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@ -284,7 +284,7 @@ void updateGamelist(SystemData* system)
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continue;
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continue;
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}
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}
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std::string nodePath =Utils::FileSystem::getCanonicalPath(
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std::string nodePath = Utils::FileSystem::getCanonicalPath(
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Utils::FileSystem::resolveRelativePath(pathNode.text().get(),
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Utils::FileSystem::resolveRelativePath(pathNode.text().get(),
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system->getStartPath(), true));
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system->getStartPath(), true));
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std::string gamePath = Utils::FileSystem::getCanonicalPath((*fit)->getPath());
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std::string gamePath = Utils::FileSystem::getCanonicalPath((*fit)->getPath());
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