GuiInputConfig now supports hold-to-skip for certain inputs.

InputManager now properly sends Backspace keydown input events.
InputConfig now supports unmapping particular inputs by name.
This commit is contained in:
Aloshi 2014-04-12 21:09:54 -05:00
parent 11f19a80d3
commit b88e99b9bf
5 changed files with 142 additions and 45 deletions

View file

@ -68,6 +68,13 @@ void InputConfig::mapInput(const std::string& name, Input input)
mNameMap[toLower(name)] = input;
}
void InputConfig::unmapInput(const std::string& name)
{
auto it = mNameMap.find(toLower(name));
if(it != mNameMap.end())
mNameMap.erase(it);
}
Input InputConfig::getInputByName(const std::string& name)
{
return mNameMap[toLower(name)];

View file

@ -87,6 +87,7 @@ public:
void clear();
void mapInput(const std::string& name, Input input);
void unmapInput(const std::string& name); // unmap all Inputs mapped to this name
inline int getDeviceId() const { return mDeviceId; };
inline const std::string& getDeviceName() { return mDeviceName; }

View file

@ -194,8 +194,6 @@ bool InputManager::parseEvent(const SDL_Event& ev)
{
if(mWindow->peekGui() != NULL)
mWindow->peekGui()->textInput("\b");
return true;
}
if(ev.key.repeat)

View file

@ -9,6 +9,7 @@
static const int inputCount = 10;
static const char* inputName[inputCount] = { "Up", "Down", "Left", "Right", "A", "B", "Start", "Select", "PageUp", "PageDown" };
static const bool inputSkippable[inputCount] = { false, false, false, false, false, false, false, false, true, true };
static const char* inputDispName[inputCount] = { "UP", "DOWN", "LEFT", "RIGHT", "A", "B", "START", "SELECT", "PAGE UP", "PAGE DOWN" };
static const char* inputIcon[inputCount] = { ":/help/dpad_up.svg", ":/help/dpad_down.svg", ":/help/dpad_left.svg", ":/help/dpad_right.svg",
":/help/button_a.svg", ":/help/button_b.svg", ":/help/button_start.svg", ":/help/button_select.svg",
@ -19,9 +20,11 @@ static const char* inputIcon[inputCount] = { ":/help/dpad_up.svg", ":/help/dpad_
using namespace Eigen;
#define HOLD_TO_SKIP_MS 5000
GuiInputConfig::GuiInputConfig(Window* window, InputConfig* target, bool reconfigureAll, const std::function<void()>& okCallback) : GuiComponent(window),
mBackground(window, ":/frame.png"), mGrid(window, Vector2i(1, 7)),
mTargetConfig(target)
mTargetConfig(target), mHoldingInput(false)
{
LOG(LogInfo) << "Configuring device " << target->getDeviceId() << " (" << target->getDeviceName() << ").";
@ -48,7 +51,7 @@ GuiInputConfig::GuiInputConfig(Window* window, InputConfig* target, bool reconfi
mSubtitle1 = std::make_shared<TextComponent>(mWindow, strToUpper(ss.str()), Font::get(FONT_SIZE_MEDIUM), 0x555555FF, TextComponent::ALIGN_CENTER);
mGrid.setEntry(mSubtitle1, Vector2i(0, 2), false, true);
mSubtitle2 = std::make_shared<TextComponent>(mWindow, "HOLD ANY BUTTON TO SKIP", Font::get(FONT_SIZE_SMALL), 0x999999FF, TextComponent::ALIGN_CENTER);
mSubtitle2 = std::make_shared<TextComponent>(mWindow, "HOLD ANY BUTTON TO SKIP", Font::get(FONT_SIZE_SMALL), 0x99999900, TextComponent::ALIGN_CENTER);
mGrid.setEntry(mSubtitle2, Vector2i(0, 3), false, true);
// 4 is a spacer row
@ -80,46 +83,63 @@ GuiInputConfig::GuiInputConfig(Window* window, InputConfig* target, bool reconfi
row.input_handler = [this, i, mapping](InputConfig* config, Input input) -> bool
{
if(!input.value)
// ignore input not from our target device
if(config != mTargetConfig)
return false;
if(mConfiguringRow)
// if we're not configuring, start configuring when A is pressed
if(!mConfiguringRow)
{
if(!process(config, input, i, mapping)) // button press invalid; try again
return true;
if(mConfiguringAll)
{
if(!mList->moveCursor(1)) // try to move to the next one
{
// at bottom of list
mConfiguringAll = false;
mConfiguringRow = false;
mGrid.moveCursor(Vector2i(0, 1));
}else{
// on another one
setPress(mMappings.at(mList->getCursorId()));
}
}else{
mConfiguringRow = false; // we only wanted to configure one row
}
return true;
}else{
// not configuring, start configuring when A is pressed
if(config->isMappedTo("a", input) && input.value)
{
mConfiguringRow = true;
setPress(mapping);
return true;
}
// we're not configuring and they didn't press A to start, so ignore this
return false;
}
return false;
// we are configuring
if(input.value != 0)
{
// input down
// if we're already holding something, ignore this, otherwise plan to map this input
if(mHoldingInput)
return true;
mHoldingInput = true;
mHeldInput = input;
mHeldTime = 0;
mHeldInputId = i;
return true;
}else{
// input up
// make sure we were holding something and we let go of what we were previously holding
if(!mHoldingInput || mHeldInput.device != input.device || mHeldInput.id != input.id || mHeldInput.type != input.type)
return true;
mHoldingInput = false;
if(assign(input, i))
rowDone(); // if successful, move cursor/stop configuring - if not, we'll just try again
return true;
}
};
mList->addRow(row);
}
// make the first one say "NOT DEFINED" if we're re-configuring everything
// only show "HOLD TO SKIP" if this input is skippable
mList->setCursorChangedCallback([this](CursorState state) {
bool skippable = inputSkippable[mList->getCursorId()];
mSubtitle2->setOpacity(skippable * 255);
});
// make the first one say "PRESS ANYTHING" if we're re-configuring everything
if(mConfiguringAll)
setPress(mMappings.front());
@ -154,6 +174,56 @@ void GuiInputConfig::onSizeChanged()
mGrid.setRowHeightPerc(6, mButtonGrid->getSize().y() / mSize.y());
}
void GuiInputConfig::update(int deltaTime)
{
if(mConfiguringRow && mHoldingInput && inputSkippable[mHeldInputId])
{
int prevSec = mHeldTime / 1000;
mHeldTime += deltaTime;
int curSec = mHeldTime / 1000;
if(mHeldTime >= HOLD_TO_SKIP_MS)
{
setNotDefined(mMappings.at(mHeldInputId));
clearAssignment(mHeldInputId);
mHoldingInput = false;
rowDone();
}else{
if(prevSec != curSec)
{
// crossed the second boundary, update text
const auto& text = mMappings.at(mHeldInputId);
std::stringstream ss;
ss << "HOLD FOR " << HOLD_TO_SKIP_MS/1000 - curSec << "S TO SKIP";
text->setText(ss.str());
text->setColor(0x777777FF);
}
}
}
}
// move cursor to the next thing if we're configuring all,
// or come out of "configure mode" if we were only configuring one row
void GuiInputConfig::rowDone()
{
if(mConfiguringAll)
{
if(!mList->moveCursor(1)) // try to move to the next one
{
// at bottom of list, done
mConfiguringAll = false;
mConfiguringRow = false;
mGrid.moveCursor(Vector2i(0, 1));
}else{
// on another one
setPress(mMappings.at(mList->getCursorId()));
}
}else{
// only configuring one row, so stop
mConfiguringRow = false;
}
}
void GuiInputConfig::setPress(const std::shared_ptr<TextComponent>& text)
{
text->setText("PRESS ANYTHING");
@ -166,33 +236,41 @@ void GuiInputConfig::setNotDefined(const std::shared_ptr<TextComponent>& text)
text->setColor(0x999999FF);
}
void GuiInputConfig::setAssignedTo(const std::shared_ptr<TextComponent>& text, Input input)
{
text->setText(strToUpper(input.string()));
text->setColor(0x777777FF);
}
void GuiInputConfig::error(const std::shared_ptr<TextComponent>& text, const std::string& msg)
{
text->setText("ALREADY TAKEN");
text->setColor(0x656565FF);
}
bool GuiInputConfig::process(InputConfig* config, Input input, int inputId, const std::shared_ptr<TextComponent>& text)
bool GuiInputConfig::assign(Input input, int inputId)
{
// from some other input source
if(config != mTargetConfig)
return false;
// input is from InputConfig* mTargetConfig
// if this input is mapped to something other than "nothing" or the current row, error
// (if it's the same as what it was before, allow it)
if(config->getMappedTo(input).size() > 0 && !config->isMappedTo(inputName[inputId], input))
if(mTargetConfig->getMappedTo(input).size() > 0 && !mTargetConfig->isMappedTo(inputName[inputId], input))
{
error(text, "Already mapped!");
error(mMappings.at(inputId), "Already mapped!");
return false;
}
text->setText(strToUpper(input.string()));
text->setColor(0x777777FF);
setAssignedTo(mMappings.at(inputId), input);
input.configured = true;
config->mapInput(inputName[inputId], input);
mTargetConfig->mapInput(inputName[inputId], input);
LOG(LogInfo) << " Mapping [" << input.string() << "] -> " << inputName[inputId];
return true;
}
void GuiInputConfig::clearAssignment(int inputId)
{
mTargetConfig->unmapInput(inputName[inputId]);
}

