mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 14:15:38 +00:00
Added localization support to parts of the application
This commit is contained in:
parent
b18423d25a
commit
a6ef256a49
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@ -830,7 +830,7 @@ void GuiMenu::openUIOptions()
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// Enable theme variant triggers.
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auto themeVariantTriggers = std::make_shared<SwitchComponent>();
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themeVariantTriggers->setState(Settings::getInstance()->getBool("ThemeVariantTriggers"));
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s->addWithLabel("ENABLE THEME VARIANT TRIGGERS", themeVariantTriggers);
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s->addWithLabel(_("ENABLE THEME VARIANT TRIGGERS"), themeVariantTriggers);
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s->addSaveFunc([themeVariantTriggers, s] {
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if (themeVariantTriggers->getState() !=
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Settings::getInstance()->getBool("ThemeVariantTriggers")) {
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@ -847,7 +847,7 @@ void GuiMenu::openUIOptions()
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if (mRenderer->getScreenRotation() == 90 || mRenderer->getScreenRotation() == 270) {
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// TODO: Add support for non-blurred background when rotating screen 90 or 270 degrees.
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menuBlurBackground->setState(true);
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s->addWithLabel("BLUR BACKGROUND WHEN MENU IS OPEN", menuBlurBackground);
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s->addWithLabel(_("BLUR BACKGROUND WHEN MENU IS OPEN"), menuBlurBackground);
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menuBlurBackground->setEnabled(false);
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menuBlurBackground->setOpacity(DISABLED_OPACITY);
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menuBlurBackground->getParent()
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@ -856,7 +856,7 @@ void GuiMenu::openUIOptions()
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}
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else {
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menuBlurBackground->setState(Settings::getInstance()->getBool("MenuBlurBackground"));
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s->addWithLabel("BLUR BACKGROUND WHEN MENU IS OPEN", menuBlurBackground);
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s->addWithLabel(_("BLUR BACKGROUND WHEN MENU IS OPEN"), menuBlurBackground);
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s->addSaveFunc([menuBlurBackground, s] {
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if (menuBlurBackground->getState() !=
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Settings::getInstance()->getBool("MenuBlurBackground")) {
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@ -871,7 +871,7 @@ void GuiMenu::openUIOptions()
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// Sort folders on top of the gamelists.
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auto foldersOnTop = std::make_shared<SwitchComponent>();
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foldersOnTop->setState(Settings::getInstance()->getBool("FoldersOnTop"));
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s->addWithLabel("SORT FOLDERS ON TOP OF GAMELISTS", foldersOnTop);
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s->addWithLabel(_("SORT FOLDERS ON TOP OF GAMELISTS"), foldersOnTop);
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s->addSaveFunc([foldersOnTop, s] {
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if (foldersOnTop->getState() != Settings::getInstance()->getBool("FoldersOnTop")) {
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Settings::getInstance()->setBool("FoldersOnTop", foldersOnTop->getState());
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@ -884,7 +884,7 @@ void GuiMenu::openUIOptions()
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// Sort favorites on top of non-favorites in the gamelists.
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auto favoritesFirst = std::make_shared<SwitchComponent>();
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favoritesFirst->setState(Settings::getInstance()->getBool("FavoritesFirst"));
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s->addWithLabel("SORT FAVORITE GAMES ABOVE NON-FAVORITES", favoritesFirst);
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s->addWithLabel(_("SORT FAVORITE GAMES ABOVE NON-FAVORITES"), favoritesFirst);
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s->addSaveFunc([favoritesFirst, s] {
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if (favoritesFirst->getState() != Settings::getInstance()->getBool("FavoritesFirst")) {
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Settings::getInstance()->setBool("FavoritesFirst", favoritesFirst->getState());
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@ -898,7 +898,7 @@ void GuiMenu::openUIOptions()
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// Enable gamelist star markings for favorite games.
