mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 06:05:38 +00:00
Renamed GameList to Gamelist throughout the codebase.
This commit is contained in:
parent
92f5284bf3
commit
c7964b7ebc
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@ -48,12 +48,12 @@ set(ES_HEADERS
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${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/ScreenScraper.h
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# Views
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/BasicGameListView.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/DetailedGameListView.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/GridGameListView.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/IGameListView.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/ISimpleGameListView.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/VideoGameListView.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/BasicGamelistView.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/DetailedGamelistView.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/GridGamelistView.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/IGamelistView.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/ISimpleGamelistView.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/VideoGamelistView.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/SystemView.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/UIModeController.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/ViewController.h
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@ -98,12 +98,12 @@ set(ES_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/ScreenScraper.cpp
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# Views
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/BasicGameListView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/DetailedGameListView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/GridGameListView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/IGameListView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/ISimpleGameListView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/VideoGameListView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/BasicGamelistView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/DetailedGamelistView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/GridGamelistView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/IGamelistView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/ISimpleGamelistView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/VideoGamelistView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/SystemView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/UIModeController.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/ViewController.cpp
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@ -33,7 +33,7 @@
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#include "utils/TimeUtil.h"
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#include "views/UIModeController.h"
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#include "views/ViewController.h"
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#include "views/gamelist/IGameListView.h"
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#include "views/gamelist/IGamelistView.h"
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#include <fstream>
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#include <pugixml.hpp>
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@ -265,7 +265,7 @@ void CollectionSystemsManager::updateSystemsList()
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for (auto sysIt = SystemData::sSystemVector.cbegin(); // Line break.
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sysIt != SystemData::sSystemVector.cend(); ++sysIt) {
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if ((*sysIt)->isCollection())
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ViewController::getInstance()->getGameListView((*sysIt));
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ViewController::getInstance()->getGamelistView((*sysIt));
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}
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// If we were editing a custom collection, and it's no longer enabled, exit edit mode.
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@ -345,13 +345,13 @@ void CollectionSystemsManager::updateCollectionSystem(FileData* file, Collection
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// Found it, and we are removing it.
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if (name == "favorites" && file->metadata.get("favorite") == "false") {
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// Need to check if it is still marked as favorite, if not remove it.
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ViewController::getInstance()->getGameListView(curSys).get()->remove(
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ViewController::getInstance()->getGamelistView(curSys).get()->remove(
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collectionEntry, false);
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}
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else if (name == "recent" && file->metadata.get("lastplayed") == "0") {
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// If lastplayed is set to 0 it means the entry has been cleared, and the
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// game should therefore be removed.
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ViewController::getInstance()->getGameListView(curSys).get()->remove(
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ViewController::getInstance()->getGamelistView(curSys).get()->remove(
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collectionEntry, false);
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ViewController::getInstance()->onFileChanged(rootFolder, true);
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}
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@ -359,7 +359,7 @@ void CollectionSystemsManager::updateCollectionSystem(FileData* file, Collection
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// If the countasgame flag has been set to false, then remove the game.
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if (curSys->isGroupedCustomCollection()) {
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ViewController::getInstance()
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->getGameListView(curSys->getRootFolder()->getParent()->getSystem())
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->getGamelistView(curSys->getRootFolder()->getParent()->getSystem())
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.get()
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->remove(collectionEntry, false);
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FileData* parentRootFolder =
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@ -375,7 +375,7 @@ void CollectionSystemsManager::updateCollectionSystem(FileData* file, Collection
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4000);
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}
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else {
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ViewController::getInstance()->getGameListView(curSys).get()->remove(
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ViewController::getInstance()->getGamelistView(curSys).get()->remove(
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collectionEntry, false);
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}
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rootFolder->sort(rootFolder->getSortTypeFromString(rootFolder->getSortTypeString()),
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@ -403,7 +403,7 @@ void CollectionSystemsManager::updateCollectionSystem(FileData* file, Collection
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CollectionFileData* newGame = new CollectionFileData(file, curSys);
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rootFolder->addChild(newGame);
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fileIndex->addToIndex(newGame);
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ViewController::getInstance()->getGameListView(curSys)->onFileChanged(newGame,
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ViewController::getInstance()->getGamelistView(curSys)->onFileChanged(newGame,
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true);
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}
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}
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@ -451,8 +451,8 @@ void CollectionSystemsManager::updateCollectionSystem(FileData* file, Collection
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auto nTime = Utils::Time::now();
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if (nTime - Utils::Time::stringToTime(file->metadata.get("lastplayed")) < 2) {
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// Select the first row of the gamelist (the game just played).
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IGameListView* gameList = ViewController::getInstance()
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->getGameListView(getSystemToView(sysData.system))
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IGamelistView* gameList = ViewController::getInstance()
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->getGamelistView(getSystemToView(sysData.system))
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.get();
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gameList->setCursor(gameList->getFirstEntry());
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}
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@ -492,7 +492,7 @@ void CollectionSystemsManager::deleteCollectionFiles(FileData* file)
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FileData* collectionEntry = children.at(key);
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SystemData* systemViewToUpdate = getSystemToView(sysDataIt->second.system);
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ViewController::getInstance()
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->getGameListView(systemViewToUpdate)
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->getGamelistView(systemViewToUpdate)
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.get()
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->remove(collectionEntry, false);
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if (sysDataIt->second.decl.isCustom)
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@ -626,8 +626,8 @@ void CollectionSystemsManager::exitEditMode(bool showPopup)
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// Remove all tick marks from the games that are part of the collection.