View file

@ -12,13 +12,21 @@ class GuiInputConfig : public GuiComponent
public:
GuiInputConfig(Window* window, InputConfig* target, bool reconfigureAll, const std::function<void()>& okCallback);
void update(int deltaTime) override;
void onSizeChanged() override;
private:
void error(const std::shared_ptr<TextComponent>& text, const std::string& msg);
void setPress(const std::shared_ptr<TextComponent>& text);
void setNotDefined(const std::shared_ptr<TextComponent>& text);
bool process(InputConfig* config, Input input, int inputId, const std::shared_ptr<TextComponent>& text);
void error(const std::shared_ptr<TextComponent>& text, const std::string& msg); // set text to "msg" + not greyed out
void setPress(const std::shared_ptr<TextComponent>& text); // set text to "PRESS ANYTHING" + not greyed out
void setNotDefined(const std::shared_ptr<TextComponent>& text); // set text to -NOT DEFINED- + greyed out
void setAssignedTo(const std::shared_ptr<TextComponent>& text, Input input); // set text to "BUTTON 2"/"AXIS 2+", etc.
bool assign(Input input, int inputId);
void clearAssignment(int inputId);
void rowDone();
NinePatchComponent mBackground;
ComponentGrid mGrid;
@ -33,4 +41,9 @@ private:
InputConfig* mTargetConfig;
bool mConfiguringRow; // next input captured by mList will be interpretted as a remap
bool mConfiguringAll; // move the cursor down after configuring a row and start configuring the next row until we reach the bottom
bool mHoldingInput;
Input mHeldInput;
int mHeldTime;
int mHeldInputId;
};