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auto favoritesStar = std::make_shared<SwitchComponent>();
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favoritesStar->setState(Settings::getInstance()->getBool("FavoritesStar"));
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s->addWithLabel("ADD STAR MARKINGS TO FAVORITE GAMES", favoritesStar);
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s->addWithLabel(_("ADD STAR MARKINGS TO FAVORITE GAMES"), favoritesStar);
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s->addSaveFunc([favoritesStar, s] {
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if (favoritesStar->getState() != Settings::getInstance()->getBool("FavoritesStar")) {
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Settings::getInstance()->setBool("FavoritesStar", favoritesStar->getState());
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@ -911,7 +911,7 @@ void GuiMenu::openUIOptions()
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// Enable quick list scrolling overlay.
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auto listScrollOverlay = std::make_shared<SwitchComponent>();
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listScrollOverlay->setState(Settings::getInstance()->getBool("ListScrollOverlay"));
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s->addWithLabel("ENABLE TEXTLIST QUICK SCROLLING OVERLAY", listScrollOverlay);
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s->addWithLabel(_("ENABLE TEXTLIST QUICK SCROLLING OVERLAY"), listScrollOverlay);
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s->addSaveFunc([listScrollOverlay, s] {
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if (listScrollOverlay->getState() !=
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Settings::getInstance()->getBool("ListScrollOverlay")) {
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@ -923,7 +923,7 @@ void GuiMenu::openUIOptions()
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// Enable virtual (on-screen) keyboard.
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auto virtualKeyboard = std::make_shared<SwitchComponent>();
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virtualKeyboard->setState(Settings::getInstance()->getBool("VirtualKeyboard"));
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s->addWithLabel("ENABLE VIRTUAL KEYBOARD", virtualKeyboard);
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s->addWithLabel(_("ENABLE VIRTUAL KEYBOARD"), virtualKeyboard);
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s->addSaveFunc([virtualKeyboard, s] {
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if (virtualKeyboard->getState() != Settings::getInstance()->getBool("VirtualKeyboard")) {
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Settings::getInstance()->setBool("VirtualKeyboard", virtualKeyboard->getState());
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@ -941,7 +941,7 @@ void GuiMenu::openUIOptions()
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// Enable the 'Y' button for tagging games as favorites.
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auto favoritesAddButton = std::make_shared<SwitchComponent>();
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favoritesAddButton->setState(Settings::getInstance()->getBool("FavoritesAddButton"));
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s->addWithLabel("ENABLE TOGGLE FAVORITES BUTTON", favoritesAddButton);
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s->addWithLabel(_("ENABLE TOGGLE FAVORITES BUTTON"), favoritesAddButton);
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s->addSaveFunc([favoritesAddButton, s] {
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if (Settings::getInstance()->getBool("FavoritesAddButton") !=
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favoritesAddButton->getState()) {
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@ -953,7 +953,7 @@ void GuiMenu::openUIOptions()
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// Gamelist filters.
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auto gamelistFilters = std::make_shared<SwitchComponent>();
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gamelistFilters->setState(Settings::getInstance()->getBool("GamelistFilters"));
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s->addWithLabel("ENABLE GAMELIST FILTERS", gamelistFilters);
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s->addWithLabel(_("ENABLE GAMELIST FILTERS"), gamelistFilters);
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s->addSaveFunc([gamelistFilters, s] {
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if (Settings::getInstance()->getBool("GamelistFilters") != gamelistFilters->getState()) {
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Settings::getInstance()->setBool("GamelistFilters", gamelistFilters->getState());
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@ -965,7 +965,7 @@ void GuiMenu::openUIOptions()
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// On-screen help prompts.
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auto showHelpPrompts = std::make_shared<SwitchComponent>();
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showHelpPrompts->setState(Settings::getInstance()->getBool("ShowHelpPrompts"));
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s->addWithLabel("DISPLAY ON-SCREEN HELP", showHelpPrompts);
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s->addWithLabel(_("DISPLAY ON-SCREEN HELP"), showHelpPrompts);
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s->addSaveFunc([showHelpPrompts, s] {
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if (Settings::getInstance()->getBool("ShowHelpPrompts") != showHelpPrompts->getState()) {
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Settings::getInstance()->setBool("ShowHelpPrompts", showHelpPrompts->getState());
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@ -1072,7 +1072,7 @@ void GuiMenu::openSoundOptions()
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auto systemVolume = std::make_shared<SliderComponent>(0.0f, 100.0f, 1.0f, "%");
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systemVolume->setValue(static_cast<float>(currentVolume));
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s->addWithLabel("SYSTEM VOLUME", systemVolume);
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s->addWithLabel(_("SYSTEM VOLUME"), systemVolume);
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s->addSaveFunc([systemVolume, currentVolume] {
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// No need to create the VolumeControl object unless the volume has actually been changed.
