Fixed THEMES.md formatting.

This commit is contained in:
Aloshi 2012-08-13 13:37:17 -05:00
parent d842d67557
commit aefefd5bff

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@ -41,11 +41,16 @@ The "image" component
Used to display an image.
`<path>` - path to the image file. Most common file types are supported, and . and ~ are properly expanded.
`<pos>` - the position, as two screen percentage, at which to display the image.
`<dim>` - the dimensions, as two screen percentages, that the image will be resized to. Leave one percentage 0 to keep the aspect ratio.
`<dim>` - the dimensions, as two screen percentages, that the image will be resized to. Make one axis 0 to keep the aspect ratio.
`<origin>` - the point on the image that <pos> defines, as an image percentage. "0.5 0.5", the center of the image, by default.
`<tiled />` - if present, the image is tiled instead of resized. Tiling isn't exact at the moment, but good enough for backgrounds.
`<useAlpha />` - if present, the image will not be stripped of its alpha channel. It will render much slower, but should have transparency.
@ -54,10 +59,15 @@ Display tags
Display tags must be at the root of the <theme> tree - for example, they can't be inside a component tag. They are not required.
`<listPrimaryColor>` - the hex font color to use for games on the GuiGameList.
`<listSecondaryColor>` - the hex font color to use for folders on the GuiGameList.
`<descColor>` - the hex font color to use for the description on the GuiGameList.
`<listSelectorColor>` - the hex color to use for the "selector bar" on the GuiGameList.
`<hideHeader />` - if present, the system name header won't be displayed (useful for replacing it with an image).
`<hideDividers />` - if present, the divider between games on the detailed GuiGameList won't be displayed.