mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 06:05:38 +00:00
Fixed the default game image size to properly fit within the info column.
This commit is contained in:
parent
4bbec51a6f
commit
6e31f17c3b
|
@ -87,7 +87,7 @@ Display tags define some "meta" display attributes about your theme. Display tag
|
|||
|
||||
`<gameImagePos>` - two values for the position of the game art, in the form of `[x] [y]`, as a percentage. Default is `$infoWidth/2 $headerHeight`.
|
||||
|
||||
`<gameImageDim>` - two values for the dimensions of the game art, in the form of `[width] [height]`, as a percentage of the screen. Default is `$infoWidth/2 0` (width fits within the info column). The image will only be resized if at least one axis is nonzero *and* exceeded by the image's size. You should always leave at least one axis as zero to preserve the aspect ratio.
|
||||
`<gameImageDim>` - two values for the dimensions of the game art, in the form of `[width] [height]`, as a percentage of the screen. Default is `$infoWidth 0` (width fits within the info column). The image will only be resized if at least one axis is nonzero *and* exceeded by the image's size. You should always leave at least one axis as zero to preserve the aspect ratio.
|
||||
|
||||
`<gameImageOrigin>` - two values for the origin of the game art, in the form of `[x] [y]`, as a percentage. Default is `0.5 0` (top-center of the image).
|
||||
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
November 17
|
||||
-Fixed default game image resizing if none is defined.
|
||||
|
||||
November 14
|
||||
-Added Exit command to the menu.
|
||||
|
||||
|
|
|
@ -23,7 +23,7 @@ GuiGameList::GuiGameList(bool useDetail)
|
|||
{
|
||||
mList = new GuiList<FileData*>(Renderer::getScreenWidth() * sInfoWidth, Renderer::getDefaultFont(Renderer::LARGE)->getHeight() + 2, Renderer::getDefaultFont(Renderer::MEDIUM));
|
||||
|
||||
mScreenshot = new GuiImage(Renderer::getScreenWidth() * mTheme->getGameImageOffsetX(), Renderer::getScreenHeight() * mTheme->getGameImageOffsetY(), "", Renderer::getScreenWidth() * sInfoWidth * 0.7, 0, false);
|
||||
mScreenshot = new GuiImage(Renderer::getScreenWidth() * mTheme->getGameImageOffsetX(), Renderer::getScreenHeight() * mTheme->getGameImageOffsetY(), "", mTheme->getGameImageWidth(), mTheme->getGameImageHeight(), false);
|
||||
mScreenshot->setOrigin(mTheme->getGameImageOriginX(), mTheme->getGameImageOriginY());
|
||||
//addChild(mScreenshot);
|
||||
|
||||
|
|
Loading…
Reference in a new issue