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if (static_cast<int>(systemVolume->getValue()) != currentVolume) {
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@ -1086,7 +1086,7 @@ void GuiMenu::openSoundOptions()
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auto soundVolumeNavigation = std::make_shared<SliderComponent>(0.0f, 100.0f, 1.0f, "%");
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soundVolumeNavigation->setValue(
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static_cast<float>(Settings::getInstance()->getInt("SoundVolumeNavigation")));
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s->addWithLabel("NAVIGATION SOUNDS VOLUME", soundVolumeNavigation);
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s->addWithLabel(_("NAVIGATION SOUNDS VOLUME"), soundVolumeNavigation);
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s->addSaveFunc([soundVolumeNavigation, s] {
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if (soundVolumeNavigation->getValue() !=
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static_cast<float>(Settings::getInstance()->getInt("SoundVolumeNavigation"))) {
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@ -1100,7 +1100,7 @@ void GuiMenu::openSoundOptions()
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auto soundVolumeVideos = std::make_shared<SliderComponent>(0.0f, 100.0f, 1.0f, "%");
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soundVolumeVideos->setValue(
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static_cast<float>(Settings::getInstance()->getInt("SoundVolumeVideos")));
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s->addWithLabel("VIDEO PLAYER VOLUME", soundVolumeVideos);
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s->addWithLabel(_("VIDEO PLAYER VOLUME"), soundVolumeVideos);
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s->addSaveFunc([soundVolumeVideos, s] {
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if (soundVolumeVideos->getValue() !=
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static_cast<float>(Settings::getInstance()->getInt("SoundVolumeVideos"))) {
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@ -1114,7 +1114,7 @@ void GuiMenu::openSoundOptions()
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// Play audio for gamelist videos.
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auto viewsVideoAudio = std::make_shared<SwitchComponent>();
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viewsVideoAudio->setState(Settings::getInstance()->getBool("ViewsVideoAudio"));
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s->addWithLabel("PLAY AUDIO FOR GAMELIST AND SYSTEM VIEW VIDEOS", viewsVideoAudio);
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s->addWithLabel(_("PLAY AUDIO FOR GAMELIST AND SYSTEM VIEW VIDEOS"), viewsVideoAudio);
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s->addSaveFunc([viewsVideoAudio, s] {
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if (viewsVideoAudio->getState() !=
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Settings::getInstance()->getBool("ViewsVideoAudio")) {
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@ -1126,7 +1126,7 @@ void GuiMenu::openSoundOptions()
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// Play audio for media viewer videos.
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auto mediaViewerVideoAudio = std::make_shared<SwitchComponent>();
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mediaViewerVideoAudio->setState(Settings::getInstance()->getBool("MediaViewerVideoAudio"));
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s->addWithLabel("PLAY AUDIO FOR MEDIA VIEWER VIDEOS", mediaViewerVideoAudio);
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s->addWithLabel(_("PLAY AUDIO FOR MEDIA VIEWER VIDEOS"), mediaViewerVideoAudio);
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s->addSaveFunc([mediaViewerVideoAudio, s] {
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if (mediaViewerVideoAudio->getState() !=
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Settings::getInstance()->getBool("MediaViewerVideoAudio")) {
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@ -1139,7 +1139,7 @@ void GuiMenu::openSoundOptions()
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// Play audio for screensaver videos.
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auto screensaverVideoAudio = std::make_shared<SwitchComponent>();
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screensaverVideoAudio->setState(Settings::getInstance()->getBool("ScreensaverVideoAudio"));
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s->addWithLabel("PLAY AUDIO FOR SCREENSAVER VIDEOS", screensaverVideoAudio);
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s->addWithLabel(_("PLAY AUDIO FOR SCREENSAVER VIDEOS"), screensaverVideoAudio);
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s->addSaveFunc([screensaverVideoAudio, s] {
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if (screensaverVideoAudio->getState() !=
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Settings::getInstance()->getBool("ScreensaverVideoAudio")) {
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@ -1152,7 +1152,7 @@ void GuiMenu::openSoundOptions()
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// Navigation sounds.