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for (auto it = SystemData::sSystemVector.begin(); it != SystemData::sSystemVector.end(); ++it) {
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ViewController::getInstance()->getGameListView((*it))->onFileChanged(
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ViewController::getInstance()->getGameListView((*it))->getCursor(), false);
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ViewController::getInstance()->getGamelistView((*it))->onFileChanged(
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ViewController::getInstance()->getGamelistView((*it))->getCursor(), false);
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}
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mEditingCollectionSystemData->system->onMetaDataSavePoint();
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@ -673,13 +673,13 @@ const bool CollectionSystemsManager::toggleGameInCollection(FileData* file)
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FileData* collectionEntry = children.at(key);
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fileIndex->removeFromIndex(collectionEntry);
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ViewController::getInstance()
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->getGameListView(systemViewToUpdate)
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->getGamelistView(systemViewToUpdate)
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.get()
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->remove(collectionEntry, false);
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systemViewToUpdate->getRootFolder()->sort(
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rootFolder->getSortTypeFromString(rootFolder->getSortTypeString()),
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Settings::getInstance()->getBool("FavFirstCustom"));
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ViewController::getInstance()->reloadGameListView(systemViewToUpdate);
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ViewController::getInstance()->reloadGamelistView(systemViewToUpdate);
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updateCollectionFolderMetadata(systemViewToUpdate);
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}
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@ -719,7 +719,7 @@ const bool CollectionSystemsManager::toggleGameInCollection(FileData* file)
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file->getSourceFileData()->getSystem()->onMetaDataSavePoint();
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refreshCollectionSystems(file->getSourceFileData());
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if (mAutoCollectionSystemsData["favorites"].isEnabled)
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ViewController::getInstance()->reloadGameListView(
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ViewController::getInstance()->reloadGamelistView(
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mAutoCollectionSystemsData["favorites"].system);
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}
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if (adding) {
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@ -917,7 +917,7 @@ void CollectionSystemsManager::deleteCustomCollection(const std::string& collect
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CollectionSystemsManager::getInstance()->loadEnabledListFromSettings();
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CollectionSystemsManager::getInstance()->updateSystemsList();
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ViewController::getInstance()->removeGameListView(collectionEntry->second.system);
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ViewController::getInstance()->removeGamelistView(collectionEntry->second.system);
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ViewController::getInstance()->reloadAll();
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delete collectionEntry->second.system;
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@ -1006,7 +1006,7 @@ void CollectionSystemsManager::repopulateCollection(SystemData* sysData)
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// and then point to this, and for collections with games in them we select the first
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// entry.
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auto autoView =
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ViewController::getInstance()->getGameListView(autoSystem->system).get();
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ViewController::getInstance()->getGamelistView(autoSystem->system).get();
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if (autoSystem->system->getRootFolder()->getChildren().size() == 0) {
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autoView->addPlaceholder(autoSystem->system->getRootFolder());
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autoView->setCursor(autoView->getLastEntry());
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@ -1043,7 +1043,7 @@ void CollectionSystemsManager::repopulateCollection(SystemData* sysData)
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populateCustomCollection(customSystem);
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auto autoView =
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ViewController::getInstance()->getGameListView(customSystem->system).get();
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ViewController::getInstance()->getGamelistView(customSystem->system).get();
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autoView->setCursor(
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customSystem->system->getRootFolder()->getChildrenRecursive().front());
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autoView->setCursor(autoView->getFirstEntry());
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@ -1163,13 +1163,13 @@ void CollectionSystemsManager::populateAutoCollection(CollectionSystemData* sysD
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// The following is needed to avoid a crash when repopulating the system as the previous
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// cursor pointer may point to a random memory address.
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auto recentGamelist =
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ViewController::getInstance()->getGameListView(rootFolder->getSystem()).get();
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ViewController::getInstance()->getGamelistView(rootFolder->getSystem()).get();
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recentGamelist->setCursor(
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rootFolder->getSystem()->getRootFolder()->getChildrenRecursive().front());
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recentGamelist->setCursor(recentGamelist->getFirstEntry());
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if (rootFolder->getChildren().size() > 0)
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ViewController::getInstance()
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->getGameListView(rootFolder->getSystem())
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->getGamelistView(rootFolder->getSystem())
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.get()
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->onFileChanged(rootFolder->getChildren().front(), false);
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}
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@ -1257,7 +1257,7 @@ void CollectionSystemsManager::removeCollectionsFromDisplayedSystems()
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// Clear index.
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mCustomCollectionsBundle->getIndex()->resetIndex();
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// Remove view so it's re-created as needed.
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ViewController::getInstance()->removeGameListView(mCustomCollectionsBundle);
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ViewController::getInstance()->removeGamelistView(mCustomCollectionsBundle);
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}
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void CollectionSystemsManager::addEnabledCollectionsToDisplayedSystems(
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@ -1288,8 +1288,8 @@ void CollectionSystemsManager::addEnabledCollectionsToDisplayedSystems(
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rootFolder->getSortTypeFromString(rootFolder->getSortTypeString()),
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Settings::getInstance()->getBool("FavFirstCustom"));
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// Jump to the first row of the game list, assuming it's not empty.
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IGameListView* gameList =
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ViewController::getInstance()->getGameListView((it->second.system)).get();
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IGamelistView* gameList =
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ViewController::getInstance()->getGamelistView((it->second.system)).get();
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if (!gameList->getCursor()->isPlaceHolder()) {
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gameList->setCursor(gameList->getFirstEntry());
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}
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@ -1443,7 +1443,7 @@ void CollectionSystemsManager::trimCollectionCount(FileData* rootFolder, int lim
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while (static_cast<int>(rootFolder->getChildrenListToDisplay().size()) > limit) {
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CollectionFileData* gameToRemove =
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(CollectionFileData*)rootFolder->getChildrenListToDisplay().back();
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ViewController::getInstance()->getGameListView(curSys).get()->remove(gameToRemove, false);
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ViewController::getInstance()->getGamelistView(curSys).get()->remove(gameToRemove, false);
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}
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}
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@ -23,7 +23,7 @@
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#include "utils/StringUtil.h"
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#include "views/UIModeController.h"
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#include "views/ViewController.h"
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#include "views/gamelist/IGameListView.h"
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#include "views/gamelist/IGamelistView.h"
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#include <fstream>
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#include <pugixml.hpp>
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@ -1127,7 +1127,7 @@ FileData* SystemData::getRandomGame(const FileData* currentGame)
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}
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else {
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gameList = ViewController::getInstance()
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->getGameListView(mRootFolder->getSystem())
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->getGamelistView(mRootFolder->getSystem())
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.get()
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->getCursor()
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->getParent()
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@ -1209,10 +1209,10 @@ void SystemData::sortSystem(bool reloadGamelist, bool jumpToFirstRow)
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favoritesSorting);
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if (reloadGamelist)
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ViewController::getInstance()->reloadGameListView(this, false);
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ViewController::getInstance()->reloadGamelistView(this, false);
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if (jumpToFirstRow) {
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IGameListView* gameList = ViewController::getInstance()->getGameListView(this).get();
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IGamelistView* gameList = ViewController::getInstance()->getGamelistView(this).get();
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gameList->setCursor(gameList->getFirstEntry());
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}
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}
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@ -17,7 +17,7 @@
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#include "utils/FileSystemUtil.h"
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#include "utils/StringUtil.h"
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#include "views/ViewController.h"
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#include "views/gamelist/IGameListView.h"
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#include "views/gamelist/IGamelistView.h"
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#include <random>
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#include <time.h>
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@ -210,9 +210,9 @@ void SystemScreensaver::launchGame()
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if (mCurrentGame != nullptr) {
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// Launching game
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ViewController::getInstance()->triggerGameLaunch(mCurrentGame);
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ViewController::getInstance()->goToGameList(mCurrentGame->getSystem());
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IGameListView* view =
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ViewController::getInstance()->getGameListView(mCurrentGame->getSystem()).get();
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ViewController::getInstance()->goToGamelist(mCurrentGame->getSystem());
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IGamelistView* view =
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ViewController::getInstance()->getGamelistView(mCurrentGame->getSystem()).get();
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view->setCursor(mCurrentGame);
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ViewController::getInstance()->cancelViewTransitions();
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}
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@ -222,9 +222,9 @@ void SystemScreensaver::goToGame()
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{
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if (mCurrentGame != nullptr) {
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// Go to the game in the gamelist view, but don't launch it.
