Merge pull request #551 from jrassa/scripting

implement scripting support
This commit is contained in:
John Rassa 2019-04-06 19:48:01 -04:00 committed by GitHub
commit 91d0b6c918
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GPG key ID: 4AEE18F83AFDEB23
9 changed files with 82 additions and 8 deletions

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@ -10,6 +10,7 @@
#include "Log.h"
#include "MameNames.h"
#include "platform.h"
#include "Scripting.h"
#include "SystemData.h"
#include "VolumeControl.h"
#include "Window.h"
@ -282,6 +283,8 @@ void FileData::launchGame(Window* window)
command = Utils::String::replace(command, "%BASENAME%", basename);
command = Utils::String::replace(command, "%ROM_RAW%", rom_raw);
Scripting::fireEvent("game-start", rom, basename);
LOG(LogInfo) << " " << command;
int exitCode = runSystemCommand(command);
@ -290,6 +293,8 @@ void FileData::launchGame(Window* window)
LOG(LogWarning) << "...launch terminated with nonzero exit code " << exitCode << "!";
}
Scripting::fireEvent("game-end");
window->init();
VolumeControl::getInstance()->init();
window->normalizeNextUpdate();

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@ -13,6 +13,7 @@
#include "views/ViewController.h"
#include "CollectionSystemManager.h"
#include "EmulationStation.h"
#include "Scripting.h"
#include "SystemData.h"
#include "VolumeControl.h"
#include <SDL_events.h>
@ -296,13 +297,15 @@ void GuiMenu::openUISettings()
s->addSaveFunc([window, theme_set]
{
bool needReload = false;
if(Settings::getInstance()->getString("ThemeSet") != theme_set->getSelected())
std::string oldTheme = Settings::getInstance()->getString("ThemeSet");
if(oldTheme != theme_set->getSelected())
needReload = true;
Settings::getInstance()->setString("ThemeSet", theme_set->getSelected());
if(needReload)
{
Scripting::fireEvent("theme-changed", theme_set->getSelected(), oldTheme);
CollectionSystemManager::get()->updateSystemsList();
ViewController::get()->goToStart();
ViewController::get()->reloadAll(); // TODO - replace this with some sort of signal-based implementation
@ -472,6 +475,7 @@ void GuiMenu::openQuitMenu()
row.makeAcceptInputHandler([window] {
window->pushGui(new GuiMsgBox(window, "REALLY RESTART?", "YES",
[] {
Scripting::fireEvent("quit");
if(quitES("/tmp/es-restart") != 0)
LOG(LogWarning) << "Restart terminated with non-zero result!";
}, "NO", nullptr));
@ -487,9 +491,8 @@ void GuiMenu::openQuitMenu()
row.makeAcceptInputHandler([window] {
window->pushGui(new GuiMsgBox(window, "REALLY QUIT?", "YES",
[] {
SDL_Event ev;
ev.type = SDL_QUIT;
SDL_PushEvent(&ev);
Scripting::fireEvent("quit");
quitES("");
}, "NO", nullptr));
});
row.addElement(std::make_shared<TextComponent>(window, "QUIT EMULATIONSTATION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
@ -500,6 +503,8 @@ void GuiMenu::openQuitMenu()
row.makeAcceptInputHandler([window] {
window->pushGui(new GuiMsgBox(window, "REALLY RESTART?", "YES",
[] {
Scripting::fireEvent("quit", "reboot");
Scripting::fireEvent("reboot");
if (quitES("/tmp/es-sysrestart") != 0)
LOG(LogWarning) << "Restart terminated with non-zero result!";
}, "NO", nullptr));
@ -511,6 +516,8 @@ void GuiMenu::openQuitMenu()
row.makeAcceptInputHandler([window] {
window->pushGui(new GuiMsgBox(window, "REALLY SHUTDOWN?", "YES",
[] {
Scripting::fireEvent("quit", "shutdown");
Scripting::fireEvent("shutdown");
if (quitES("/tmp/es-shutdown") != 0)
LOG(LogWarning) << "Shutdown terminated with non-zero result!";
}, "NO", nullptr));

