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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 23:55:38 +00:00
Added localization support to parts of the application
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42f7e46d08
commit
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@ -44,10 +44,12 @@ GuiOfflineGenerator::GuiOfflineGenerator(const std::queue<FileData*>& gameQueue)
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mMenuColorPrimary, ALIGN_CENTER);
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mGrid.setEntry(mStatus, glm::ivec2 {0, 1}, false, true, glm::ivec2 {6, 1});
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mGameCounter = std::make_shared<TextComponent>(
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std::to_string(mGamesProcessed) + " OF " + std::to_string(mTotalGames) +
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(mTotalGames == 1 ? " GAME " : " GAMES ") + "PROCESSED",
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Font::get(FONT_SIZE_SMALL), mMenuColorSecondary, ALIGN_CENTER);
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const std::string gameProcessText {Utils::String::format(
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_n("%i OF %i GAME PROCESSED", "%i OF %i GAMES PROCESSED", mTotalGames), mGamesProcessed,
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mTotalGames)};
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mGameCounter = std::make_shared<TextComponent>(gameProcessText, Font::get(FONT_SIZE_SMALL),
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mMenuColorSecondary, ALIGN_CENTER);
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mGrid.setEntry(mGameCounter, glm::ivec2 {0, 2}, false, true, glm::ivec2 {6, 1});
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// Spacer row with top border.
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@ -321,15 +323,16 @@ void GuiOfflineGenerator::update(int deltaTime)
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// Update the statistics.
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mStatus->setText(_("RUNNING"));
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mGameCounter->setText(std::to_string(mGamesProcessed) + " OF " + std::to_string(mTotalGames) +
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(mTotalGames == 1 ? " GAME " : " GAMES ") + "PROCESSED");
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mGameCounter->setText(Utils::String::format(
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_n("%i OF %i GAME PROCESSED", "%i OF %i GAMES PROCESSED", mTotalGames), mGamesProcessed,
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mTotalGames));
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mGeneratedVal->setText(std::to_string(mImagesGenerated));
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mFailedVal->setText(std::to_string(mGamesFailed));
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mOverwrittenVal->setText(std::to_string(mImagesOverwritten));
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if (mGamesProcessed == mTotalGames) {
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mStatus->setText(_("COMPLETED"));
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mStatus->setText(_("COMPLETED [MIXIMAGE GENERATOR]"));
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mStartPauseButton->setText(_("DONE"), _("done (close)"));
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mStartPauseButton->setPressedFunc([this]() { delete this; });
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mCloseButton->setText(_("CLOSE"), _("close"));
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@ -329,7 +329,8 @@ void GuiOrphanedDataCleanup::cleanupMediaFiles()
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<< "\"";
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{
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std::unique_lock<std::mutex> lock {mMutex};
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mErrorMessage = "A flatten.txt file was found, skipping \"" + currentSystem + "\"";
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mErrorMessage = Utils::String::format(
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_("A flatten.txt file was found, skipping \"%s\""), currentSystem.c_str());
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}
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continue;
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}
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@ -522,7 +523,8 @@ void GuiOrphanedDataCleanup::cleanupGamelists()
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<< "\"";
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{
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std::unique_lock<std::mutex> lock {mMutex};
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mErrorMessage = "A flatten.txt file was found, skipping \"" + currentSystem + "\"";
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mErrorMessage = Utils::String::format(
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_("A flatten.txt file was found, skipping \"%s\""), currentSystem.c_str());
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}
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continue;
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}
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@ -549,8 +551,8 @@ void GuiOrphanedDataCleanup::cleanupGamelists()
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LOG(LogError) << "Couldn't parse file \"" << gamelistFile << "\"";
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{
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std::unique_lock<std::mutex> lock {mMutex};
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mErrorMessage =
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"Couldn't parse gamelist.xml file for \"" + system->getName() + "\"";
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mErrorMessage = Utils::String::format(
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_("Couldn't parse gamelist.xml file for \"%s\""), system->getName().c_str());
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}
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SDL_Delay(500);