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auto navigationSounds = std::make_shared<SwitchComponent>();
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navigationSounds->setState(Settings::getInstance()->getBool("NavigationSounds"));
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s->addWithLabel("ENABLE NAVIGATION SOUNDS", navigationSounds);
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s->addWithLabel(_("ENABLE NAVIGATION SOUNDS"), navigationSounds);
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s->addSaveFunc([navigationSounds, s] {
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if (navigationSounds->getState() !=
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Settings::getInstance()->getBool("NavigationSounds")) {
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@ -1172,7 +1172,7 @@ void GuiMenu::openInputDeviceOptions()
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// Controller type.
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auto inputControllerType = std::make_shared<OptionListComponent<std::string>>(
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getHelpStyle(), "CONTROLLER TYPE", false);
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getHelpStyle(), _("CONTROLLER TYPE"), false);
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std::string selectedPlayer {Settings::getInstance()->getString("InputControllerType")};
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inputControllerType->add("XBOX", "xbox", selectedPlayer == "xbox");
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inputControllerType->add("XBOX 360", "xbox360", selectedPlayer == "xbox360");
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@ -1185,7 +1185,7 @@ void GuiMenu::openInputDeviceOptions()
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// configuration file. Simply set the controller type to "xbox" in this case.
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if (inputControllerType->getSelectedObjects().size() == 0)
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inputControllerType->selectEntry(0);
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s->addWithLabel("CONTROLLER TYPE", inputControllerType);
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s->addWithLabel(_("CONTROLLER TYPE"), inputControllerType);
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s->addSaveFunc([inputControllerType, s] {
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if (inputControllerType->getSelected() !=
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Settings::getInstance()->getString("InputControllerType")) {
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@ -1198,17 +1198,17 @@ void GuiMenu::openInputDeviceOptions()
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#if defined(__ANDROID__)
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// Touch overlay size.
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auto touchOverlaySize = std::make_shared<OptionListComponent<std::string>>(
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getHelpStyle(), "TOUCH OVERLAY SIZE", false);
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getHelpStyle(), _("TOUCH OVERLAY SIZE"), false);
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std::string selectedOverlaySize {Settings::getInstance()->getString("InputTouchOverlaySize")};
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touchOverlaySize->add("MEDIUM", "medium", selectedOverlaySize == "medium");
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touchOverlaySize->add("LARGE", "large", selectedOverlaySize == "large");
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touchOverlaySize->add("SMALL", "small", selectedOverlaySize == "small");
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touchOverlaySize->add("EXTRA SMALL", "x-small", selectedOverlaySize == "x-small");
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touchOverlaySize->add(_("MEDIUM"), "medium", selectedOverlaySize == "medium");
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touchOverlaySize->add(_("LARGE"), "large", selectedOverlaySize == "large");
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touchOverlaySize->add(_("SMALL"), "small", selectedOverlaySize == "small");
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touchOverlaySize->add(_("EXTRA SMALL"), "x-small", selectedOverlaySize == "x-small");
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// If there are no objects returned, then there must be a manually modified entry in the
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// configuration file. Simply set the overlay size to "medium" in this case.
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if (touchOverlaySize->getSelectedObjects().size() == 0)
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touchOverlaySize->selectEntry(0);
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s->addWithLabel("TOUCH OVERLAY SIZE", touchOverlaySize);
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s->addWithLabel(_("TOUCH OVERLAY SIZE"), touchOverlaySize);
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s->addSaveFunc([touchOverlaySize, s] {
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if (touchOverlaySize->getSelected() !=
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Settings::getInstance()->getString("InputTouchOverlaySize")) {
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@ -1221,12 +1221,12 @@ void GuiMenu::openInputDeviceOptions()
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// Touch overlay opacity.
