4.6 KiB
Themes
EmulationStation allows each system to have its own "theme." A theme is a collection of display settings and images defined in an XML document.
ES will check two places for a theme: first, the system's search directory for theme.xml. Then, if that's not found, $HOME/.emulationstation/es_theme.xml.
Almost all positions, dimensions, etc. work in percentages - that is, they are a decimal between 0 and 1, representing the percentage of the screen on that axis to use. This ensures that themes look similar at every resolution.
Example
Here's a simple theme that defines some colors and displays a background:
<theme>
<listPrimaryColor>0000FF</listPrimaryColor>
<listSecondaryColor>00FF00</listSecondaryColor>
<component>
<type>image</type>
<path>./theme/background.png</path>
<pos>0 0</pos>
<dim>1 1</dim>
<origin>0 0</origin>
</component>
</theme>
All themes must be enclosed in a <theme>
tag.
Components
A theme is made up of components, which have various types. At the moment, the only type is image
. Components are rendered in the order they are defined - that means you'll want to define the background first, a header image second, etc.
The "image" component
Used to display an image.
<path>
- path to the image file. Most common file types are supported, and . and ~ are properly expanded.
<pos>
- the position, as two screen percentages, at which to display the image.
<dim>
- the dimensions, as two screen percentages, that the image will be resized to. Make one axis 0 to keep the aspect ratio.
<origin>
- the point on the image that <pos>
defines, as an image percentage. "0.5 0.5", the center of the image, by default.
<tiled />
- if present, the image is tiled instead of resized. A smaller image tiled many times is slower than a larger immage tiled few times.
Display tags
Display tags must be at the root of the tree - for example, they can't be inside a component tag. They are not required.
<listPrimaryColor>
- the hex font color to use for games on the GuiGameList.
<listSecondaryColor>
- the hex font color to use for folders on the GuiGameList.
<descColor>
- the hex font color to use for the description on the GuiGameList.
<listSelectorColor>
- the hex color to use for the "selector bar" on the GuiGameList.
<listSelectedColor>
- the hex color to use for selected text on the GuiGameList. Default is -1, which will not change the color.
<listLeftAlign />
- if present, the games list names will be left aligned to the value of <listOffsetX>
(default 0.5).
<hideHeader />
- if present, the system name header won't be displayed (useful for replacing it with an image).
<hideDividers />
- if present, the divider between games on the detailed GuiGameList won't be displayed.
<listOffsetX>
- the percentage to offset the list by. Default is 0.5 (half the screen). Will also move the selector bar.
<listTextOffsetX>
- the percentage to offset the text in the list by. Default is 0.005. Only works in combination with <listLeftAlign />
.
<gameImageOffsetY>
- the percentage to offset the displayed game image by. Default is the height of the header font.
The Fast Select box can be themed with these tags:
<fastSelectColor>
- the hex color to use for the letter display on the Fast Select box.
<boxBackground>
- path to a background image file. ~ and . are expanded.
<boxBackgroundTiled />
- if present, the background will be tiled instead of stretched.
<boxHorizontal>
- path to the "left" border image file. It will be flipped for the right border. ~ and . are expanded.
<boxHorizontalTiled />
- if present, the horizontal image will be tiled instead of stretched downwards.
<boxVertical>
- path to the "top" border image file. It will be flipped for the bottom border. ~ and . are expanded.
<boxVerticalTiled />
- if present, the vertical image will be tiled instead of stretched to the right.
<boxCorner>
- path to the "top left corner" image file. It will be flipped for the top right, bottom right, and bottom left corners. ~ and . are expanded.
NOTE: The tiling tags are in and will tile, but will not properly cut off where they should. This should be fixed in a later commit.
List of variables
Variables can be used in position and dimension definitions. They can be added, subtracted, multiplied, and divided. Parenthesis are valid. They are a percentage of the screen.
$headerHeight
- height of the system name header.
$infoWidth
- where the center of the horizontal divider is drawn.
-Aloshi http://www.aloshi.com