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ViewController::getInstance()->goToGameList(mCurrentGame->getSystem());
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IGameListView* view =
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ViewController::getInstance()->getGameListView(mCurrentGame->getSystem()).get();
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ViewController::getInstance()->goToGamelist(mCurrentGame->getSystem());
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IGamelistView* view =
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ViewController::getInstance()->getGamelistView(mCurrentGame->getSystem()).get();
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view->setCursor(mCurrentGame);
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ViewController::getInstance()->cancelViewTransitions();
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}
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|
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@ -23,7 +23,7 @@
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#include "scrapers/Scraper.h"
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#include "views/UIModeController.h"
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#include "views/ViewController.h"
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#include "views/gamelist/IGameListView.h"
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#include "views/gamelist/IGamelistView.h"
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GuiGamelistOptions::GuiGamelistOptions(Window* window, SystemData* system)
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: GuiComponent(window)
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@ -262,16 +262,16 @@ GuiGamelistOptions::~GuiGamelistOptions()
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if (mFiltersChanged) {
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if (!mCustomCollectionSystem) {
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ViewController::getInstance()->reloadGameListView(mSystem);
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ViewController::getInstance()->reloadGamelistView(mSystem);
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}
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else {
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if (!mFromPlaceholder) {
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ViewController::getInstance()->reloadGameListView(mSystem);
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ViewController::getInstance()->reloadGamelistView(mSystem);
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}
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else if (!mCustomCollectionSystem->getRootFolder()
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->getChildrenListToDisplay()
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.empty()) {
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ViewController::getInstance()->reloadGameListView(mSystem);
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ViewController::getInstance()->reloadGamelistView(mSystem);
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getGamelist()->setCursor(
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mCustomCollectionSystem->getRootFolder()->getChildrenListToDisplay().front());
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}
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|
@ -353,8 +353,8 @@ void GuiGamelistOptions::startEditMode()
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// currently being edited. This is done cheaply using onFileChanged() which will trigger
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// populateList().
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for (auto it = SystemData::sSystemVector.begin(); it != SystemData::sSystemVector.end(); ++it) {
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ViewController::getInstance()->getGameListView((*it))->onFileChanged(
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ViewController::getInstance()->getGameListView((*it))->getCursor(), false);
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ViewController::getInstance()->getGamelistView((*it))->onFileChanged(
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ViewController::getInstance()->getGamelistView((*it))->getCursor(), false);
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}
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if (mSystem->getRootFolder()->getChildren().size() == 0)
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|
@ -396,7 +396,7 @@ void GuiGamelistOptions::openMetaDataEd()
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LOG(LogInfo) << "Deleting the media files and gamelist.xml entry for the file \""
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<< file->getFullPath() << "\"";
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}
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ViewController::getInstance()->getGameListView(file->getSystem()).get()->removeMedia(file);
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ViewController::getInstance()->getGamelistView(file->getSystem()).get()->removeMedia(file);
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// Manually reset all the metadata values, set the name to the actual file/folder name.
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const std::vector<MetaDataDecl>& mdd = file->metadata.getMDD();
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|
@ -443,10 +443,10 @@ void GuiGamelistOptions::openMetaDataEd()
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LOG(LogInfo) << "Deleting the game file \"" << file->getFullPath()
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<< "\", all its media files and its gamelist.xml entry.";
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CollectionSystemsManager::getInstance()->deleteCollectionFiles(file);
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ViewController::getInstance()->getGameListView(file->getSystem()).get()->removeMedia(file);
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ViewController::getInstance()->getGameListView(file->getSystem()).get()->remove(file, true);
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ViewController::getInstance()->getGamelistView(file->getSystem()).get()->removeMedia(file);
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ViewController::getInstance()->getGamelistView(file->getSystem()).get()->remove(file, true);
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mSystem->getRootFolder()->sort(*mListSort->getSelected(), mFavoritesSorting);
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ViewController::getInstance()->reloadGameListView(mSystem);
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ViewController::getInstance()->reloadGamelistView(mSystem);
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mWindow->invalidateCachedBackground();
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};
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|
@ -454,16 +454,16 @@ void GuiGamelistOptions::openMetaDataEd()
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if (file->getType() == FOLDER) {
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mWindow->pushGui(new GuiMetaDataEd(
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mWindow, &file->metadata, file->metadata.getMDD(FOLDER_METADATA), p,
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std::bind(&IGameListView::onFileChanged,
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ViewController::getInstance()->getGameListView(file->getSystem()).get(), file,
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std::bind(&IGamelistView::onFileChanged,
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ViewController::getInstance()->getGamelistView(file->getSystem()).get(), file,
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true),
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clearGameBtnFunc, deleteGameBtnFunc));
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}
|
||||
else {
|
||||
mWindow->pushGui(new GuiMetaDataEd(
|
||||
mWindow, &file->metadata, file->metadata.getMDD(GAME_METADATA), p,
|
||||
std::bind(&IGameListView::onFileChanged,
|
||||
ViewController::getInstance()->getGameListView(file->getSystem()).get(), file,
|
||||
std::bind(&IGamelistView::onFileChanged,
|
||||
ViewController::getInstance()->getGamelistView(file->getSystem()).get(), file,
|
||||
true),
|
||||
clearGameBtnFunc, deleteGameBtnFunc));
|
||||
}
|
||||
|
@ -566,7 +566,7 @@ std::vector<HelpPrompt> GuiGamelistOptions::getHelpPrompts()
|
|||
return prompts;
|
||||
}
|
||||
|
||||
IGameListView* GuiGamelistOptions::getGamelist()
|
||||
IGamelistView* GuiGamelistOptions::getGamelist()
|
||||
{
|
||||
return ViewController::getInstance()->getGameListView(mSystem).get();
|
||||
return ViewController::getInstance()->getGamelistView(mSystem).get();
|
||||
}
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
#include "components/OptionListComponent.h"
|
||||
#include "utils/StringUtil.h"
|
||||
|
||||
class IGameListView;
|
||||
class IGamelistView;
|
||||
class SystemData;
|
||||
|
||||
class GuiGamelistOptions : public GuiComponent
|
||||
|
@ -50,7 +50,7 @@ private:
|
|||
std::shared_ptr<SortList> mListSort;
|
||||
|
||||
SystemData* mSystem;
|
||||
IGameListView* getGamelist();
|
||||
IGamelistView* getGamelist();
|
||||
bool mFoldersOnTop;
|
||||
bool mFavoritesSorting;
|
||||
bool mOnlyHasFolders;
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
#include "utils/PlatformUtil.h"
|
||||
#include "views/UIModeController.h"
|
||||
#include "views/ViewController.h"
|
||||
#include "views/gamelist/IGameListView.h"
|
||||
#include "views/gamelist/IGamelistView.h"
|
||||
|
||||
#include <SDL2/SDL_events.h>
|
||||
#include <algorithm>
|
||||
|
@ -129,7 +129,7 @@ void GuiMenu::openUIOptions()
|
|||
}
|
||||
});
|
||||
|
||||
// GameList view style.
