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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 14:15:38 +00:00
Optimized the hell out of TextListComponent (and TextComponent a bit)
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87137df51e
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4b4fff39ef
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@ -83,7 +83,7 @@ void TextComponent::render(const Eigen::Affine3f& parentTrans)
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if(mCentered)
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{
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Eigen::Vector2f textSize = font->sizeWrappedText(mText, getSize().x());
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const Eigen::Vector2f& textSize = mTextCache->metrics.size;
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Eigen::Vector2f pos((getSize().x() - textSize.x()) / 2, 0);
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Eigen::Affine3f centeredTrans = trans;
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@ -37,6 +37,7 @@ public:
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std::string name;
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T object;
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unsigned int colorId;
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std::shared_ptr<TextCache> textCache;
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};
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void add(const std::string& name, const T& obj, unsigned int colorId);
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@ -52,7 +53,7 @@ public:
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void stopScrolling();
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inline bool isScrolling() const { return mScrollDir != 0; }
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inline void setTheme(const std::shared_ptr<ThemeData>& theme) { mTheme = theme; }
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void setTheme(const std::shared_ptr<ThemeData>& theme);
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inline void setCentered(bool centered) { mCentered = centered; }
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enum CursorState {
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@ -113,8 +114,7 @@ template <typename T>
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void TextListComponent<T>::render(const Eigen::Affine3f& parentTrans)
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{
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Eigen::Affine3f trans = parentTrans * getTransform();
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Renderer::setMatrix(trans);
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std::shared_ptr<Font> font = mTheme->getFont(THEME_FONT);
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const int cutoff = 0;
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@ -155,10 +155,11 @@ void TextListComponent<T>::render(const Eigen::Affine3f& parentTrans)
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//draw selector bar
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if(mCursor == i)
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{
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Renderer::setMatrix(trans);
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Renderer::drawRect(0, (int)y, (int)getSize().x(), font->getHeight(), mTheme->getColor(THEME_SELECTOR_COLOR));
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}
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ListRow row = mRowVector.at((unsigned int)i);
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ListRow& row = mRowVector.at((unsigned int)i);
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float x = (float)(mCursor == i ? -mMarqueeOffset : 0);
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@ -168,11 +169,22 @@ void TextListComponent<T>::render(const Eigen::Affine3f& parentTrans)
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else
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color = mTheme->getColor(THEME_ENTRY_COLOR[row.colorId]);
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if(mCentered)
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font->drawCenteredText(row.name, x, y, color);
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else
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font->drawText(row.name, Eigen::Vector2f(x, y), color);
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if(!row.textCache)
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row.textCache = std::unique_ptr<TextCache>(font->buildTextCache(row.name, 0, 0, 0x000000FF));
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row.textCache->setColor(color);
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Eigen::Vector3f offset(x, y, 0);
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if(mCentered)
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offset[0] += (mSize.x() - row.textCache->metrics.size.x()) / 2;
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Eigen::Affine3f drawTrans = trans;
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drawTrans.translate(offset);
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Renderer::setMatrix(drawTrans);
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font->renderTextCache(row.textCache.get());
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y += entrySize;
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}
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@ -370,4 +382,14 @@ void TextListComponent<T>::onCursorChanged(CursorState state)
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mCursorChangedCallback(state);
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}
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template <typename T>
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void TextListComponent<T>::setTheme(const std::shared_ptr<ThemeData>& theme)
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{
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mTheme = theme;
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// invalidate text caches in case font changed
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for(auto it = mRowVector.begin(); it != mRowVector.end(); it++)
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it->textCache.reset();
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}
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#endif
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@ -6,7 +6,6 @@ DetailedGameListView::DetailedGameListView(Window* window, FileData* root) :
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mImage(window), mInfoBackground(window)
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{
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mHeaderImage.setPosition(mSize.x() * 0.25f, 0);
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mHeaderImage.setResize(mSize.x() * 0.5f, 0, true);
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mInfoBackground.setPosition(0, mSize.y() * 0.5f, 0);
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mInfoBackground.setOrigin(0, 0.5f);
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@ -38,11 +37,16 @@ DetailedGameListView::DetailedGameListView(Window* window, FileData* root) :
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void DetailedGameListView::setTheme(const std::shared_ptr<ThemeData>& theme)
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{
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mHeaderImage.setResize(mSize.x() * 0.5f, 0, true);
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BasicGameListView::setTheme(theme);
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if(mHeaderImage.getPosition().y() + mHeaderImage.getSize().y() > mImage.getPosition().y())
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mHeaderImage.setResize(0, mSize.y() * 0.185f, true);
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mDescription.setFont(theme->getFont("descriptionFont"));
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mDescription.setColor(theme->getColor("descriptionColor"));
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mInfoBackground.setImage(theme->getImage("infoBackgroundImage").getTexture());
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mInfoBackground.setTiling(theme->getImage("infoBackgroundImage").tile);
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}
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void DetailedGameListView::updateInfoPanel()
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@ -180,5 +180,15 @@ void ViewController::render(const Eigen::Affine3f& parentTrans)
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//should really do some clipping here
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for(auto it = mSystemViews.begin(); it != mSystemViews.end(); it++)
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it->second->render(trans);
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{
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Eigen::Vector3f pos = it->second->getPosition();
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Eigen::Vector2f size = it->second->getSize();
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Eigen::Vector3f camPos = -trans.translation();
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Eigen::Vector2f camSize((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
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if(pos.x() + size.x() >= camPos.x() && pos.y() + size.y() >= camPos.y() &&
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pos.x() <= camPos.x() + camSize.x() && pos.y() <= camPos.y() + camSize.y())
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it->second->render(trans);
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}
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}
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@ -14,8 +14,7 @@ public:
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void goToPrevSystem();
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void goToSystem(SystemData* system);
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void goToSystemSelect();
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void showQuickSystemSelect();
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void onFileChanged(FileData* file, FileChangeType change);
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// Plays a nice launch effect and launches the game at the end of it.
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