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Updated the changelog.
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@ -78,7 +78,7 @@ Overall application speed and performance has been greatly improved with faster
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* Added the .car and .rom file extensions to the a5200 system
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* Added the .car and .rom file extensions to the a5200 system
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* Added the .car file extension to the atari800 system
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* Added the .car file extension to the atari800 system
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* Added the .bin file extension to the gx4000 system
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* Added the .bin file extension to the gx4000 system
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* Added the .m3u file extension to the pcfx and pc98 systems
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* Added the .m3u file extension to the pc98 and pcfx systems
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* Removed the .7z and .zip file extensions from the 3do, neogeocd, neogeocdjp and switch systems
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* Removed the .7z and .zip file extensions from the 3do, neogeocd, neogeocdjp and switch systems
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* Removed the .ccd and .cue file extensions from the fbneo system
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* Removed the .ccd and .cue file extensions from the fbneo system
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* Removed the .ccd, .cue and .iso file extensions from the neogeo system
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* Removed the .ccd, .cue and .iso file extensions from the neogeo system
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@ -279,6 +279,7 @@ Overall application speed and performance has been greatly improved with faster
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* Multiple levels of symlinking in the ROMs directory tree could crash the application on startup
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* Multiple levels of symlinking in the ROMs directory tree could crash the application on startup
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* Adding a dot (.) to the es_systems.xml extension tag (to setup extensionless entries) led to a crash if the system contained folders
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* Adding a dot (.) to the es_systems.xml extension tag (to setup extensionless entries) led to a crash if the system contained folders
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* Enabling collections from the Game Collection Settings menu could crash the application in some rare cases
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* Enabling collections from the Game Collection Settings menu could crash the application in some rare cases
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* There was a use after free issue in the multi-scraper which could in theory crash the application
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* Parsing of .desktop files on Unix did not properly handle escaping of % characters which made game launching fail for some RPCS3 games
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* Parsing of .desktop files on Unix did not properly handle escaping of % characters which made game launching fail for some RPCS3 games
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* For the cps system, MAME standalone was configured with the wrong system directory for the -rompath option, pointing to "arcade" instead of "cps"
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* For the cps system, MAME standalone was configured with the wrong system directory for the -rompath option, pointing to "arcade" instead of "cps"
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* During some menu operations that reloaded the gamelist view, the cached background could miss some components as they were not rendered in time
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* During some menu operations that reloaded the gamelist view, the cached background could miss some components as they were not rendered in time
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@ -293,6 +294,8 @@ Overall application speed and performance has been greatly improved with faster
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* Slide and fade transitions would sometimes stop working after changing theme sets
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* Slide and fade transitions would sometimes stop working after changing theme sets
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* Using fade transitions, when holding a direction button to scroll the system view carousel, the key repeat would cause an unwanted background rendering
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* Using fade transitions, when holding a direction button to scroll the system view carousel, the key repeat would cause an unwanted background rendering
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* Custom collections editing mode did not end when switching UI modes
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* Custom collections editing mode did not end when switching UI modes
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* Editing a folder using the metadata editor added any new values to the filter index, even though it shouldn't be possible to filter folders directly
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* There were multiple issues with filtering games inside folders (too many games filtered, inconsistent behavior etc.)
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* The outermost logos would sometimes glitch out during carousel transitions
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* The outermost logos would sometimes glitch out during carousel transitions
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* Horizontal and vertical gradients were mixed up (showing the opposite gradient type if set in a theme)
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* Horizontal and vertical gradients were mixed up (showing the opposite gradient type if set in a theme)
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* The VideoComponent static images were not fading out smoothly on gamelist fast-scrolling
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* The VideoComponent static images were not fading out smoothly on gamelist fast-scrolling
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