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Removed some unnecessary roundings in MoveCameraAnimation
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@ -27,9 +27,9 @@ public:
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void apply(float t) override
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{
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t -= 1;
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cameraPosition[3].x = std::round(-glm::mix(-mCameraStart[3].x, mTarget.x, t * t * t + 1));
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cameraPosition[3].y = std::round(-glm::mix(-mCameraStart[3].y, mTarget.y, t * t * t + 1));
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cameraPosition[3].z = std::round(-glm::mix(-mCameraStart[3].z, mTarget.z, t * t * t + 1));
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cameraPosition[3].x = -glm::mix(-mCameraStart[3].x, mTarget.x, t * t * t + 1);
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cameraPosition[3].y = -glm::mix(-mCameraStart[3].y, mTarget.y, t * t * t + 1);
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cameraPosition[3].z = -glm::mix(-mCameraStart[3].z, mTarget.z, t * t * t + 1);
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}
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private:
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