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Fixed an issue where some pragma directives crashed the GLSL shader compiler on Windows.
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@ -22,13 +22,13 @@
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// Parameter lines go here:
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// 0.5 = the spot stays inside the original pixel
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// 1.0 = the spot bleeds up to the center of next pixel
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#pragma parameter SPOT_WIDTH "CRTCaligari Spot Width" 0.9 0.1 1.5 0.05
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#pragma parameter SPOT_HEIGHT "CRTCaligari Spot Height" 0.75 0.1 1.5 0.05
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// #pragma parameter SPOT_WIDTH "CRTCaligari Spot Width" 0.9 0.1 1.5 0.05
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// #pragma parameter SPOT_HEIGHT "CRTCaligari Spot Height" 0.75 0.1 1.5 0.05
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// Used to counteract the desaturation effect of weighting.
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#pragma parameter COLOR_BOOST "CRTCaligari Color Boost" 1.45 1.0 2.0 0.05
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// #pragma parameter COLOR_BOOST "CRTCaligari Color Boost" 1.45 1.0 2.0 0.05
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// Constants used with gamma correction.
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#pragma parameter InputGamma "CRTCaligari Input Gamma" 2.4 0.0 5.0 0.1
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#pragma parameter OutputGamma "CRTCaligari Output Gamma" 2.2 0.0 5.0 0.1
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// #pragma parameter InputGamma "CRTCaligari Input Gamma" 2.4 0.0 5.0 0.1
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// #pragma parameter OutputGamma "CRTCaligari Output Gamma" 2.2 0.0 5.0 0.1
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#if defined(VERTEX)
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