#include "components/MenuComponent.h"
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#include "guis/GuiMsgBox.h"
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#include "InputManager.h"
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#include "Log.h"
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#include "Window.h"
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#define HOLD_TO_SKIP_MS 1000
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struct InputConfigStructure {
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std::string name;
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bool skippable;
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std::string dispName;
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std::string icon;
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};
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static const int inputCount = 24;
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static InputConfigStructure sGuiInputConfigList[inputCount];
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GuiInputConfig::GuiInputConfig(
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Window* window,
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InputConfig* target,
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bool reconfigureAll,
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const std::function<void()>& okCallback)
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: GuiComponent(window),
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mBackground(window, ":/graphics/frame.svg"),
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mGrid(window, Vector2i(1, 7)),
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mTargetConfig(target),
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mHoldingInput(false)
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{
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// Populate the configuration list with the text and icons applicable to the
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// configured controller type.
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populateConfigList();
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LOG(LogInfo) << "Configuring device " << target->getDeviceId() << " (" <<
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target->getDeviceName() << ").";
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if (reconfigureAll)
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target->clear();
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mConfiguringAll = reconfigureAll;
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mConfiguringRow = mConfiguringAll;
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addChild(&mBackground);
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addChild(&mGrid);
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// 0 is a spacer row.
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mGrid.setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(0, 0), false);
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mTitle = std::make_shared<TextComponent>(mWindow, "CONFIGURING",
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Font::get(FONT_SIZE_LARGE), 0x555555FF, ALIGN_CENTER);
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mGrid.setEntry(mTitle, Vector2i(0, 1), false, true);
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std::stringstream ss;
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if (target->getDeviceId() == DEVICE_KEYBOARD)
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ss << "KEYBOARD";
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else if (target->getDeviceId() == DEVICE_CEC)
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ss << "CEC";
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else
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ss << "GAMEPAD " << (target->getDeviceId() + 1) << " (" << target->getDeviceName() << ")";
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mSubtitle1 = std::make_shared<TextComponent>(mWindow, Utils::String::toUpper(ss.str()),
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Font::get(FONT_SIZE_MEDIUM), 0x555555FF, ALIGN_CENTER);
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mGrid.setEntry(mSubtitle1, Vector2i(0, 2), false, true);
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mSubtitle2 = std::make_shared<TextComponent>(mWindow, "HOLD ANY BUTTON 1 SECOND TO SKIP",
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Font::get(FONT_SIZE_SMALL), 0x999999FF, ALIGN_CENTER);
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// The opacity will be set to visible for any row that is skippable.
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mSubtitle2->setOpacity(0);
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mGrid.setEntry(mSubtitle2, Vector2i(0, 3), false, true);
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// 4 is a spacer row.
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mList = std::make_shared<ComponentList>(mWindow);
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mGrid.setEntry(mList, Vector2i(0, 5), true, true);
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for (int i = 0; i < inputCount; i++) {
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ComponentListRow row;
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// Icon.
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auto icon = std::make_shared<ImageComponent>(mWindow);
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icon->setImage(sGuiInputConfigList[i].icon);
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icon->setColorShift(0x777777FF);
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icon->setResize(0, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight() * 1.25f);
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row.addElement(icon, false);
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// Spacer between icon and text.
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auto spacer = std::make_shared<GuiComponent>(mWindow);
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spacer->setSize(16, 0);
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row.addElement(spacer, false);
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auto text = std::make_shared<TextComponent>(mWindow,
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sGuiInputConfigList[i].dispName, Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
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row.addElement(text, true);
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auto mapping = std::make_shared<TextComponent>(mWindow, "-NOT DEFINED-",
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Font::get(FONT_SIZE_MEDIUM, FONT_PATH_LIGHT), 0x999999FF, ALIGN_RIGHT);
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setNotDefined(mapping); // Overrides the text and color set above.
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row.addElement(mapping, true);
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mMappings.push_back(mapping);
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row.input_handler = [this, i, mapping](InputConfig* config, Input input) -> bool {
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// Ignore input not from our target device.
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if (config != mTargetConfig)
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return false;
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// If we're not configuring, start configuring when A is pressed.
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if (!mConfiguringRow) {
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if (config->isMappedTo("a", input) && input.value) {
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mList->stopScrolling();
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mConfiguringRow = true;
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setPress(mapping);
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return true;
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}
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// We're not configuring and A wasn't pressed to start, so ignore this input.
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return false;
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}
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// We are configuring.
