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Clarified the use of SystemData::setIsGameSystemStatus()
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@ -258,10 +258,9 @@ SystemData::~SystemData()
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void SystemData::setIsGameSystemStatus()
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void SystemData::setIsGameSystemStatus()
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{
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{
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// We exclude non-game systems from specific operations (i.e. the "RetroPie" system, at least).
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// Reserved for future use, could be used to exclude certain systems from some operations,
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// If/when there are more in the future, maybe this can be a more complex method, with a proper
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// such as dedicated tools systems and similar.
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// list but for now a simple string comparison is enough.
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mIsGameSystem = true;
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mIsGameSystem = (mName != "retropie");
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}
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}
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bool SystemData::populateFolder(FileData* folder)
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bool SystemData::populateFolder(FileData* folder)
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