|
||||
// Gamelist view style.
|
||||
auto gamelist_view_style = std::make_shared<OptionListComponent<std::string>>(
|
||||
mWindow, getHelpStyle(), "GAMELIST VIEW STYLE", false);
|
||||
std::string selectedViewStyle = Settings::getInstance()->getString("GamelistViewStyle");
|
||||
|
|
|
@ -715,7 +715,7 @@ void GuiMetaDataEd::save()
|
|||
if (std::find(children.begin(), children.end(), hideGame) != children.end()) {
|
||||
sys->getIndex()->removeFromIndex(hideGame);
|
||||
// Reload the gamelist as well as the view style may need to change.
|
||||
ViewController::getInstance()->reloadGameListView(sys);
|
||||
ViewController::getInstance()->reloadGamelistView(sys);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -844,7 +844,7 @@ void GuiMetaDataEd::close()
|
|||
// until the user scrolls up and down the gamelist.
|
||||
TextureResource::manualUnload(mScraperParams.game->getImagePath(), false);
|
||||
TextureResource::manualUnload(mScraperParams.game->getMarqueePath(), false);
|
||||
ViewController::getInstance()->reloadGameListView(mScraperParams.system);
|
||||
ViewController::getInstance()->reloadGamelistView(mScraperParams.system);
|
||||
// Update all collections where the game is present.
|
||||
CollectionSystemsManager::getInstance()->refreshCollectionSystems(mScraperParams.game);
|
||||
mWindow->invalidateCachedBackground();
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
#include "guis/GuiTextEditKeyboardPopup.h"
|
||||
#include "guis/GuiTextEditPopup.h"
|
||||
#include "views/ViewController.h"
|
||||
#include "views/gamelist/IGameListView.h"
|
||||
#include "views/gamelist/IGamelistView.h"
|
||||
|
||||
GuiSettings::GuiSettings(Window* window, std::string title)
|
||||
: GuiComponent(window)
|
||||
|
@ -77,7 +77,7 @@ void GuiSettings::save()
|
|||
(*it)->sortSystem(true);
|
||||
|
||||
// Jump to the first row of the gamelist.
|
||||
IGameListView* gameList = ViewController::getInstance()->getGameListView((*it)).get();
|
||||
IGamelistView* gameList = ViewController::getInstance()->getGamelistView((*it)).get();
|
||||
gameList->setCursor(gameList->getFirstEntry());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -185,7 +185,7 @@ void thegamesdb_generate_json_scraper_requests(
|
|||
}
|
||||
|
||||
if (usingGameID) {
|
||||
// If we have the ID already, we don't need the GetGameList request.
|
||||
// If we have the ID already, we don't need the GetGamelist request.
|
||||
requests.push(std::unique_ptr<ScraperRequest>(new TheGamesDBJSONRequest(results, path)));
|
||||
}
|
||||
else {
|
||||
|
|
|
@ -30,7 +30,7 @@ void thegamesdb_generate_json_scraper_requests(
|
|||
class TheGamesDBJSONRequest : public ScraperHttpRequest
|
||||
{
|
||||
public:
|
||||
// Constructor for a GetGameList request.
|
||||
// Constructor for a GetGamelist request.
|
||||
TheGamesDBJSONRequest(std::queue<std::unique_ptr<ScraperRequest>>& requestsWrite,
|
||||
std::vector<ScraperSearchResult>& resultsWrite,
|
||||
const std::string& url)
|
||||
|
|
|
@ -25,7 +25,7 @@ void screenscraper_generate_scraper_requests(const ScraperSearchParams& params,
|
|||
class ScreenScraperRequest : public ScraperHttpRequest
|
||||
{
|
||||
public:
|
||||
// ctor for a GetGameList request.
|
||||
// Constructor for a GetGamelist request.
|
||||
ScreenScraperRequest(std::queue<std::unique_ptr<ScraperRequest>>& requestsWrite,
|
||||
std::vector<ScraperSearchResult>& resultsWrite,
|
||||
const std::string& url)
|
||||
|
@ -34,7 +34,7 @@ public:
|
|||
{
|
||||
}
|
||||
|
||||
// ctor for a GetGame request.
|
||||
// Constructor for a GetGame request.
|
||||
ScreenScraperRequest(std::vector<ScraperSearchResult>& resultsWrite, const std::string& url)
|
||||
: ScraperHttpRequest(resultsWrite, url)
|
||||
, mRequestQueue(nullptr)
|
||||
|
|
|
@ -283,7 +283,7 @@ bool SystemView::input(InputConfig* config, Input input)
|
|||
|
||||
if (config->isMappedTo("a", input)) {
|
||||
stopScrolling();
|
||||
ViewController::getInstance()->goToGameList(getSelected());
|
||||
ViewController::getInstance()->goToGamelist(getSelected());
|
||||
NavigationSounds::getInstance().playThemeNavigationSound(SELECTSOUND);
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -28,10 +28,10 @@
|
|||
#include "guis/GuiTextEditPopup.h"
|
||||
#include "views/SystemView.h"
|
||||
#include "views/UIModeController.h"
|
||||
#include "views/gamelist/DetailedGameListView.h"
|
||||
#include "views/gamelist/GridGameListView.h"
|
||||
#include "views/gamelist/IGameListView.h"
|
||||
#include "views/gamelist/VideoGameListView.h"
|
||||
#include "views/gamelist/DetailedGamelistView.h"
|
||||
#include "views/gamelist/GridGamelistView.h"
|
||||
#include "views/gamelist/IGamelistView.h"
|
||||
#include "views/gamelist/VideoGamelistView.h"
|
||||
|
||||
#if defined(_MSC_VER) // MSVC compiler.
