Merge branch 'master' into unstable

This commit is contained in:
Aloshi 2013-07-09 19:03:46 -05:00
commit 919662be85
4 changed files with 10 additions and 10 deletions

View file

@ -98,7 +98,7 @@ Display tags define some "meta" display attributes about your theme. Display tag
`<listSelectedColor>` - the hex color to use for selected text on the GuiGameList. Default is zero, which means no change.
`<listLeftAlign />` - if present, the games list names will be left aligned to the value of `<listOffsetX>` (default 0.5).
`<listLeftAlign />` - if present, the games list names will be left aligned to the value of `<listOffsetX>` + `<listTextOffsetX>`. On by default for detailed themes.
`<hideHeader />` - if present, the system name header won't be displayed (useful for replacing it with an image). If you're making a complete custom theme, you probably want to use this.

View file

@ -41,11 +41,14 @@ void GuiFastSelect::render()
mBox->render();
mTheme->getFastSelectFont()->drawCenteredText(LETTERS.substr(mLetterID, 1), 0, (int)(sh * 0.5f - (mTheme->getFastSelectFont()->getHeight() * 0.5f)), mTextColor);
mTheme->getDescriptionFont()->drawCenteredText("Sort order:", 0, (int)(sh * 0.6f - (mTheme->getDescriptionFont()->getHeight() * 0.5f)), mTextColor);
std::shared_ptr<Font> letterFont = mTheme->getFastSelectFont();
std::shared_ptr<Font> subtextFont = mTheme->getDescriptionFont();
letterFont->drawCenteredText(LETTERS.substr(mLetterID, 1), 0, (int)(sh * 0.5f - (letterFont->getHeight() * 0.5f)), mTextColor);
subtextFont->drawCenteredText("Sort order:", 0, (int)(sh * 0.6f - (subtextFont->getHeight() * 0.5f)), mTextColor);
std::string sortString = "<- " + mParent->getSortState().description + " ->";
mTheme->getDescriptionFont()->drawCenteredText(sortString, 0, (int)(sh * 0.6f + (mTheme->getDescriptionFont()->getHeight() * 0.5f)), mTextColor);
subtextFont->drawCenteredText(sortString, 0, (int)(sh * 0.6f + (subtextFont->getHeight() * 0.5f)), mTextColor);
}
bool GuiFastSelect::input(InputConfig* config, Input input)

View file

@ -344,6 +344,7 @@ void GuiGameList::updateTheme()
}else{
mList.setCentered(true);
mList.setOffset(0, mList.getOffset().y);
mList.setTextOffsetX(0);
}
}

View file

@ -53,7 +53,7 @@ std::shared_ptr<Font> ThemeComponent::getDescriptionFont()
std::shared_ptr<Font> ThemeComponent::getFastSelectFont()
{
if(mFastSelectFont == NULL)
if(mFastSelectFont)
return mFastSelectFont;
else
return Font::get(*mWindow->getResourceManager(), Font::getDefaultPath(), FONT_SIZE_LARGE);
@ -72,10 +72,6 @@ ThemeComponent::ThemeComponent(Window* window) : GuiComponent(window)
AudioManager::getInstance()->registerSound(mSoundMap["menuBack"]);
AudioManager::getInstance()->registerSound(mSoundMap["menuOpen"]);
mListFont.reset();
mDescFont.reset();
mFastSelectFont.reset();
setDefaults();
}
@ -95,7 +91,7 @@ void ThemeComponent::setDefaults()
mBoolMap["hideHeader"] = false;
mBoolMap["hideDividers"] = false;
mBoolMap["listCentered"] = true;
mBoolMap["listCentered"] = false;
mFloatMap["listOffsetX"] = 0.5;
mFloatMap["listTextOffsetX"] = 0.005f;