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if (input.value != 0) {
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// Button pressed. If we're already holding something, ignore this,
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// otherwise plan to map this input.
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if (mHoldingInput)
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return true;
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mHoldingInput = true;
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mHeldInput = input;
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mHeldTime = 0;
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mHeldInputId = i;
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return true;
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}
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else {
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// Button released. Make sure we were holding something and we let go of
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// what we were previously holding.
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if (!mHoldingInput || mHeldInput.device != input.device || mHeldInput.id !=
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input.id || mHeldInput.type != input.type)
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return true;
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mHoldingInput = false;
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if (assign(mHeldInput, i))
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// If successful, move cursor/stop configuring - if not, we'll just try again.
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rowDone();
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return true;
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}
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};
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mList->addRow(row);
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}
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// Only show "HOLD TO SKIP" if this input is skippable.
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mList->setCursorChangedCallback([this](CursorState) {
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bool skippable = sGuiInputConfigList[mList->getCursorId()].skippable;
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mSubtitle2->setOpacity(skippable * 255);
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});
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// Make the first one say "PRESS ANYTHING" if we're re-configuring everything.
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if (mConfiguringAll)
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setPress(mMappings.front());
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// GUI buttons.
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std::vector<std::shared_ptr<ButtonComponent>> buttons;
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std::function<void()> okFunction = [this, okCallback] {
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InputManager::getInstance()->writeDeviceConfig(mTargetConfig); // Save.
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if (okCallback)
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okCallback();
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delete this;
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};
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buttons.push_back(std::make_shared<ButtonComponent>
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(mWindow, "OK", "ok", [this, okFunction] { okFunction(); }));
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mButtonGrid = makeButtonGrid(mWindow, buttons);
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mGrid.setEntry(mButtonGrid, Vector2i(0, 6), true, false);
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// Adjust the width relative to the aspect ratio of the screen to make the GUI look coherent
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// regardless of screen type. The 1.778 aspect ratio value is the 16:9 reference.
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float aspectValue = 1.778f / Renderer::getScreenAspectRatio();
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float width = Math::clamp(0.60f * aspectValue, 0.50f, 0.80f) * Renderer::getScreenWidth();
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setSize(width, Renderer::getScreenHeight() * 0.75f);
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setPosition((Renderer::getScreenWidth() - mSize.x()) / 2.0f,
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(Renderer::getScreenHeight() - mSize.y()) / 2.0f);
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}
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void GuiInputConfig::populateConfigList()
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{
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std::string controllerType = Settings::getInstance()->getString("InputControllerType");
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sGuiInputConfigList[0] =
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{ "Up", false, "D-PAD UP", ":/help/dpad_up.svg" };
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sGuiInputConfigList[1] =
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{ "Down", false, "D-PAD DOWN", ":/help/dpad_down.svg" };
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sGuiInputConfigList[2] =
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{ "Left", false, "D-PAD LEFT", ":/help/dpad_left.svg" };
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sGuiInputConfigList[3] =
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{ "Right", false, "D-PAD RIGHT", ":/help/dpad_right.svg" };
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if (controllerType == "snes") {
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sGuiInputConfigList[4] =
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{ "Back", false, "SELECT", ":/help/button_back_SNES.svg" };
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sGuiInputConfigList[5] =
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{ "Start", false, "START", ":/help/button_start_SNES.svg" };
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sGuiInputConfigList[6] =
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{ "A", false, "B", ":/help/mbuttons_a_SNES.svg" };
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sGuiInputConfigList[7] =
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{ "B", false, "A", ":/help/mbuttons_b_SNES.svg" };
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sGuiInputConfigList[8] =
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{ "X", true, "Y", ":/help/mbuttons_x_SNES.svg" };
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sGuiInputConfigList[9] =
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{ "Y", true, "X", ":/help/mbuttons_y_SNES.svg" };
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}
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else if (controllerType == "ps4") {
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sGuiInputConfigList[4] =
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{ "Back", false, "SHARE", ":/help/button_back_PS4.svg" };
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sGuiInputConfigList[5] =
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{ "Start", false, "OPTIONS", ":/help/button_start_PS4.svg" };
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sGuiInputConfigList[6] =
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{ "A", false, "CROSS", ":/help/mbuttons_a_PS.svg" };
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sGuiInputConfigList[7] =
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{ "B", false, "CIRCLE", ":/help/mbuttons_b_PS.svg" };
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sGuiInputConfigList[8] =
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{ "X", true, "SQUARE", ":/help/mbuttons_x_PS.svg" };
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sGuiInputConfigList[9] =
