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fix segfault on application exit
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parent
0587b220cc
commit
a4d4493d3e
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@ -48,11 +48,15 @@ BadgesComponent::BadgesComponent(Window *window)
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mImageAltEmu.setImage(mBadgeIcons[SLOT_ALTERNATIVE_EMULATOR], false, true);
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mImageAltEmu.setImage(mBadgeIcons[SLOT_ALTERNATIVE_EMULATOR], false, true);
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mImageComponents.insert({SLOT_ALTERNATIVE_EMULATOR, mImageAltEmu});
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mImageComponents.insert({SLOT_ALTERNATIVE_EMULATOR, mImageAltEmu});
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}
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}
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}
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}
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void BadgesComponent::setValue(const std::string& value)
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BadgesComponent::~BadgesComponent() {
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{
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mBadgeIcons.clear();
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mImageComponents.clear();
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}
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void BadgesComponent::setValue(const std::string &value) {
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mChildren.clear();
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mChildren.clear();
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if (!value.empty()) {
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if (!value.empty()) {
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std::string temp;
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std::string temp;
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@ -27,7 +27,9 @@ class TextureResource;
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class BadgesComponent : public FlexboxComponent
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class BadgesComponent : public FlexboxComponent
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{
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{
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public:
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public:
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BadgesComponent(Window* window);
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BadgesComponent(Window *window);
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~BadgesComponent() noexcept;
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std::string getValue() const override;
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std::string getValue() const override;
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// Should be a list of strings.
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// Should be a list of strings.
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@ -14,21 +14,23 @@
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class TextureResource;
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class TextureResource;
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class ImageComponent : public GuiComponent
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class ImageComponent : public GuiComponent {
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{
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public:
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public:
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ImageComponent(Window* window, bool forceLoad = false, bool dynamic = true);
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ImageComponent(Window *window, bool forceLoad = false, bool dynamic = true);
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virtual ~ImageComponent() {}
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virtual ~ImageComponent() noexcept {};
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void setDefaultImage(std::string path) { mDefaultPath = path; }
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void setDefaultImage(std::string path) { mDefaultPath = path; }
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// Loads the image at the given filepath. Will tile if tile is true (retrieves texture
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// Loads the image at the given filepath. Will tile if tile is true (retrieves texture
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// as tiling, creates vertices accordingly).
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// as tiling, creates vertices accordingly).
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void setImage(std::string path, bool tile = false, bool linearMagnify = false);
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void setImage(std::string path, bool tile = false, bool linearMagnify = false);
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// Loads an image from memory.
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// Loads an image from memory.
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void setImage(const char* data, size_t length, bool tile = false);
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void setImage(const char *data, size_t length, bool tile = false);
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// Use an already existing texture.
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// Use an already existing texture.
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void setImage(const std::shared_ptr<TextureResource>& texture);
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void setImage(const std::shared_ptr<TextureResource> &texture);
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void onSizeChanged() override { updateVertices(); }
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void onSizeChanged() override { updateVertices(); }
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