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Changed the launch screen marquee image filtering from nearest neighbor to linear.
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@ -162,7 +162,7 @@ void GuiLaunchScreen::displayLaunchScreen(FileData* game)
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// width so that the sizes look somewhat consistent regardless of the aspect ratio
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// width so that the sizes look somewhat consistent regardless of the aspect ratio
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// of the images.
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// of the images.
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if (mImagePath != "") {
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if (mImagePath != "") {
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mMarquee->setImage(game->getMarqueePath(), false);
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mMarquee->setImage(game->getMarqueePath(), false, true);
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mMarquee->cropTransparentPadding(static_cast<float>(Renderer::getScreenWidth()) *
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mMarquee->cropTransparentPadding(static_cast<float>(Renderer::getScreenWidth()) *
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(0.25f * (1.778f / Renderer::getScreenAspectRatio())),
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(0.25f * (1.778f / Renderer::getScreenAspectRatio())),
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mGrid->getRowHeight(3));
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mGrid->getRowHeight(3));
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