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(Windows) Fixed an MSVC compiler warning.
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@ -437,8 +437,9 @@ void SystemView::onCursorChanged(const CursorState& state)
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else {
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// Instant.
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updateGameCount();
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anim = new LambdaAnimation(
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[this, startPos, endPos, posMax](float t) { mCamOffset = endPos; }, animTime);
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anim =
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new LambdaAnimation([this, startPos, endPos, posMax](float t) { mCamOffset = endPos; },
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static_cast<int>(animTime));
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}
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setAnimation(anim, 0, nullptr, false, 0);
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