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@ -92,6 +92,7 @@ set(CORE_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/src/PowerSaver.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_draw_gl.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_init_sdlgl.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Scripting.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Settings.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Sound.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/ThemeData.cpp

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@ -4,6 +4,7 @@
#include "CECInput.h"
#include "Log.h"
#include "platform.h"
#include "Scripting.h"
#include "Window.h"
#include <pugixml/src/pugixml.hpp>
#include <SDL.h>
@ -382,6 +383,9 @@ void InputManager::writeDeviceConfig(InputConfig* config)
config->writeToXML(root);
doc.save_file(path.c_str());
Scripting::fireEvent("config-changed");
Scripting::fireEvent("controls-changed");
// execute any onFinish commands and re-load the config for changes
doOnFinish();

36
es-core/src/Scripting.cpp Normal file
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@ -0,0 +1,36 @@
#include "Scripting.h"
#include "Log.h"
#include "platform.h"
#include "utils/FileSystemUtil.h"
namespace Scripting
{
void fireEvent(const std::string& eventName, const std::string& arg1, const std::string& arg2)
{
LOG(LogDebug) << "fireEvent: " << eventName << " " << arg1 << " " << arg2;
std::list<std::string> scriptDirList;
std::string test;
// check in exepath
test = Utils::FileSystem::getExePath() + "/scripts/" + eventName;
if(Utils::FileSystem::exists(test))
scriptDirList.push_back(test);
// check in homepath
test = Utils::FileSystem::getHomePath() + "/.emulationstation/scripts/" + eventName;
if(Utils::FileSystem::exists(test))
scriptDirList.push_back(test);
for(std::list<std::string>::const_iterator dirIt = scriptDirList.cbegin(); dirIt != scriptDirList.cend(); ++dirIt) {
std::list<std::string> scripts = Utils::FileSystem::getDirContent(*dirIt);
for (std::list<std::string>::const_iterator it = scripts.cbegin(); it != scripts.cend(); ++it) {
// append folder to path
std::string script = *it + " \"" + arg1 + "\" \"" + arg2 + "\"";
LOG(LogDebug) << " executing: " << script;
runSystemCommand(script);
}
}
}
} // Scripting::

12
es-core/src/Scripting.h Normal file
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@ -0,0 +1,12 @@
#pragma once
#ifndef ES_CORE_SCRIPTING_H
#define ES_CORE_SCRIPTING_H
#include <string>
namespace Scripting
{
void fireEvent(const std::string& eventName, const std::string& arg1="", const std::string& arg2="");
} // Scripting::
#endif //ES_CORE_SCRIPTING_H

View file

@ -2,6 +2,7 @@
#include "utils/FileSystemUtil.h"
#include "Log.h"
#include "Scripting.h"
#include "platform.h"
#include <pugixml/src/pugixml.hpp>
#include <algorithm>
@ -193,6 +194,9 @@ void Settings::saveFile()
}
doc.save_file(path.c_str());
Scripting::fireEvent("config-changed");
Scripting::fireEvent("settings-changed");
}
void Settings::loadFile()

View file

@ -7,6 +7,7 @@
#include "InputManager.h"
#include "Log.h"
#include "Renderer.h"
#include "Scripting.h"
#include <algorithm>
#include <iomanip>
@ -277,8 +278,10 @@ void Window::render()
if (!isProcessing() && mAllowSleep && (!mScreenSaver || mScreenSaver->allowSleep()))
{
// go to sleep
mSleeping = true;
onSleep();
if (mSleeping == false) {
mSleeping = true;
onSleep();
}
}
}
}
@ -401,11 +404,12 @@ void Window::setHelpPrompts(const std::vector<HelpPrompt>& prompts, const HelpSt
void Window::onSleep()
{
Scripting::fireEvent("sleep");
}
void Window::onWake()
{
Scripting::fireEvent("wake");
}
bool Window::isProcessing()

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@ -42,7 +42,8 @@ int runSystemCommand(const std::string& cmd_utf8)
int quitES(const std::string& filename)
{
touch(filename);
if (!filename.empty())
touch(filename);
SDL_Event* quit = new SDL_Event();
quit->type = SDL_QUIT;
SDL_PushEvent(quit);