Documentation update.

This commit is contained in:
Leon Styhre 2022-12-11 17:08:05 +01:00
parent e3be493d0d
commit 7b7a33de1f

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@ -1230,7 +1230,7 @@ Properties:
- Valid values are `animate` or `instant` - Valid values are `animate` or `instant`
- Default is `animate` - Default is `animate`
* `rowTransitions` - type: STRING * `rowTransitions` - type: STRING
- How to render row transitions when navigating the grid. By default a sliding animation will be rendered when moving between rows but if this property is set to `instant` then transitions will be immediate. - How to render row transitions when navigating the grid. By default a sliding animation will be rendered when moving between rows but if this property is set to `instant` then transitions will be immediate. If setting this to `instant` it's recommended to do the same for `itemTransitions` or otherwise the animations will look a bit ugly.
- Valid values are `animate` or `instant` - Valid values are `animate` or `instant`
- Default is `animate` - Default is `animate`
* `unfocusedItemOpacity` - type: FLOAT * `unfocusedItemOpacity` - type: FLOAT
@ -1275,6 +1275,10 @@ Properties:
- This property makes it possible to size the selector relative to the overall item size. This is mostly useful when combined with the `backgroundImage` property. - This property makes it possible to size the selector relative to the overall item size. This is mostly useful when combined with the `backgroundImage` property.
- Minimum value is `0.2` and maximum value is `1` - Minimum value is `0.2` and maximum value is `1`
- Default is `1` - Default is `1`
* `selectorLayer` - type: STRING
- Defines at what layer position to place the selector. It can either be placed at the bottom, in the middle between the background and image/text or on top.
- Valid values are `bottom`, `middle` or `top`
- Default is `top`
* `selectorColor` - type: COLOR * `selectorColor` - type: COLOR
- Applies a color shift or draws a colored rectangle. If an image has been defined using the `selectorImage` property then each pixel of that image is multiplied by this color value. For example, an all-white image with `FF0000` applied would become completely red. You can also control the transparency of the image by setting the value to for example `FFFFFFAA`. This keeps all pixels at their normal color and only affects the alpha channel. If no selector image has been defined, then a colored rectangle will be drawn instead. - Applies a color shift or draws a colored rectangle. If an image has been defined using the `selectorImage` property then each pixel of that image is multiplied by this color value. For example, an all-white image with `FF0000` applied would become completely red. You can also control the transparency of the image by setting the value to for example `FFFFFFAA`. This keeps all pixels at their normal color and only affects the alpha channel. If no selector image has been defined, then a colored rectangle will be drawn instead.
* `selectorColorEnd` - type: COLOR * `selectorColorEnd` - type: COLOR
@ -1284,10 +1288,6 @@ Properties:
- The direction to apply the color gradient if both `selectorColor` and `selectorColorEnd` have been defined. - The direction to apply the color gradient if both `selectorColor` and `selectorColorEnd` have been defined.
- Valid values are `horizontal` or `vertical` - Valid values are `horizontal` or `vertical`
- Default is `horizontal` - Default is `horizontal`
* `selectorLayer` - type: STRING
- Defines at what layer position to place the selector. It can either be placed at the bottom, in the middle between the background and image/text or on top.
- Valid values are `bottom`, `middle` or `top`
- Default is `top`
* `text` - type: STRING * `text` - type: STRING
- A string literal to display if there is no `staticImage` or `defaultImage` property defined or if no image is found. This property can only be used in the `system` view as for the gamelist view the game name is always used as fallback. - A string literal to display if there is no `staticImage` or `defaultImage` property defined or if no image is found. This property can only be used in the `system` view as for the gamelist view the game name is always used as fallback.
- Default is the full system name. - Default is the full system name.