mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 06:05:38 +00:00
Added an exclamation mark symbol.
Also sorted all symbol constants.
This commit is contained in:
parent
9eee0f697c
commit
69ad5cc56f
|
@ -36,19 +36,21 @@
|
|||
ViewController* ViewController::sInstance = nullptr;
|
||||
|
||||
#if defined(_MSC_VER) // MSVC compiler.
|
||||
const std::string ViewController::FAVORITE_CHAR = Utils::String::wideStringToString(L"\uF005");
|
||||
const std::string ViewController::FOLDER_CHAR = Utils::String::wideStringToString(L"\uF07C");
|
||||
const std::string ViewController::TICKMARK_CHAR = Utils::String::wideStringToString(L"\uF14A");
|
||||
const std::string ViewController::CONTROLLER_CHAR = Utils::String::wideStringToString(L"\uF11b");
|
||||
const std::string ViewController::FILTER_CHAR = Utils::String::wideStringToString(L"\uF0b0");
|
||||
const std::string ViewController::GEAR_CHAR = Utils::String::wideStringToString(L"\uF013");
|
||||
const std::string ViewController::CONTROLLER_CHAR = Utils::String::wideStringToString(L"\uf11b");
|
||||
const std::string ViewController::EXCLAMATION_CHAR = Utils::String::wideStringToString(L"\uf06a");
|
||||
const std::string ViewController::FAVORITE_CHAR = Utils::String::wideStringToString(L"\uf005");
|
||||
const std::string ViewController::FILTER_CHAR = Utils::String::wideStringToString(L"\uf0b0");
|
||||
const std::string ViewController::FOLDER_CHAR = Utils::String::wideStringToString(L"\uf07C");
|
||||
const std::string ViewController::GEAR_CHAR = Utils::String::wideStringToString(L"\uf013");
|
||||
const std::string ViewController::TICKMARK_CHAR = Utils::String::wideStringToString(L"\uf14A");
|
||||
#else
|
||||
const std::string ViewController::FAVORITE_CHAR = "\uF005";
|
||||
const std::string ViewController::FOLDER_CHAR = "\uF07C";
|
||||
const std::string ViewController::TICKMARK_CHAR = "\uF14A";
|
||||
const std::string ViewController::CONTROLLER_CHAR = "\uF11b";
|
||||
const std::string ViewController::FILTER_CHAR = "\uF0b0";
|
||||
const std::string ViewController::GEAR_CHAR = "\uF013";
|
||||
const std::string ViewController::CONTROLLER_CHAR = "\uf11b";
|
||||
const std::string ViewController::EXCLAMATION_CHAR = "\uf06a";
|
||||
const std::string ViewController::FAVORITE_CHAR = "\uf005";
|
||||
const std::string ViewController::FILTER_CHAR = "\uf0b0";
|
||||
const std::string ViewController::FOLDER_CHAR = "\uf07C";
|
||||
const std::string ViewController::GEAR_CHAR = "\uf013";
|
||||
const std::string ViewController::TICKMARK_CHAR = "\uf14a";
|
||||
#endif
|
||||
|
||||
ViewController* ViewController::get()
|
||||
|
|
|
@ -123,12 +123,14 @@ public:
|
|||
// Whether to run in the background while a game is launched.
|
||||
bool runInBackground(SystemData* system);
|
||||
|
||||
static const std::string FAVORITE_CHAR;
|
||||
static const std::string FOLDER_CHAR;
|
||||
static const std::string TICKMARK_CHAR;
|
||||
// Font Awesome symbols.
|
||||
static const std::string CONTROLLER_CHAR;
|
||||
static const std::string EXCLAMATION_CHAR;
|
||||
static const std::string FAVORITE_CHAR;
|
||||
static const std::string FILTER_CHAR;
|
||||
static const std::string FOLDER_CHAR;
|
||||
static const std::string GEAR_CHAR;
|
||||
static const std::string TICKMARK_CHAR;
|
||||
|
||||
private:
|
||||
ViewController(Window* window);
|
||||
|
|
Loading…
Reference in a new issue