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Added theming tag for the Fast Select box's text color.
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@ -81,6 +81,8 @@ Display tags must be at the root of the <theme> tree - for example, they can't b
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The Fast Select box can be themed with these tags:
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`<fastSelectColor>` - the hex color to use for the letter display on the Fast Select box.
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`<boxBackground>` - path to a background image file. ~ and . are expanded.
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`<boxBackgroundTiled />` - if present, the background will be tiled instead of stretched.
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@ -95,6 +97,10 @@ The Fast Select box can be themed with these tags:
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`<boxCorner>` - path to the "top left corner" image file. It will be flipped for the top right, bottom right, and bottom left corners. ~ and . are expanded.
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**NOTE:** The tiling tags are in and will tile, but will not properly cut off where they should. This should be fixed in a later commit.
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List of variables
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=================
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@ -1,8 +1,11 @@
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October 10
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-Added a theming tag for the Fast Select box's text.
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October 7
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-Fixed borders for GuiBox. The right and bottom borders are flipped, too.
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-Added corners for GuiBox.
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-Added setFlipX() and setFlipY() to the GuiImage class.
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-Added theming options for the Fast Select GuiBox! See THEMES.md for more details.
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-Added theming tags for the Fast Select GuiBox! See THEMES.md for more details. Tiling still not perfect though.
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October 5
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-GuiFastSelect is working, but ugly.
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@ -1,5 +1,4 @@
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#include "GuiBox.h"
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#include <iostream>
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GuiBox::GuiBox(int offsetX, int offsetY, unsigned int width, unsigned int height)
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{
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@ -20,20 +19,20 @@ void GuiBox::setData(GuiBoxData data)
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void GuiBox::setHorizontalImage(std::string path, bool tiled)
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{
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mHorizontalImage.setResize(12, mHeight, true);
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mHorizontalImage.setTiling(tiled);
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mHorizontalImage.setOrigin(0, 0);
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mHorizontalImage.setImage(path);
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mHorizontalImage.setResize(mHorizontalImage.getHeight(), mHeight, true);
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}
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void GuiBox::setVerticalImage(std::string path, bool tiled)
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{
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mVerticalImage.setResize(mWidth, 12, true);
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mVerticalImage.setTiling(tiled);
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mVerticalImage.setOrigin(0, 0);
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mVerticalImage.setImage(path);
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mVerticalImage.setResize(mWidth, mVerticalImage.getHeight(), true);
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}
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void GuiBox::setBackgroundImage(std::string path, bool tiled)
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@ -56,6 +55,8 @@ void GuiBox::setCornerImage(std::string path)
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void GuiBox::onRender()
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{
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mBackgroundImage.render();
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//left border
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mHorizontalImage.setOffsetX(getOffsetX() - getHorizontalBorderWidth());
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mHorizontalImage.setOffsetY(getOffsetY());
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@ -123,10 +124,15 @@ void GuiBox::onDeinit()
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int GuiBox::getHorizontalBorderWidth()
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{
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return 12;
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return mHorizontalImage.getWidth();
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}
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int GuiBox::getVerticalBorderWidth()
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{
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return 12;
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return mVerticalImage.getHeight();
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}
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bool GuiBox::hasBackground()
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{
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return mBackgroundImage.hasImage();
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}
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@ -27,6 +27,8 @@ public:
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void setVerticalImage(std::string path, bool tiled = false);
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void setCornerImage(std::string path);
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bool hasBackground();
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void onRender();
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void onInit();
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@ -6,7 +6,7 @@ const std::string GuiFastSelect::LETTERS = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
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const int GuiFastSelect::SCROLLSPEED = 100;
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const int GuiFastSelect::SCROLLDELAY = 507;
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GuiFastSelect::GuiFastSelect(GuiComponent* parent, GuiList<FileData*>* list, char startLetter, GuiBoxData data)
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GuiFastSelect::GuiFastSelect(GuiComponent* parent, GuiList<FileData*>* list, char startLetter, GuiBoxData data, int textcolor)
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{
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mLetterID = LETTERS.find(toupper(startLetter));
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if(mLetterID == std::string::npos)
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@ -27,6 +27,8 @@ GuiFastSelect::GuiFastSelect(GuiComponent* parent, GuiList<FileData*>* list, cha
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mBox->setData(data);
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addChild(mBox);
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mTextColor = textcolor;
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mParent->pause();
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}
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@ -45,8 +47,10 @@ void GuiFastSelect::onRender()
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{
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unsigned int sw = Renderer::getScreenWidth(), sh = Renderer::getScreenHeight();
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if(!mBox->hasBackground())
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Renderer::drawRect(sw * 0.2, sh * 0.2, sw * 0.6, sh * 0.6, 0x000FF0);
