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Added spaces to the names for the controller types, where applicable.
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@ -764,9 +764,9 @@ void GuiMenu::openInputDeviceOptions()
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(mWindow, getHelpStyle(), "CONTROLLER TYPE", false);
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(mWindow, getHelpStyle(), "CONTROLLER TYPE", false);
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std::string selectedPlayer = Settings::getInstance()->getString("InputControllerType");
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std::string selectedPlayer = Settings::getInstance()->getString("InputControllerType");
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input_controller_type->add("XBOX", "xbox", selectedPlayer == "xbox");
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input_controller_type->add("XBOX", "xbox", selectedPlayer == "xbox");
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input_controller_type->add("XBOX360", "xbox360", selectedPlayer == "xbox360");
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input_controller_type->add("XBOX 360", "xbox360", selectedPlayer == "xbox360");
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input_controller_type->add("PLAYSTATION4", "ps4", selectedPlayer == "ps4");
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input_controller_type->add("PLAYSTATION 4", "ps4", selectedPlayer == "ps4");
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input_controller_type->add("PLAYSTATION5", "ps5", selectedPlayer == "ps5");
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input_controller_type->add("PLAYSTATION 5", "ps5", selectedPlayer == "ps5");
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input_controller_type->add("SNES", "snes", selectedPlayer == "snes");
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input_controller_type->add("SNES", "snes", selectedPlayer == "snes");
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// If there are no objects returned, then there must be a manually modified entry in the
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// If there are no objects returned, then there must be a manually modified entry in the
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// configuration file. Simply set the controller type to "xbox" in this case.
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// configuration file. Simply set the controller type to "xbox" in this case.
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