mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-26 08:05:38 +00:00
Changed the launch screen marquee image filtering from nearest neighbor to linear.
This commit is contained in:
parent
6e882dd564
commit
65b2f5b898
|
@ -162,7 +162,7 @@ void GuiLaunchScreen::displayLaunchScreen(FileData* game)
|
||||||
// width so that the sizes look somewhat consistent regardless of the aspect ratio
|
// width so that the sizes look somewhat consistent regardless of the aspect ratio
|
||||||
// of the images.
|
// of the images.
|
||||||
if (mImagePath != "") {
|
if (mImagePath != "") {
|
||||||
mMarquee->setImage(game->getMarqueePath(), false);
|
mMarquee->setImage(game->getMarqueePath(), false, true);
|
||||||
mMarquee->cropTransparentPadding(static_cast<float>(Renderer::getScreenWidth()) *
|
mMarquee->cropTransparentPadding(static_cast<float>(Renderer::getScreenWidth()) *
|
||||||
(0.25f * (1.778f / Renderer::getScreenAspectRatio())),
|
(0.25f * (1.778f / Renderer::getScreenAspectRatio())),
|
||||||
mGrid->getRowHeight(3));
|
mGrid->getRowHeight(3));
|
||||||
|
|
Loading…
Reference in a new issue