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continue;
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@ -575,7 +577,8 @@ void GuiOrphanedDataCleanup::cleanupGamelists()
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{
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std::unique_lock<std::mutex> lock {mMutex};
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mErrorMessage =
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"Couldn't find a gamelist tag in file for system \"" + system->getName() + "\"";
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Utils::String::format(_("Couldn't find a gamelist tag in file for \"%s\""),
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system->getName().c_str());
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}
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SDL_Delay(500);
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continue;
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@ -223,11 +223,10 @@ void GuiScraperMulti::doNextSearch()
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std::stringstream ss;
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if (mQueueCountPerSystem.size() > 1) {
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// const int gameCount {++mQueueCountPerSystem[mSearchQueue.front().system].first};
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const int totalGameCount {mQueueCountPerSystem[mSearchQueue.front().system].second};
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const std::string gameCountText {_n("GAME", "GAMES", totalGameCount)};
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mSystem->setText(Utils::String::toUpper(mSearchQueue.front().system->getFullName()) + " [" +
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std::to_string(totalGameCount) + " GAME" +
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(totalGameCount == 1 ? "]" : "S]"));
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std::to_string(totalGameCount) + " " + gameCountText + "]");
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}
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else {
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mSystem->setText(Utils::String::toUpper(mSearchQueue.front().system->getFullName()));
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@ -269,8 +268,9 @@ void GuiScraperMulti::doNextSearch()
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// Update subtitle.
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ss.str("");
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ss << "GAME " << (mCurrentGame + 1) << " OF " << mTotalGames << " - " << folderPath
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<< scrapeName
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const std::string gameCounterText {
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Utils::String::format(_("GAME %i OF %i"), mCurrentGame + 1, mTotalGames)};
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ss << gameCounterText << " - " << folderPath << scrapeName
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<< ((mSearchQueue.front().game->getType() == FOLDER) ? " " + ViewController::FOLDER_CHAR :
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"");
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mSubtitle->setText(ss.str());
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@ -313,12 +313,14 @@ void GuiScraperMulti::finish()
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ss << _("NO GAMES WERE SCRAPED");
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}
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else {
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ss << mTotalSuccessful << " GAME" << ((mTotalSuccessful > 1) ? "S" : "")
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<< " SUCCESSFULLY SCRAPED";
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ss << Utils::String::format(
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_n("%i GAME SUCCESSFULLY SCRAPED", "%i GAMES SUCCESSFULLY SCRAPED", mTotalSuccessful),
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mTotalSuccessful);
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if (mTotalSkipped > 0)
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ss << "\n"
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<< mTotalSkipped << " GAME" << ((mTotalSkipped > 1) ? "S" : "") << " SKIPPED";
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<< Utils::String::format(_n("%i GAME SKIPPED", "%i GAMES SKIPPED", mTotalSkipped),
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mTotalSkipped);
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}
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// Pressing either OK or using the back button should delete us.
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@ -45,10 +45,13 @@ GuiDetectDevice::GuiDetectDevice(bool firstRun,
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std::stringstream deviceInfo;
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int numDevices {InputManager::getInstance().getNumJoysticks()};
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if (numDevices > 0)
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deviceInfo << numDevices << " GAMEPAD" << (numDevices > 1 ? "S" : "") << " DETECTED";
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else
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if (numDevices > 0) {
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deviceInfo << Utils::String::format(
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_n("%i GAMEPAD DETECTED", "%i GAMEPADS DETECTED", numDevices), numDevices);
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}
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else {
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deviceInfo << _("NO GAMEPADS DETECTED");
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}
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if (numDevices > 1 && Settings::getInstance()->getBool("InputOnlyFirstController"))
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deviceInfo << " " << _("(ONLY ACCEPTING INPUT FROM FIRST CONTROLLER)");
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