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Renderer::drawCenteredText(LETTERS.substr(mLetterID, 1), 0, sh * 0.5 - (Renderer::getFontHeight(Renderer::LARGE) * 0.5), 0xFF0000, Renderer::LARGE);
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Renderer::drawCenteredText(LETTERS.substr(mLetterID, 1), 0, sh * 0.5 - (Renderer::getFontHeight(Renderer::LARGE) * 0.5), mTextColor, Renderer::LARGE);
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}
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void GuiFastSelect::onInput(InputManager::InputButton button, bool keyDown)
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@ -10,7 +10,7 @@
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class GuiFastSelect : GuiComponent
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{
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public:
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GuiFastSelect(GuiComponent* parent, GuiList<FileData*>* list, char startLetter, GuiBoxData data);
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GuiFastSelect(GuiComponent* parent, GuiList<FileData*>* list, char startLetter, GuiBoxData data, int textcolor);
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~GuiFastSelect();
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void onRender();
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@ -31,6 +31,7 @@ private:
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GuiComponent* mParent;
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GuiBox* mBox;
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int mTextColor;
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int mScrollTimer, mScrollOffset;
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bool mScrolling;
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@ -154,7 +154,7 @@ void GuiGameList::onInput(InputManager::InputButton button, bool keyDown)
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if(button == InputManager::SELECT && keyDown)
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{
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new GuiFastSelect(this, mList, mList->getSelectedObject()->getName()[0], mTheme->getBoxData());
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new GuiFastSelect(this, mList, mList->getSelectedObject()->getName()[0], mTheme->getBoxData(), mTheme->getFastSelectColor());
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}
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if(mDetailed)
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@ -3,8 +3,8 @@
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#include <boost/filesystem.hpp>
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#include <math.h>
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unsigned int GuiImage::getWidth() { return mWidth; }
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unsigned int GuiImage::getHeight() { return mHeight; }
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unsigned int GuiImage::getWidth() { return mDrawWidth; }
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unsigned int GuiImage::getHeight() { return mDrawHeight; }
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GuiImage::GuiImage(int offsetX, int offsetY, std::string path, unsigned int resizeWidth, unsigned int resizeHeight, bool resizeExact)
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{
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@ -352,3 +352,8 @@ void GuiImage::onDeinit()
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{
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unloadImage();
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}
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bool GuiImage::hasImage()
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{
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return !mPath.empty();
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}
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@ -27,6 +27,8 @@ public:
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unsigned int getWidth(); //Returns render width in pixels. May be different than actual texture width.
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unsigned int getHeight(); //Returns render height in pixels. May be different than actual texture height.
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bool hasImage();
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void onRender();
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//Image textures will be deleted on renderer deinitialization, and recreated on reinitialization (if mPath is not empty).
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@ -11,6 +11,7 @@ int GuiTheme::getPrimaryColor() { return mListPrimaryColor; }
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int GuiTheme::getSecondaryColor() { return mListSecondaryColor; }
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int GuiTheme::getSelectorColor() { return mListSelectorColor; }
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int GuiTheme::getDescColor() { return mDescColor; }
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int GuiTheme::getFastSelectColor() { return mFastSelectColor; }
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bool GuiTheme::getHeaderHidden() { return mHideHeader; }
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bool GuiTheme::getDividersHidden() { return mHideDividers; }
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bool GuiTheme::getListCentered() { return mListCentered; }
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@ -43,6 +44,7 @@ void GuiTheme::setDefaults()
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mListSelectorColor = 0x000000;
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mListSelectedColor = -1; //-1 = use original list color when selected
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mDescColor = 0x0000FF;
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mFastSelectColor = 0xFF0000;
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mHideHeader = false;
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mHideDividers = false;
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mListCentered = true;
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@ -107,6 +109,7 @@ void GuiTheme::readXML(std::string path)
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mListSelectorColor = resolveColor(root.child("listSelectorColor").text().get(), mListSelectorColor);
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mListSelectedColor = resolveColor(root.child("listSelectedColor").text().get(), mListSelectedColor);
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mDescColor = resolveColor(root.child("descColor").text().get(), mDescColor);
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mFastSelectColor = resolveColor(root.child("fastSelectColor").text().get(), mFastSelectColor);
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mHideHeader = root.child("hideHeader");
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mHideDividers = root.child("hideDividers");
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mListCentered = !root.child("listLeftAlign");
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@ -19,6 +19,7 @@ public:
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int getSelectorColor();
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int getSelectedTextColor();
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int getDescColor();
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int getFastSelectColor();
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bool getHeaderHidden();
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bool getDividersHidden();
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bool getListCentered();
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@ -43,7 +44,7 @@ private:
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std::vector<GuiComponent*> mComponentVector;
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std::string mPath;
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int mListPrimaryColor, mListSecondaryColor, mListSelectorColor, mListSelectedColor, mDescColor;
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int mListPrimaryColor, mListSecondaryColor, mListSelectorColor, mListSelectedColor, mDescColor, mFastSelectColor;
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bool mHideHeader, mHideDividers, mListCentered;
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float mListOffsetX, mGameImageOffsetY, mListTextOffsetX;
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