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{ "Y", true, "TRIANGLE", ":/help/mbuttons_y_PS.svg" };
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}
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else if (controllerType == "ps5") {
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sGuiInputConfigList[4] =
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{ "Back", false, "CREATE", ":/help/button_back_PS5.svg" };
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sGuiInputConfigList[5] =
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{ "Start", false, "OPTIONS", ":/help/button_start_PS5.svg" };
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sGuiInputConfigList[6] =
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{ "A", false, "CROSS", ":/help/mbuttons_a_PS.svg" };
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sGuiInputConfigList[7] =
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{ "B", false, "CIRCLE", ":/help/mbuttons_b_PS.svg" };
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sGuiInputConfigList[8] =
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{ "X", true, "SQUARE", ":/help/mbuttons_x_PS.svg" };
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sGuiInputConfigList[9] =
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{ "Y", true, "TRIANGLE", ":/help/mbuttons_y_PS.svg" };
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}
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else if (controllerType == "xbox360") {
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sGuiInputConfigList[4] =
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{ "Back", false, "BACK", ":/help/button_back_XBOX360.svg" };
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sGuiInputConfigList[5] =
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{ "Start", false, "START", ":/help/button_start_XBOX360.svg" };
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sGuiInputConfigList[6] =
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{ "A", false, "A", ":/help/mbuttons_a_XBOX.svg" };
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sGuiInputConfigList[7] =
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{ "B", false, "B", ":/help/mbuttons_b_XBOX.svg" };
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sGuiInputConfigList[8] =
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{ "X", true, "X", ":/help/mbuttons_x_XBOX.svg" };
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sGuiInputConfigList[9] =
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{ "Y", true, "Y", ":/help/mbuttons_y_XBOX.svg" };
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}
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else {
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// Xbox One and later.
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sGuiInputConfigList[4] =
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{ "Back", false, "VIEW", ":/help/button_back_XBOX.svg" };
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sGuiInputConfigList[5] =
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{ "Start", false, "MENU", ":/help/button_start_XBOX.svg" };
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sGuiInputConfigList[6] =
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{ "A", false, "A", ":/help/mbuttons_a_XBOX.svg" };
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sGuiInputConfigList[7] =
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{ "B", false, "B", ":/help/mbuttons_b_XBOX.svg" };
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sGuiInputConfigList[8] =
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{ "X", true, "X", ":/help/mbuttons_x_XBOX.svg" };
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sGuiInputConfigList[9] =
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{ "Y", true, "Y", ":/help/mbuttons_y_XBOX.svg" };
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}
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sGuiInputConfigList[10] =
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{ "LeftShoulder", true, "LEFT SHOULDER", ":/help/button_l.svg" };
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sGuiInputConfigList[11] =
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{ "RightShoulder", true, "RIGHT SHOULDER", ":/help/button_r.svg" };
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sGuiInputConfigList[12] =
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{ "LeftTrigger", true, "LEFT TRIGGER", ":/help/button_lt.svg" };
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sGuiInputConfigList[13] =
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{ "RightTrigger", true, "RIGHT TRIGGER", ":/help/button_rt.svg" };
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sGuiInputConfigList[14] =
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{ "LeftThumbstickUp", true, "LEFT THUMBSTICK UP", ":/help/thumbstick_up.svg" };
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sGuiInputConfigList[15] =
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{ "LeftThumbstickDown", true, "LEFT THUMBSTICK DOWN", ":/help/thumbstick_down.svg" };
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sGuiInputConfigList[16] =
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{ "LeftThumbstickLeft", true, "LEFT THUMBSTICK LEFT", ":/help/thumbstick_left.svg" };
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sGuiInputConfigList[17] =
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{ "LeftThumbstickRight", true, "LEFT THUMBSTICK RIGHT", ":/help/thumbstick_right.svg" };
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sGuiInputConfigList[18] =
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{ "LeftThumbstickClick", true, "LEFT THUMBSTICK CLICK", ":/help/thumbstick_click.svg" };
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sGuiInputConfigList[19] =
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{ "RightThumbstickUp", true, "RIGHT THUMBSTICK UP", ":/help/thumbstick_up.svg" };
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sGuiInputConfigList[20] =
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{ "RightThumbstickDown", true, "RIGHT THUMBSTICK DOWN", ":/help/thumbstick_down.svg" };
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sGuiInputConfigList[21] =
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{ "RightThumbstickLeft", true, "RIGHT THUMBSTICK LEFT", ":/help/thumbstick_left.svg" };
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sGuiInputConfigList[22] =
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{ "RightThumbstickRight", true, "RIGHT THUMBSTICK RIGHT", ":/help/thumbstick_right.svg" };
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sGuiInputConfigList[23] =
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{ "RightThumbstickClick", true, "RIGHT THUMBSTICK CLICK", ":/help/thumbstick_click.svg" };
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}
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void GuiInputConfig::update(int deltaTime)
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{
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if (mConfiguringRow && mHoldingInput && sGuiInputConfigList[mHeldInputId].skippable) {
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int prevSec = mHeldTime / 1000;
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mHeldTime += deltaTime;
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int curSec = mHeldTime / 1000;
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if (mHeldTime >= HOLD_TO_SKIP_MS) {
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setNotDefined(mMappings.at(mHeldInputId));
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clearAssignment(mHeldInputId);
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mHoldingInput = false;
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rowDone();
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}
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else {
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if (prevSec != curSec) {
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// Crossed the second boundary, update text.
