Documentation update.

This commit is contained in:
Leon Styhre 2022-12-20 20:27:33 +01:00
parent 1bbed6cc04
commit c652857479
3 changed files with 7 additions and 0 deletions

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@ -22,6 +22,7 @@
* Added support for caching of SVG images * Added support for caching of SVG images
* Added support for sizing SVG images arbitrarily (overriding the image aspect ratio by stretching and squashing) * Added support for sizing SVG images arbitrarily (overriding the image aspect ratio by stretching and squashing)
* (Windows) Made game launching more seamless by making the application window one pixel wider instead of one pixel less in height * (Windows) Made game launching more seamless by making the application window one pixel wider instead of one pixel less in height
* gamelist.xml files are no longer loaded from the ROMs/system directories (although old behavior can be retained via an option in es_settings.xml)
* Expanded the quick system select menu option from an on/off entry to a selection of different button combinations * Expanded the quick system select menu option from an on/off entry to a selection of different button combinations
* Changed the order of the help system entries Y, X, B and A to instead be listed as A, B, X and Y * Changed the order of the help system entries Y, X, B and A to instead be listed as A, B, X and Y
* Changed the start button for the screensaver from "Back" to "X" * Changed the start button for the screensaver from "Back" to "X"
@ -179,6 +180,7 @@
* Increased the minimum VRAM limit from 80 MiB to 128 MiB * Increased the minimum VRAM limit from 80 MiB to 128 MiB
* Increased the default VRAM limit from 256 MiB to 512 MiB * Increased the default VRAM limit from 256 MiB to 512 MiB
* Increased the default VRAM limit for the Raspberry Pi from 184 MiB to 192 MiB * Increased the default VRAM limit for the Raspberry Pi from 184 MiB to 192 MiB
* (Unix) Removed the RetroArch core directory for the NixOS and nixpkgs repository
* On Windows all dependencies were moved in-tree to the "external" directory to greatly simplify the build environment * On Windows all dependencies were moved in-tree to the "external" directory to greatly simplify the build environment
* Updated the build scripts to support native M1/ARM builds on macOS * Updated the build scripts to support native M1/ARM builds on macOS
* Improved the in-tree build on macOS to not needing to install any libraries when compiling the "external" dependencies * Improved the in-tree build on macOS to not needing to install any libraries when compiling the "external" dependencies

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@ -111,6 +111,7 @@ The roadmap is under constant review so expect it to change from time to time. S
#### v2.4 #### v2.4
* Touch screen support
* Animated menu elements like switches and tick boxes * Animated menu elements like switches and tick boxes
* Migration tools for importing game metadata and media from other frontend applications * Migration tools for importing game metadata and media from other frontend applications
* Audit tools to clean up orphaned gamelist entries, media files etc. * Audit tools to clean up orphaned gamelist entries, media files etc.

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@ -1113,6 +1113,10 @@ Enabling this will skip all debug messages about missing files when loading a th
Enabling this will skip all debug messages about missing files specifically for custom collections when loading a theme set. Note that DebugSkipMissingThemeFiles takes precedence, so if that setting is set to true then the DebugSkipMissingThemeFilesCustomCollections setting will be ignored. Default value is true. Enabling this will skip all debug messages about missing files specifically for custom collections when loading a theme set. Note that DebugSkipMissingThemeFiles takes precedence, so if that setting is set to true then the DebugSkipMissingThemeFilesCustomCollections setting will be ignored. Default value is true.
**LegacyGamelistFileLocation**
As of ES-DE 2.0.0 any gamelist.xml files stored in the game system directories (e.g. under `~/ROMs/`) will not get loaded, they are instead required to be placed in the `~/.emulationstation/gamelists/` directory tree. By setting this option to `true` it's however possible to retain the old behavior of first looking for gamelist.xml files in the system directories on startup. Note that even if this setting is enabled ES-DE will still always create new gamelist.xml files under `~/.emulationstation/gamelists/` which was the case also for the 1.x.x releases.
**LottieMaxFileCache** **LottieMaxFileCache**
Sets the maximum per-file animation cache for Lottie animations. Minimum value is 0 MiB and maximum value is 1024 MiB. Default value is 150 MiB. Sets the maximum per-file animation cache for Lottie animations. Minimum value is 0 MiB and maximum value is 1024 MiB. Default value is 150 MiB.