|
||||
const std::string ViewController::CONTROLLER_CHAR = Utils::String::wideStringToString(L"\uf11b");
|
||||
|
@ -249,7 +249,7 @@ void ViewController::goToStart(bool playTransition)
|
|||
for (auto it = SystemData::sSystemVector.cbegin(); // Line break.
|
||||
it != SystemData::sSystemVector.cend(); ++it) {
|
||||
if ((*it)->getName() == requestedSystem) {
|
||||
goToGameList(*it);
|
||||
goToGamelist(*it);
|
||||
if (!playTransition)
|
||||
cancelViewTransitions();
|
||||
return;
|
||||
|
@ -416,27 +416,27 @@ void ViewController::goToSystem(SystemData* system, bool animate)
|
|||
mSystemListView->goToSystem(system, animate);
|
||||
}
|
||||
|
||||
void ViewController::goToNextGameList()
|
||||
void ViewController::goToNextGamelist()
|
||||
{
|
||||
assert(mState.viewing == GAME_LIST);
|
||||
SystemData* system = getState().getSystem();
|
||||
assert(system);
|
||||
NavigationSounds::getInstance().playThemeNavigationSound(QUICKSYSSELECTSOUND);
|
||||
mNextSystem = true;
|
||||
goToGameList(system->getNext());
|
||||
goToGamelist(system->getNext());
|
||||
}
|
||||
|
||||
void ViewController::goToPrevGameList()
|
||||
void ViewController::goToPrevGamelist()
|
||||
{
|
||||
assert(mState.viewing == GAME_LIST);
|
||||
SystemData* system = getState().getSystem();
|
||||
assert(system);
|
||||
NavigationSounds::getInstance().playThemeNavigationSound(QUICKSYSSELECTSOUND);
|
||||
mNextSystem = false;
|
||||
goToGameList(system->getPrev());
|
||||
goToGamelist(system->getPrev());
|
||||
}
|
||||
|
||||
void ViewController::goToGameList(SystemData* system)
|
||||
void ViewController::goToGamelist(SystemData* system)
|
||||
{
|
||||
bool wrapFirstToLast = false;
|
||||
bool wrapLastToFirst = false;
|
||||
|
@ -462,7 +462,7 @@ void ViewController::goToGameList(SystemData* system)
|
|||
else if (!mPreviousView && mState.viewing == GAME_LIST) {
|
||||
// This is needed as otherwise the static image would not get rendered during the
|
||||
// first Slide transition when coming from the System view.
|
||||
mSkipView = getGameListView(system);
|
||||
mSkipView = getGamelistView(system);
|
||||
}
|
||||
|
||||
if (mState.viewing != SYSTEM_SELECT) {
|
||||
|
@ -516,7 +516,7 @@ void ViewController::goToGameList(SystemData* system)
|
|||
if (wrapFirstToLast) {
|
||||
glm::vec3 currentPosition{mCurrentView->getPosition()};
|
||||
mWrapPreviousPositionX = currentPosition.x;
|
||||
float offsetX{getGameListView(system)->getPosition().x};
|
||||
float offsetX{getGamelistView(system)->getPosition().x};
|
||||
// This is needed to move the camera in the correct direction if there are only two systems.
|
||||
if (SystemData::sSystemVector.size() == 2 && mNextSystem)
|
||||
offsetX -= Renderer::getScreenWidth();
|
||||
|
@ -530,7 +530,7 @@ void ViewController::goToGameList(SystemData* system)
|
|||
else if (wrapLastToFirst) {
|
||||
glm::vec3 currentPosition{mCurrentView->getPosition()};
|
||||
mWrapPreviousPositionX = currentPosition.x;
|
||||
float offsetX{getGameListView(system)->getPosition().x};
|
||||
float offsetX{getGamelistView(system)->getPosition().x};
|
||||
if (SystemData::sSystemVector.size() == 2 && !mNextSystem)
|
||||
offsetX += Renderer::getScreenWidth();
|
||||
else
|
||||
|
@ -541,7 +541,7 @@ void ViewController::goToGameList(SystemData* system)
|
|||
mWrappedViews = true;
|
||||
}
|
||||
|
||||
mCurrentView = getGameListView(system);
|
||||
mCurrentView = getGamelistView(system);
|
||||
|
||||
// Application startup animation, if starting in a gamelist rather than in the system view.
|
||||
if (mState.viewing == NOTHING) {
|
||||
|
@ -561,8 +561,8 @@ void ViewController::goToGameList(SystemData* system)
|
|||
mState.viewing = GAME_LIST;
|
||||
mState.system = system;
|
||||
|
||||
auto it = mGameListViews.find(system);
|
||||
if (it != mGameListViews.cend()) {
|
||||
auto it = mGamelistViews.find(system);
|
||||
if (it != mGamelistViews.cend()) {
|
||||
std::string viewStyle = it->second->getName();
|
||||
if (viewStyle == "basic")
|
||||
mState.viewstyle = BASIC;
|
||||
|
@ -664,11 +664,11 @@ void ViewController::playViewTransition(bool instant)
|
|||
}
|
||||
}
|
||||
|
||||
void ViewController::onFileChanged(FileData* file, bool reloadGameList)
|
||||
void ViewController::onFileChanged(FileData* file, bool reloadGamelist)
|
||||
{
|
||||
auto it = mGameListViews.find(file->getSystem());
|
||||
if (it != mGameListViews.cend())
|
||||
it->second->onFileChanged(file, reloadGameList);
|
||||
auto it = mGamelistViews.find(file->getSystem());
|
||||
if (it != mGamelistViews.cend())
|
||||
it->second->onFileChanged(file, reloadGamelist);
|
||||
}
|
||||
|
||||
void ViewController::launch(FileData* game)
|
||||
|
@ -731,30 +731,30 @@ void ViewController::launch(FileData* game)
|
|||
});
|
||||
}
|
||||
|
||||
void ViewController::removeGameListView(SystemData* system)
|
||||
void ViewController::removeGamelistView(SystemData* system)
|
||||
{
|
||||
auto exists = mGameListViews.find(system);
|
||||
if (exists != mGameListViews.cend()) {
|
||||
auto exists = mGamelistViews.find(system);
|
||||
if (exists != mGamelistViews.cend()) {
|
||||
exists->second.reset();
|
||||
mGameListViews.erase(system);
|
||||
mGamelistViews.erase(system);
|
||||
}
|
||||
}
|
||||
|
||||
std::shared_ptr<IGameListView> ViewController::getGameListView(SystemData* system)
|
||||
std::shared_ptr<IGamelistView> ViewController::getGamelistView(SystemData* system)
|
||||
{
|
||||
// If we have already created an entry for this system, then return that one.