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const auto& text = mMappings.at(mHeldInputId);
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std::stringstream ss;
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ss << "HOLD FOR " << HOLD_TO_SKIP_MS / 1000 - curSec << "S TO SKIP";
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text->setText(ss.str());
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text->setColor(0x777777FF);
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}
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}
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}
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}
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void GuiInputConfig::onSizeChanged()
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{
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mBackground.fitTo(mSize, Vector3f::Zero(), Vector2f(-32, -32));
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// Update grid.
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mGrid.setSize(mSize);
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mGrid.setRowHeightPerc(1, mTitle->getFont()->getHeight() * 0.75f / mSize.y());
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mGrid.setRowHeightPerc(2, mSubtitle1->getFont()->getHeight() / mSize.y());
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mGrid.setRowHeightPerc(3, mSubtitle2->getFont()->getHeight() / mSize.y());
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mGrid.setRowHeightPerc(5, (mList->getRowHeight(0) * 5 + 2) / mSize.y());
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mGrid.setRowHeightPerc(6, mButtonGrid->getSize().y() / mSize.y());
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}
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void GuiInputConfig::rowDone()
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{
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if (mConfiguringAll) {
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// Try to move to the next row.
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if (!mList->moveCursor(1)) {
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// At bottom of list, we're done.
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mConfiguringAll = false;
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mConfiguringRow = false;
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mGrid.moveCursor(Vector2i(0, 1));
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}
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else {
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// On another row.
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setPress(mMappings.at(mList->getCursorId()));
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}
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}
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else {
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// Only configuring one row, so stop.
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mConfiguringRow = false;
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}
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}
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void GuiInputConfig::error(const std::shared_ptr<TextComponent>& text, const std::string& /*msg*/)
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{
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text->setText("ALREADY TAKEN");
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text->setColor(0x656565FF);
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}
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void GuiInputConfig::setPress(const std::shared_ptr<TextComponent>& text)
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{
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text->setText("PRESS ANYTHING");
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text->setColor(0x656565FF);
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}
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void GuiInputConfig::setNotDefined(const std::shared_ptr<TextComponent>& text)
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{
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text->setText("-NOT DEFINED-");
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text->setColor(0x999999FF);
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}
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void GuiInputConfig::setAssignedTo(const std::shared_ptr<TextComponent>& text, Input input)
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{
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text->setText(Utils::String::toUpper(input.string()));
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text->setColor(0x777777FF);
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}
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bool GuiInputConfig::assign(Input input, int inputId)
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{
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// Input is from InputConfig* mTargetConfig.
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// If this input is mapped to something other than "nothing" or the current row,
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// generate an error. (If it's the same as what it was before, allow it.)
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if (mTargetConfig->getMappedTo(input).size() > 0 &&
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!mTargetConfig->isMappedTo(sGuiInputConfigList[inputId].name, input) &&
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sGuiInputConfigList[inputId].name != "HotKeyEnable") {
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error(mMappings.at(inputId), "Already mapped!");
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return false;
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}
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setAssignedTo(mMappings.at(inputId), input);
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input.configured = true;
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mTargetConfig->mapInput(sGuiInputConfigList[inputId].name, input);
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LOG(LogInfo) << "Mapping [" << input.string() << "] to [" <<
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sGuiInputConfigList[inputId].name << "]";
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return true;
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}
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void GuiInputConfig::clearAssignment(int inputId)
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{
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mTargetConfig->unmapInput(sGuiInputConfigList[inputId].name);
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}
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