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Merge pull request #65 from jacobfk20/MetadataSaveOptimization
Fix for long exit times while saving metadata
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commit
77ad01c12c
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@ -215,6 +215,12 @@ void updateGamelist(SystemData* system)
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{
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const char* tag = ((*fit)->getType() == GAME) ? "game" : "folder";
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// check if current file has metadata, if no, skip it as it wont be in the gamelist anyway.
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if ((*fit)->metadata.isDefault()) {
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++fit;
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continue;
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}
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// check if the file already exists in the XML
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// if it does, remove it before adding
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for(pugi::xml_node fileNode = root.child(tag); fileNode; fileNode = fileNode.next_sibling(tag))
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@ -133,3 +133,12 @@ boost::posix_time::ptime MetaDataList::getTime(const std::string& key) const
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{
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return string_to_ptime(get(key), "%Y%m%dT%H%M%S%F%q");
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}
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bool MetaDataList::isDefault()
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{
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for (int i = 1; i < mMap.size(); i++) {
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if (mMap.at(gameDecls[i].key) != gameDecls[i].defaultValue) return false;
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}
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return true;
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}
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@ -56,6 +56,8 @@ public:
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float getFloat(const std::string& key) const;
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boost::posix_time::ptime getTime(const std::string& key) const;
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bool isDefault();
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inline MetaDataListType getType() const { return mType; }
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inline const std::vector<MetaDataDecl>& getMDD() const { return getMDDByType(getType()); }
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