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Added an exclamation mark symbol.
Also sorted all symbol constants.
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@ -36,19 +36,21 @@
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ViewController* ViewController::sInstance = nullptr;
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ViewController* ViewController::sInstance = nullptr;
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#if defined(_MSC_VER) // MSVC compiler.
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#if defined(_MSC_VER) // MSVC compiler.
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const std::string ViewController::FAVORITE_CHAR = Utils::String::wideStringToString(L"\uF005");
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const std::string ViewController::CONTROLLER_CHAR = Utils::String::wideStringToString(L"\uf11b");
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const std::string ViewController::FOLDER_CHAR = Utils::String::wideStringToString(L"\uF07C");
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const std::string ViewController::EXCLAMATION_CHAR = Utils::String::wideStringToString(L"\uf06a");
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const std::string ViewController::TICKMARK_CHAR = Utils::String::wideStringToString(L"\uF14A");
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const std::string ViewController::FAVORITE_CHAR = Utils::String::wideStringToString(L"\uf005");
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const std::string ViewController::CONTROLLER_CHAR = Utils::String::wideStringToString(L"\uF11b");
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const std::string ViewController::FILTER_CHAR = Utils::String::wideStringToString(L"\uf0b0");
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const std::string ViewController::FILTER_CHAR = Utils::String::wideStringToString(L"\uF0b0");
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const std::string ViewController::FOLDER_CHAR = Utils::String::wideStringToString(L"\uf07C");
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const std::string ViewController::GEAR_CHAR = Utils::String::wideStringToString(L"\uF013");
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const std::string ViewController::GEAR_CHAR = Utils::String::wideStringToString(L"\uf013");
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const std::string ViewController::TICKMARK_CHAR = Utils::String::wideStringToString(L"\uf14A");
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#else
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#else
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const std::string ViewController::FAVORITE_CHAR = "\uF005";
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const std::string ViewController::CONTROLLER_CHAR = "\uf11b";
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const std::string ViewController::FOLDER_CHAR = "\uF07C";
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const std::string ViewController::EXCLAMATION_CHAR = "\uf06a";
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const std::string ViewController::TICKMARK_CHAR = "\uF14A";
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const std::string ViewController::FAVORITE_CHAR = "\uf005";
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const std::string ViewController::CONTROLLER_CHAR = "\uF11b";
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const std::string ViewController::FILTER_CHAR = "\uf0b0";
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const std::string ViewController::FILTER_CHAR = "\uF0b0";
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const std::string ViewController::FOLDER_CHAR = "\uf07C";
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const std::string ViewController::GEAR_CHAR = "\uF013";
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const std::string ViewController::GEAR_CHAR = "\uf013";
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const std::string ViewController::TICKMARK_CHAR = "\uf14a";
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#endif
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#endif
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ViewController* ViewController::get()
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ViewController* ViewController::get()
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@ -123,12 +123,14 @@ public:
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// Whether to run in the background while a game is launched.
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// Whether to run in the background while a game is launched.
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bool runInBackground(SystemData* system);
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bool runInBackground(SystemData* system);
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static const std::string FAVORITE_CHAR;
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// Font Awesome symbols.
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static const std::string FOLDER_CHAR;
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static const std::string TICKMARK_CHAR;
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static const std::string CONTROLLER_CHAR;
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static const std::string CONTROLLER_CHAR;
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static const std::string EXCLAMATION_CHAR;
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static const std::string FAVORITE_CHAR;
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static const std::string FILTER_CHAR;
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static const std::string FILTER_CHAR;
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static const std::string FOLDER_CHAR;
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static const std::string GEAR_CHAR;
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static const std::string GEAR_CHAR;
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static const std::string TICKMARK_CHAR;
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private:
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private:
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ViewController(Window* window);
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ViewController(Window* window);
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