|
||||
auto exists = mGameListViews.find(system);
|
||||
if (exists != mGameListViews.cend())
|
||||
auto exists = mGamelistViews.find(system);
|
||||
if (exists != mGamelistViews.cend())
|
||||
return exists->second;
|
||||
|
||||
system->getIndex()->setKidModeFilters();
|
||||
// If there's no entry, then create it and return it.
|
||||
std::shared_ptr<IGameListView> view;
|
||||
std::shared_ptr<IGamelistView> view;
|
||||
|
||||
bool themeHasVideoView = system->getTheme()->hasView("video");
|
||||
|
||||
// Decide which view style to use.
|
||||
GameListViewStyle selectedViewStyle = AUTOMATIC;
|
||||
GamelistViewStyle selectedViewStyle = AUTOMATIC;
|
||||
|
||||
std::string viewPreference = Settings::getInstance()->getString("GamelistViewStyle");
|
||||
if (viewPreference.compare("basic") == 0)
|
||||
|
@ -783,28 +783,28 @@ std::shared_ptr<IGameListView> ViewController::getGameListView(SystemData* syste
|
|||
// Create the view.
|
||||
switch (selectedViewStyle) {
|
||||
case VIDEO: {
|
||||
view = std::shared_ptr<IGameListView>(
|
||||
new VideoGameListView(mWindow, system->getRootFolder()));
|
||||
view = std::shared_ptr<IGamelistView>(
|
||||
new VideoGamelistView(mWindow, system->getRootFolder()));
|
||||
mState.viewstyle = VIDEO;
|
||||
break;
|
||||
}
|
||||
case DETAILED: {
|
||||
view = std::shared_ptr<IGameListView>(
|
||||
new DetailedGameListView(mWindow, system->getRootFolder()));
|
||||
view = std::shared_ptr<IGamelistView>(
|
||||
new DetailedGamelistView(mWindow, system->getRootFolder()));
|
||||
mState.viewstyle = DETAILED;
|
||||
break;
|
||||
}
|
||||
case GRID: {
|
||||
view = std::shared_ptr<IGameListView>(
|
||||
new GridGameListView(mWindow, system->getRootFolder()));
|
||||
view = std::shared_ptr<IGamelistView>(
|
||||
new GridGamelistView(mWindow, system->getRootFolder()));
|
||||
mState.viewstyle = GRID;
|
||||
break;
|
||||
}
|
||||
case BASIC: {
|
||||
}
|
||||
default: {
|
||||
view = std::shared_ptr<IGameListView>(
|
||||
new BasicGameListView(mWindow, system->getRootFolder()));
|
||||
view = std::shared_ptr<IGamelistView>(
|
||||
new BasicGamelistView(mWindow, system->getRootFolder()));
|
||||
mState.viewstyle = BASIC;
|
||||
break;
|
||||
}
|
||||
|
@ -819,7 +819,7 @@ std::shared_ptr<IGameListView> ViewController::getGameListView(SystemData* syste
|
|||
|
||||
addChild(view.get());
|
||||
|
||||
mGameListViews[system] = view;
|
||||
mGamelistViews[system] = view;
|
||||
return view;
|
||||
}
|
||||
|
||||
|
@ -924,7 +924,7 @@ void ViewController::render(const glm::mat4& parentTrans)
|
|||
getSystemListView()->render(trans);
|
||||
|
||||
// Draw the gamelists.
|
||||
for (auto it = mGameListViews.cbegin(); it != mGameListViews.cend(); ++it) {
|
||||
for (auto it = mGamelistViews.cbegin(); it != mGamelistViews.cend(); ++it) {
|
||||
// Same thing as for the system view, limit the rendering only to what needs to be drawn.
|
||||
if (it->second == mCurrentView || (it->second == mPreviousView && isCameraMoving())) {
|
||||
// Clipping.
|
||||
|
@ -970,9 +970,9 @@ void ViewController::preload()
|
|||
(*it)->getIndex()->resetFilters();
|
||||
|
||||
if (Settings::getInstance()->getBool("PreloadGamelists"))
|
||||
getGameListView(*it)->preloadGamelist();
|
||||
getGamelistView(*it)->preloadGamelist();
|
||||
else
|
||||
getGameListView(*it);
|
||||
getGamelistView(*it);
|
||||
}
|
||||
|
||||
// Load navigation sounds, either from the theme if it supports it, or otherwise from
|
||||
|
@ -989,9 +989,9 @@ void ViewController::preload()
|
|||
NavigationSounds::getInstance().loadThemeNavigationSounds(nullptr);
|
||||
}
|
||||
|
||||
void ViewController::reloadGameListView(IGameListView* view, bool reloadTheme)
|
||||
void ViewController::reloadGamelistView(IGamelistView* view, bool reloadTheme)
|
||||
{
|
||||
for (auto it = mGameListViews.cbegin(); it != mGameListViews.cend(); ++it) {
|
||||
for (auto it = mGamelistViews.cbegin(); it != mGamelistViews.cend(); ++it) {
|
||||
if (it->second.get() == view) {
|
||||
bool isCurrent = (mCurrentView == it->second);
|
||||
SystemData* system = it->first;
|
||||
|
@ -1001,7 +1001,7 @@ void ViewController::reloadGameListView(IGameListView* view, bool reloadTheme)
|
|||
std::vector<FileData*> cursorHistoryTemp;
|
||||
it->second->copyCursorHistory(cursorHistoryTemp);
|
||||
|
||||
mGameListViews.erase(it);
|
||||
mGamelistViews.erase(it);
|
||||
|
||||
if (isCurrent)
|
||||
mCurrentView = nullptr;
|
||||
|
@ -1009,7 +1009,7 @@ void ViewController::reloadGameListView(IGameListView* view, bool reloadTheme)
|
|||
if (reloadTheme)
|
||||
system->loadTheme();
|
||||
system->getIndex()->setKidModeFilters();
|
||||
std::shared_ptr<IGameListView> newView = getGameListView(system);
|
||||
std::shared_ptr<IGamelistView> newView = getGamelistView(system);
|
||||
|
||||
// To counter having come from a placeholder.
|
||||
if (!cursor->isPlaceHolder()) {
|
||||
|
@ -1043,19 +1043,19 @@ void ViewController::reloadAll()
|
|||
|
||||
cancelViewTransitions();
|
||||
|
||||
// Clear all GameListViews.
|
||||
// Clear all GamelistViews.