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auto touchOverlayOpacity = std::make_shared<OptionListComponent<std::string>>(
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getHelpStyle(), "TOUCH OVERLAY OPACITY", false);
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getHelpStyle(), _("TOUCH OVERLAY OPACITY"), false);
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std::string selectedOverlayOpacity {
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Settings::getInstance()->getString("InputTouchOverlayOpacity")};
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touchOverlayOpacity->add("NORMAL", "normal", selectedOverlayOpacity == "normal");
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touchOverlayOpacity->add("LOW", "low", selectedOverlayOpacity == "low");
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touchOverlayOpacity->add("VERY LOW", "verylow", selectedOverlayOpacity == "verylow");
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touchOverlayOpacity->add(_("NORMAL"), "normal", selectedOverlayOpacity == "normal");
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touchOverlayOpacity->add(_("LOW"), "low", selectedOverlayOpacity == "low");
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touchOverlayOpacity->add(_("VERY LOW"), "verylow", selectedOverlayOpacity == "verylow");
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// If there are no objects returned, then there must be a manually modified entry in the
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// configuration file. Simply set the overlay opacity to "normal" in this case.
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if (touchOverlayOpacity->getSelectedObjects().size() == 0)
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@ -1246,7 +1246,7 @@ void GuiMenu::openInputDeviceOptions()
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auto touchOverlayFadeTime = std::make_shared<SliderComponent>(0.0f, 20.0f, 1.0f, "s");
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touchOverlayFadeTime->setValue(
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static_cast<float>(Settings::getInstance()->getInt("InputTouchOverlayFadeTime")));
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s->addWithLabel("TOUCH OVERLAY FADE-OUT TIME", touchOverlayFadeTime);
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s->addWithLabel(_("TOUCH OVERLAY FADE-OUT TIME"), touchOverlayFadeTime);
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s->addSaveFunc([touchOverlayFadeTime, s] {
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if (touchOverlayFadeTime->getValue() !=
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static_cast<float>(Settings::getInstance()->getInt("InputTouchOverlayFadeTime"))) {
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@ -1260,7 +1260,7 @@ void GuiMenu::openInputDeviceOptions()
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// Whether to enable the touch overlay.
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auto inputTouchOverlay = std::make_shared<SwitchComponent>();
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inputTouchOverlay->setState(Settings::getInstance()->getBool("InputTouchOverlay"));
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s->addWithLabel("ENABLE TOUCH OVERLAY", inputTouchOverlay);
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s->addWithLabel(_("ENABLE TOUCH OVERLAY"), inputTouchOverlay);
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s->addSaveFunc([inputTouchOverlay, s] {
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if (Settings::getInstance()->getBool("InputTouchOverlay") !=
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inputTouchOverlay->getState()) {
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@ -1297,11 +1297,11 @@ void GuiMenu::openInputDeviceOptions()
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touchOverlayOpacity, touchOverlayFadeTime]() {
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if (!inputTouchOverlay->getState()) {
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const std::string message {
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"DON'T DISABLE THE TOUCH OVERLAY UNLESS YOU ARE USING A CONTROLLER OR YOU WILL "
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"LOCK YOURSELF OUT OF THE APP. IF THIS HAPPENS YOU WILL NEED TO TEMPORARILY "
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"PLUG IN A CONTROLLER OR A KEYBOARD TO ENABLE THIS SETTING AGAIN, OR YOU "
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"COULD CLEAR THE ES-DE STORAGE IN THE ANDROID APP SETTINGS TO FORCE THE "
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"CONFIGURATOR TO RUN ON NEXT STARTUP"};
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_("DON'T DISABLE THE TOUCH OVERLAY UNLESS YOU ARE USING A CONTROLLER OR YOU WILL "
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"LOCK YOURSELF OUT OF THE APP. IF THIS HAPPENS YOU WILL NEED TO TEMPORARILY "
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"PLUG IN A CONTROLLER OR A KEYBOARD TO ENABLE THIS SETTING AGAIN, OR YOU "
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"COULD CLEAR THE ES-DE STORAGE IN THE ANDROID APP SETTINGS TO FORCE THE "
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"CONFIGURATOR TO RUN ON NEXT STARTUP")};
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Window* window {mWindow};
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window->pushGui(
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@ -1359,7 +1359,7 @@ void GuiMenu::openInputDeviceOptions()
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auto inputOnlyFirstController = std::make_shared<SwitchComponent>();
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inputOnlyFirstController->setState(
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Settings::getInstance()->getBool("InputOnlyFirstController"));
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s->addWithLabel("ONLY ACCEPT INPUT FROM FIRST CONTROLLER", inputOnlyFirstController);
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s->addWithLabel(_("ONLY ACCEPT INPUT FROM FIRST CONTROLLER"), inputOnlyFirstController);
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s->addSaveFunc([inputOnlyFirstController, s] {
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if (Settings::getInstance()->getBool("InputOnlyFirstController") !=
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inputOnlyFirstController->getState()) {
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@ -1372,7 +1372,7 @@ void GuiMenu::openInputDeviceOptions()
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// Whether to swap the A/B and X/Y buttons.
