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Changed the gamelist views marquee image filtering from nearest neighbor to linear.
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parent
4676cee4fa
commit
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@ -331,7 +331,7 @@ void DetailedGameListView::updateInfoPanel()
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CollectionSystemsManager::get()->updateCollectionFolderMetadata(file->getSystem());
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if (mRandomGame) {
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mThumbnail.setImage(mRandomGame->getThumbnailPath());
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mMarquee.setImage(mRandomGame->getMarqueePath());
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mMarquee.setImage(mRandomGame->getMarqueePath(), false, true);
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mImage.setImage(mRandomGame->getImagePath());
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}
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else {
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@ -342,7 +342,7 @@ void DetailedGameListView::updateInfoPanel()
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}
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else {
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mThumbnail.setImage(file->getThumbnailPath());
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mMarquee.setImage(file->getMarqueePath());
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mMarquee.setImage(file->getMarqueePath(), false, true);
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mImage.setImage(file->getImagePath());
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}
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@ -404,7 +404,7 @@ void GridGameListView::updateInfoPanel()
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fadingOut = true;
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}
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else {
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mMarquee.setImage(file->getMarqueePath());
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mMarquee.setImage(file->getMarqueePath(), false, true);
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// Populate the gamelistInfo field which shows an icon if a folder has been entered
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// as well as the game count for the entire system (total and favorites separately).
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@ -354,7 +354,7 @@ void VideoGameListView::updateInfoPanel()
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CollectionSystemsManager::get()->updateCollectionFolderMetadata(file->getSystem());
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if (mRandomGame) {
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mThumbnail.setImage(mRandomGame->getThumbnailPath());
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mMarquee.setImage(mRandomGame->getMarqueePath());
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mMarquee.setImage(mRandomGame->getMarqueePath(), false, true);
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mVideo->setImage(mRandomGame->getImagePath());
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// Always stop the video before setting a new video as it will otherwise continue
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// to play if it has the same path (i.e. it is the same physical video file) as
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@ -376,7 +376,7 @@ void VideoGameListView::updateInfoPanel()
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}
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else {
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mThumbnail.setImage(file->getThumbnailPath());
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mMarquee.setImage(file->getMarqueePath());
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mMarquee.setImage(file->getMarqueePath(), false, true);
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mVideo->setImage(file->getImagePath());
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mVideo->onHide();
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