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Documentation update.
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@ -22,6 +22,7 @@
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* Added support for caching of SVG images
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* Added support for caching of SVG images
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* Added support for sizing SVG images arbitrarily (overriding the image aspect ratio by stretching and squashing)
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* Added support for sizing SVG images arbitrarily (overriding the image aspect ratio by stretching and squashing)
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* (Windows) Made game launching more seamless by making the application window one pixel wider instead of one pixel less in height
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* (Windows) Made game launching more seamless by making the application window one pixel wider instead of one pixel less in height
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* gamelist.xml files are no longer loaded from the ROMs/system directories (although old behavior can be retained via an option in es_settings.xml)
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* Expanded the quick system select menu option from an on/off entry to a selection of different button combinations
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* Expanded the quick system select menu option from an on/off entry to a selection of different button combinations
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* Changed the order of the help system entries Y, X, B and A to instead be listed as A, B, X and Y
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* Changed the order of the help system entries Y, X, B and A to instead be listed as A, B, X and Y
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* Changed the start button for the screensaver from "Back" to "X"
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* Changed the start button for the screensaver from "Back" to "X"
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* Increased the minimum VRAM limit from 80 MiB to 128 MiB
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* Increased the minimum VRAM limit from 80 MiB to 128 MiB
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* Increased the default VRAM limit from 256 MiB to 512 MiB
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* Increased the default VRAM limit from 256 MiB to 512 MiB
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* Increased the default VRAM limit for the Raspberry Pi from 184 MiB to 192 MiB
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* Increased the default VRAM limit for the Raspberry Pi from 184 MiB to 192 MiB
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* (Unix) Removed the RetroArch core directory for the NixOS and nixpkgs repository
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* On Windows all dependencies were moved in-tree to the "external" directory to greatly simplify the build environment
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* On Windows all dependencies were moved in-tree to the "external" directory to greatly simplify the build environment
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* Updated the build scripts to support native M1/ARM builds on macOS
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* Updated the build scripts to support native M1/ARM builds on macOS
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* Improved the in-tree build on macOS to not needing to install any libraries when compiling the "external" dependencies
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* Improved the in-tree build on macOS to not needing to install any libraries when compiling the "external" dependencies
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@ -111,6 +111,7 @@ The roadmap is under constant review so expect it to change from time to time. S
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#### v2.4
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#### v2.4
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* Touch screen support
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* Animated menu elements like switches and tick boxes
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* Animated menu elements like switches and tick boxes
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* Migration tools for importing game metadata and media from other frontend applications
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* Migration tools for importing game metadata and media from other frontend applications
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* Audit tools to clean up orphaned gamelist entries, media files etc.
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* Audit tools to clean up orphaned gamelist entries, media files etc.
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@ -1113,6 +1113,10 @@ Enabling this will skip all debug messages about missing files when loading a th
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Enabling this will skip all debug messages about missing files specifically for custom collections when loading a theme set. Note that DebugSkipMissingThemeFiles takes precedence, so if that setting is set to true then the DebugSkipMissingThemeFilesCustomCollections setting will be ignored. Default value is true.
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Enabling this will skip all debug messages about missing files specifically for custom collections when loading a theme set. Note that DebugSkipMissingThemeFiles takes precedence, so if that setting is set to true then the DebugSkipMissingThemeFilesCustomCollections setting will be ignored. Default value is true.
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**LegacyGamelistFileLocation**
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As of ES-DE 2.0.0 any gamelist.xml files stored in the game system directories (e.g. under `~/ROMs/`) will not get loaded, they are instead required to be placed in the `~/.emulationstation/gamelists/` directory tree. By setting this option to `true` it's however possible to retain the old behavior of first looking for gamelist.xml files in the system directories on startup. Note that even if this setting is enabled ES-DE will still always create new gamelist.xml files under `~/.emulationstation/gamelists/` which was the case also for the 1.x.x releases.
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**LottieMaxFileCache**
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**LottieMaxFileCache**
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Sets the maximum per-file animation cache for Lottie animations. Minimum value is 0 MiB and maximum value is 1024 MiB. Default value is 150 MiB.
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Sets the maximum per-file animation cache for Lottie animations. Minimum value is 0 MiB and maximum value is 1024 MiB. Default value is 150 MiB.
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