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auto inputSwapButtons = std::make_shared<SwitchComponent>();
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inputSwapButtons->setState(Settings::getInstance()->getBool("InputSwapButtons"));
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s->addWithLabel("SWAP THE A/B AND X/Y BUTTONS", inputSwapButtons);
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s->addWithLabel(_("SWAP THE A/B AND X/Y BUTTONS"), inputSwapButtons);
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s->addSaveFunc([inputSwapButtons, s] {
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if (Settings::getInstance()->getBool("InputSwapButtons") != inputSwapButtons->getState()) {
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Settings::getInstance()->setBool("InputSwapButtons", inputSwapButtons->getState());
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@ -1383,7 +1383,7 @@ void GuiMenu::openInputDeviceOptions()
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// Whether to ignore keyboard input (except the quit shortcut).
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auto inputIgnoreKeyboard = std::make_shared<SwitchComponent>();
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inputIgnoreKeyboard->setState(Settings::getInstance()->getBool("InputIgnoreKeyboard"));
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s->addWithLabel("IGNORE KEYBOARD INPUT", inputIgnoreKeyboard);
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s->addWithLabel(_("IGNORE KEYBOARD INPUT"), inputIgnoreKeyboard);
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s->addSaveFunc([inputIgnoreKeyboard, s] {
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if (Settings::getInstance()->getBool("InputIgnoreKeyboard") !=
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inputIgnoreKeyboard->getState()) {
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@ -1397,7 +1397,7 @@ void GuiMenu::openInputDeviceOptions()
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ComponentListRow configureInputRow;
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configureInputRow.elements.clear();
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configureInputRow.addElement(
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std::make_shared<TextComponent>("CONFIGURE KEYBOARD AND CONTROLLERS",
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std::make_shared<TextComponent>(_("CONFIGURE KEYBOARD AND CONTROLLERS"),
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Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary),
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true);
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configureInputRow.addElement(mMenu.makeArrow(), false);
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@ -1418,14 +1418,14 @@ void GuiMenu::openConfigInput(GuiSettings* settings)
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settings->setNeedsSaving(false);
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std::string message {
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"THE KEYBOARD AND CONTROLLERS ARE AUTOMATICALLY CONFIGURED, BUT USING THIS "
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"CONFIGURATION TOOL YOU CAN OVERRIDE THE DEFAULT BUTTON MAPPINGS (THIS WILL NOT "
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"AFFECT THE HELP PROMPTS)"};
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_("THE KEYBOARD AND CONTROLLERS ARE AUTOMATICALLY CONFIGURED, BUT USING THIS "
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"CONFIGURATION TOOL YOU CAN OVERRIDE THE DEFAULT BUTTON MAPPINGS (THIS WILL NOT "
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"AFFECT THE HELP PROMPTS)")};
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Window* window {mWindow};
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window->pushGui(new GuiMsgBox(
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getHelpStyle(), message, "PROCEED",
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[window] { window->pushGui(new GuiDetectDevice(false, false, nullptr)); }, "CANCEL",
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getHelpStyle(), message, _("PROCEED"),
|
||||
[window] { window->pushGui(new GuiDetectDevice(false, false, nullptr)); }, _("CANCEL"),
|
||||
nullptr, "", nullptr, nullptr, false, true,
|
||||
(mRenderer->getIsVerticalOrientation() ?
|
||||
0.84f :
|
||||
|
|
Loading…
Reference in a new issue