|
||||
std::map<SystemData*, FileData*> cursorMap;
|
||||
for (auto it = mGameListViews.cbegin(); it != mGameListViews.cend(); ++it)
|
||||
for (auto it = mGamelistViews.cbegin(); it != mGamelistViews.cend(); ++it)
|
||||
cursorMap[it->first] = it->second->getCursor();
|
||||
|
||||
mGameListViews.clear();
|
||||
mGamelistViews.clear();
|
||||
mCurrentView = nullptr;
|
||||
|
||||
// Load themes, create GameListViews and reset filters.
|
||||
// Load themes, create GamelistViews and reset filters.
|
||||
for (auto it = cursorMap.cbegin(); it != cursorMap.cend(); ++it) {
|
||||
it->first->loadTheme();
|
||||
it->first->getIndex()->resetFilters();
|
||||
getGameListView(it->first)->setCursor(it->second);
|
||||
getGamelistView(it->first)->setCursor(it->second);
|
||||
}
|
||||
|
||||
// Rebuild SystemListView.
|
||||
|
@ -1064,7 +1064,7 @@ void ViewController::reloadAll()
|
|||
|
||||
// Update mCurrentView since the pointers changed.
|
||||
if (mState.viewing == GAME_LIST) {
|
||||
mCurrentView = getGameListView(mState.getSystem());
|
||||
mCurrentView = getGamelistView(mState.getSystem());
|
||||
}
|
||||
else if (mState.viewing == SYSTEM_SELECT) {
|
||||
SystemData* system = mState.getSystem();
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
|
||||
#include <vector>
|
||||
|
||||
class IGameListView;
|
||||
class IGamelistView;
|
||||
class SystemData;
|
||||
class SystemView;
|
||||
|
||||
|
@ -36,25 +36,25 @@ public:
|
|||
void noGamesDialog();
|
||||
void invalidAlternativeEmulatorDialog();
|
||||
|
||||
// Try to completely populate the GameListView map.
|
||||
// Try to completely populate the GamelistView map.
|
||||
// Caches things so there's no pauses during transitions.
|
||||
void preload();
|
||||
|
||||
// If a basic view detected a metadata change, it can request to recreate
|
||||
// the current gamelist view (as it may change to be detailed).
|
||||
void reloadGameListView(IGameListView* gamelist, bool reloadTheme = false);
|
||||
void reloadGameListView(SystemData* system, bool reloadTheme = false)
|
||||
void reloadGamelistView(IGamelistView* gamelist, bool reloadTheme = false);
|
||||
void reloadGamelistView(SystemData* system, bool reloadTheme = false)
|
||||
{
|
||||
reloadGameListView(getGameListView(system).get(), reloadTheme);
|
||||
reloadGamelistView(getGamelistView(system).get(), reloadTheme);
|
||||
}
|
||||
// Reload everything with a theme.
|
||||
// Used when the "ThemeSet" setting changes.
|
||||
void reloadAll();
|
||||
|
||||
// Navigation.
|
||||
void goToNextGameList();
|
||||
void goToPrevGameList();
|
||||
void goToGameList(SystemData* system);
|
||||
void goToNextGamelist();
|
||||
void goToPrevGamelist();
|
||||
void goToGamelist(SystemData* system);
|
||||
void goToSystemView(SystemData* system, bool playTransition);
|
||||
void goToSystem(SystemData* system, bool animate);
|
||||
void goToStart(bool playTransition);
|
||||
|
@ -65,7 +65,7 @@ public:
|
|||
void cancelViewTransitions();
|
||||
void stopScrolling();
|
||||
|
||||
void onFileChanged(FileData* file, bool reloadGameList);
|
||||
void onFileChanged(FileData* file, bool reloadGamelist);
|
||||
void triggerGameLaunch(FileData* game)
|
||||
{
|
||||
mGameToLaunch = game;
|
||||
|
@ -84,7 +84,7 @@ public:
|
|||
GAME_LIST
|
||||
};
|
||||
|
||||
enum GameListViewStyle {
|
||||
enum GamelistViewStyle {
|
||||
AUTOMATIC, // Replace with AllowShortEnumsOnASingleLine: false (clang-format >=11.0).
|
||||
BASIC,
|
||||
DETAILED,
|
||||
|
@ -94,7 +94,7 @@ public:
|
|||
|
||||
struct State {
|
||||
ViewMode viewing;
|
||||
GameListViewStyle viewstyle;
|
||||
GamelistViewStyle viewstyle;
|
||||
|
||||
SystemData* getSystem() const
|
||||
{
|
||||
|
@ -112,9 +112,9 @@ public:
|
|||
virtual std::vector<HelpPrompt> getHelpPrompts() override;
|
||||
virtual HelpStyle getHelpStyle() override;
|
||||
|
||||
std::shared_ptr<IGameListView> getGameListView(SystemData* system);
|
||||
std::shared_ptr<IGamelistView> getGamelistView(SystemData* system);
|
||||
std::shared_ptr<SystemView> getSystemListView();
|
||||
void removeGameListView(SystemData* system);
|
||||
void removeGamelistView(SystemData* system);
|
||||
|
||||
// Font Awesome symbols.
|
||||
static const std::string CONTROLLER_CHAR;
|
||||
|
@ -144,7 +144,7 @@ private:
|
|||
std::shared_ptr<GuiComponent> mCurrentView;
|
||||
std::shared_ptr<GuiComponent> mPreviousView;
|
||||
std::shared_ptr<GuiComponent> mSkipView;
|
||||
std::map<SystemData*, std::shared_ptr<IGameListView>> mGameListViews;
|
||||
std::map<SystemData*, std::shared_ptr<IGamelistView>> mGamelistViews;
|
||||
std::shared_ptr<SystemView> mSystemListView;
|
||||
|
||||
FileData* mGameToLaunch;
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
//
|
||||
// EmulationStation Desktop Edition
|
||||
// BasicGameListView.cpp
|
||||
// BasicGamelistView.cpp
|
||||
//
|
||||
// Interface that defines a GameListView of the type 'Basic'.
|
||||
// Interface that defines a GamelistView of the type 'Basic'.
