Updated SDL to 2.30.2 on Android, Windows, macOS and the Linux AppImage builds

This commit is contained in:
Leon Styhre 2024-04-17 17:35:49 +02:00
parent 248a64ac87
commit 8e29bb2c40
5 changed files with 17 additions and 17 deletions

View file

@ -230,29 +230,29 @@ cd ..
echo: echo:
echo Setting up SDL echo Setting up SDL
if exist SDL2-2.30.1\ ( if exist SDL2-2.30.2\ (
rmdir /S /Q SDL2-2.30.1 rmdir /S /Q SDL2-2.30.2
) )
if exist SDL2\ ( if exist SDL2\ (
rmdir /S /Q SDL2 rmdir /S /Q SDL2
) )
if exist SDL2-devel-2.30.1-VC.zip ( if exist SDL2-devel-2.30.2-VC.zip (
del SDL2-devel-2.30.1-VC.zip del SDL2-devel-2.30.2-VC.zip
) )
curl -LO https://libsdl.org/release/SDL2-devel-2.30.1-VC.zip curl -LO https://libsdl.org/release/SDL2-devel-2.30.2-VC.zip
7z x SDL2-devel-2.30.1-VC.zip 7z x SDL2-devel-2.30.2-VC.zip
if not exist SDL2-2.30.1\ ( if not exist SDL2-2.30.2\ (
echo SDL directory is missing, aborting. echo SDL directory is missing, aborting.
cd .. cd ..
goto end goto end
) )
rename SDL2-2.30.1 SDL2 rename SDL2-2.30.2 SDL2
cd SDL2 cd SDL2
rename include SDL2 rename include SDL2

View file

@ -1,7 +1,7 @@
#!/usr/bin/bash #!/usr/bin/bash
# SPDX-License-Identifier: MIT # SPDX-License-Identifier: MIT
# #
# ES-DE # ES-DE Frontend
# create_AppImage.sh # create_AppImage.sh
# #
# Runs the complete process of building a Linux AppImage. # Runs the complete process of building a Linux AppImage.
@ -13,8 +13,8 @@
# How many CPU threads to use for the compilation. # How many CPU threads to use for the compilation.
JOBS=4 JOBS=4
SDL_RELEASE_TAG=release-2.30.1 SDL_RELEASE_TAG=release-2.30.2
SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.3000.1 SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.3000.2
echo "Building AppImage..." echo "Building AppImage..."

View file

@ -1,7 +1,7 @@
#!/usr/bin/bash #!/usr/bin/bash
# SPDX-License-Identifier: MIT # SPDX-License-Identifier: MIT
# #
# ES-DE # ES-DE Frontend
# create_AppImage_SteamDeck.sh # create_AppImage_SteamDeck.sh
# #
# Runs the complete process of building a Linux AppImage specific to the Valve Steam Deck. # Runs the complete process of building a Linux AppImage specific to the Valve Steam Deck.
@ -13,8 +13,8 @@
# How many CPU threads to use for the compilation. # How many CPU threads to use for the compilation.
JOBS=4 JOBS=4
SDL_RELEASE_TAG=release-2.30.1 SDL_RELEASE_TAG=release-2.30.2
SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.3000.1 SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.3000.2
echo "Building Steam Deck AppImage..." echo "Building Steam Deck AppImage..."

View file

@ -1,7 +1,7 @@
#!/bin/sh #!/bin/sh
# SPDX-License-Identifier: MIT # SPDX-License-Identifier: MIT
# #
# ES-DE # ES-DE Frontend
# macOS_dependencies_build.sh # macOS_dependencies_build.sh
# #
# Builds the external dependencies in-tree. # Builds the external dependencies in-tree.

View file

@ -1,7 +1,7 @@
#!/bin/sh #!/bin/sh
# SPDX-License-Identifier: MIT # SPDX-License-Identifier: MIT
# #
# ES-DE # ES-DE Frontend
# macOS_dependencies_setup.sh # macOS_dependencies_setup.sh
# #
# Downloads and prepares the external dependencies for building in-tree. # Downloads and prepares the external dependencies for building in-tree.
@ -280,7 +280,7 @@ if [ ! -d SDL ]; then
fi fi
cd SDL cd SDL
git checkout release-2.30.1 git checkout release-2.30.2
ln -s include SDL2 ln -s include SDL2
mkdir build mkdir build
cd .. cd ..