Clarified the use of SystemData::setIsGameSystemStatus()

This commit is contained in:
Leon Styhre 2023-01-09 20:29:50 +01:00
parent 185161c694
commit 9a9ac17aa3

View file

@ -258,10 +258,9 @@ SystemData::~SystemData()
void SystemData::setIsGameSystemStatus() void SystemData::setIsGameSystemStatus()
{ {
// We exclude non-game systems from specific operations (i.e. the "RetroPie" system, at least). // Reserved for future use, could be used to exclude certain systems from some operations,
// If/when there are more in the future, maybe this can be a more complex method, with a proper // such as dedicated tools systems and similar.
// list but for now a simple string comparison is enough. mIsGameSystem = true;
mIsGameSystem = (mName != "retropie");
} }
bool SystemData::populateFolder(FileData* folder) bool SystemData::populateFolder(FileData* folder)