Updated the changelog.

This commit is contained in:
Leon Styhre 2023-01-24 18:52:21 +01:00
parent 6135021c26
commit bae0033807

View file

@ -78,7 +78,7 @@ Overall application speed and performance has been greatly improved with faster
* Added the .car and .rom file extensions to the a5200 system * Added the .car and .rom file extensions to the a5200 system
* Added the .car file extension to the atari800 system * Added the .car file extension to the atari800 system
* Added the .bin file extension to the gx4000 system * Added the .bin file extension to the gx4000 system
* Added the .m3u file extension to the pcfx and pc98 systems * Added the .m3u file extension to the pc98 and pcfx systems
* Removed the .7z and .zip file extensions from the 3do, neogeocd, neogeocdjp and switch systems * Removed the .7z and .zip file extensions from the 3do, neogeocd, neogeocdjp and switch systems
* Removed the .ccd and .cue file extensions from the fbneo system * Removed the .ccd and .cue file extensions from the fbneo system
* Removed the .ccd, .cue and .iso file extensions from the neogeo system * Removed the .ccd, .cue and .iso file extensions from the neogeo system
@ -279,6 +279,7 @@ Overall application speed and performance has been greatly improved with faster
* Multiple levels of symlinking in the ROMs directory tree could crash the application on startup * Multiple levels of symlinking in the ROMs directory tree could crash the application on startup
* Adding a dot (.) to the es_systems.xml extension tag (to setup extensionless entries) led to a crash if the system contained folders * Adding a dot (.) to the es_systems.xml extension tag (to setup extensionless entries) led to a crash if the system contained folders
* Enabling collections from the Game Collection Settings menu could crash the application in some rare cases * Enabling collections from the Game Collection Settings menu could crash the application in some rare cases
* There was a use after free issue in the multi-scraper which could in theory crash the application
* Parsing of .desktop files on Unix did not properly handle escaping of % characters which made game launching fail for some RPCS3 games * Parsing of .desktop files on Unix did not properly handle escaping of % characters which made game launching fail for some RPCS3 games
* For the cps system, MAME standalone was configured with the wrong system directory for the -rompath option, pointing to "arcade" instead of "cps" * For the cps system, MAME standalone was configured with the wrong system directory for the -rompath option, pointing to "arcade" instead of "cps"
* During some menu operations that reloaded the gamelist view, the cached background could miss some components as they were not rendered in time * During some menu operations that reloaded the gamelist view, the cached background could miss some components as they were not rendered in time
@ -293,6 +294,8 @@ Overall application speed and performance has been greatly improved with faster
* Slide and fade transitions would sometimes stop working after changing theme sets * Slide and fade transitions would sometimes stop working after changing theme sets
* Using fade transitions, when holding a direction button to scroll the system view carousel, the key repeat would cause an unwanted background rendering * Using fade transitions, when holding a direction button to scroll the system view carousel, the key repeat would cause an unwanted background rendering
* Custom collections editing mode did not end when switching UI modes * Custom collections editing mode did not end when switching UI modes
* Editing a folder using the metadata editor added any new values to the filter index, even though it shouldn't be possible to filter folders directly
* There were multiple issues with filtering games inside folders (too many games filtered, inconsistent behavior etc.)
* The outermost logos would sometimes glitch out during carousel transitions * The outermost logos would sometimes glitch out during carousel transitions
* Horizontal and vertical gradients were mixed up (showing the opposite gradient type if set in a theme) * Horizontal and vertical gradients were mixed up (showing the opposite gradient type if set in a theme)
* The VideoComponent static images were not fading out smoothly on gamelist fast-scrolling * The VideoComponent static images were not fading out smoothly on gamelist fast-scrolling