|
||||
//
|
||||
|
||||
#include "views/gamelist/BasicGameListView.h"
|
||||
#include "views/gamelist/BasicGamelistView.h"
|
||||
|
||||
#include "CollectionSystemsManager.h"
|
||||
#include "Settings.h"
|
||||
|
@ -15,8 +15,8 @@
|
|||
#include "views/UIModeController.h"
|
||||
#include "views/ViewController.h"
|
||||
|
||||
BasicGameListView::BasicGameListView(Window* window, FileData* root)
|
||||
: ISimpleGameListView(window, root)
|
||||
BasicGamelistView::BasicGamelistView(Window* window, FileData* root)
|
||||
: ISimpleGamelistView(window, root)
|
||||
, mList(window)
|
||||
{
|
||||
mList.setSize(mSize.x, mSize.y * 0.8f);
|
||||
|
@ -27,27 +27,27 @@ BasicGameListView::BasicGameListView(Window* window, FileData* root)
|
|||
populateList(root->getChildrenListToDisplay(), root);
|
||||
}
|
||||
|
||||
void BasicGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
|
||||
void BasicGamelistView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
|
||||
{
|
||||
ISimpleGameListView::onThemeChanged(theme);
|
||||
ISimpleGamelistView::onThemeChanged(theme);
|
||||
using namespace ThemeFlags;
|
||||
mList.applyTheme(theme, getName(), "gamelist", ALL);
|
||||
|
||||
sortChildren();
|
||||
}
|
||||
|
||||
void BasicGameListView::onFileChanged(FileData* file, bool reloadGameList)
|
||||
void BasicGamelistView::onFileChanged(FileData* file, bool reloadGamelist)
|
||||
{
|
||||
if (reloadGameList) {
|
||||
if (reloadGamelist) {
|
||||
// Might switch to a detailed view.
|
||||
ViewController::getInstance()->reloadGameListView(this);
|
||||
ViewController::getInstance()->reloadGamelistView(this);
|
||||
return;
|
||||
}
|
||||
|
||||
ISimpleGameListView::onFileChanged(file, reloadGameList);
|
||||
ISimpleGamelistView::onFileChanged(file, reloadGamelist);
|
||||
}
|
||||
|
||||
void BasicGameListView::populateList(const std::vector<FileData*>& files, FileData* firstEntry)
|
||||
void BasicGamelistView::populateList(const std::vector<FileData*>& files, FileData* firstEntry)
|
||||
{
|
||||
mFirstGameEntry = nullptr;
|
||||
bool favoriteStar = true;
|
||||
|
@ -119,7 +119,7 @@ void BasicGameListView::populateList(const std::vector<FileData*>& files, FileDa
|
|||
generateFirstLetterIndex(files);
|
||||
}
|
||||
|
||||
void BasicGameListView::setCursor(FileData* cursor)
|
||||
void BasicGamelistView::setCursor(FileData* cursor)
|
||||
{
|
||||
if (!mList.setCursor(cursor) && (!cursor->isPlaceHolder())) {
|
||||
populateList(cursor->getParent()->getChildrenListToDisplay(), cursor->getParent());
|
||||
|
@ -146,7 +146,7 @@ void BasicGameListView::setCursor(FileData* cursor)
|
|||
}
|
||||
}
|
||||
|
||||
void BasicGameListView::addPlaceholder(FileData* firstEntry)
|
||||
void BasicGamelistView::addPlaceholder(FileData* firstEntry)
|
||||
{
|
||||
// Empty list, add a placeholder.
|
||||
FileData* placeholder;
|
||||
|
@ -159,13 +159,13 @@ void BasicGameListView::addPlaceholder(FileData* firstEntry)
|
|||
mList.add(placeholder->getName(), placeholder, (placeholder->getType() == PLACEHOLDER));
|
||||
}
|
||||
|
||||
void BasicGameListView::launch(FileData* game)
|
||||
void BasicGamelistView::launch(FileData* game)
|
||||
{
|
||||
// This triggers ViewController to launch the game.
|
||||
ViewController::getInstance()->triggerGameLaunch(game);
|
||||
}
|
||||
|
||||
void BasicGameListView::remove(FileData* game, bool deleteFile)
|
||||
void BasicGamelistView::remove(FileData* game, bool deleteFile)
|
||||
{
|
||||
// Delete the game file on the filesystem.
|
||||
if (deleteFile)
|
||||
|
@ -204,7 +204,7 @@ void BasicGameListView::remove(FileData* game, bool deleteFile)
|
|||
}
|
||||
}
|
||||
|
||||
void BasicGameListView::removeMedia(FileData* game)
|
||||
void BasicGamelistView::removeMedia(FileData* game)
|
||||
{
|
||||
std::string systemMediaDir = FileData::getMediaDirectory() + game->getSystem()->getName();
|
||||
std::string mediaType;
|
||||
|
@ -308,7 +308,7 @@ void BasicGameListView::removeMedia(FileData* game)
|
|||
}
|
||||
}
|
||||
|
||||
std::vector<HelpPrompt> BasicGameListView::getHelpPrompts()
|
||||
std::vector<HelpPrompt> BasicGamelistView::getHelpPrompts()
|
||||
{
|
||||
std::vector<HelpPrompt> prompts;
|
||||
|
|
@ -1,24 +1,24 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
//
|
||||
// EmulationStation Desktop Edition
|
||||
// BasicGameListView.h
|
||||
// BasicGamelistView.h
|
||||
//
|
||||
// Interface that defines a GameListView of the type 'basic'.
|
||||
// Interface that defines a GamelistView of the type 'basic'.
|
||||
//
|
||||
|
||||
#ifndef ES_APP_VIEWS_GAME_LIST_BASIC_GAME_LIST_VIEW_H
|
||||
#define ES_APP_VIEWS_GAME_LIST_BASIC_GAME_LIST_VIEW_H
|
||||
|
||||
#include "components/TextListComponent.h"
|
||||
#include "views/gamelist/ISimpleGameListView.h"
|
||||
#include "views/gamelist/ISimpleGamelistView.h"
|
||||
|
||||
class BasicGameListView : public ISimpleGameListView
|
||||
class BasicGamelistView : public ISimpleGamelistView
|
||||
{
|
||||
public:
|
||||
BasicGameListView(Window* window, FileData* root);
|
||||
BasicGamelistView(Window* window, FileData* root);
|
||||
|
||||
// Called when a FileData* is added, has its metadata changed, or is removed.
|
||||
virtual void onFileChanged(FileData* file, bool reloadGameList) override;
|
||||
virtual void onFileChanged(FileData* file, bool reloadGamelist) override;
|
||||
|
||||
virtual void onThemeChanged(const std::shared_ptr<ThemeData>& theme) override;
|
||||
virtual void setCursor(FileData* cursor) override;
|
|
@ -1,12 +1,12 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
//
|
||||
// EmulationStation Desktop Edition
|
||||
// DetailedGameListView.cpp
|
||||
// DetailedGamelistView.cpp
|
||||
//
|
||||
// Interface that defines a GameListView of the type 'detailed'.
|
||||
// Interface that defines a GamelistView of the type 'detailed'.
|
||||
//
|
||||
|
||||
#include "views/gamelist/DetailedGameListView.h"
|
||||
#include "views/gamelist/DetailedGamelistView.h"
|
||||
|
||||
#include "CollectionSystemsManager.h"
|
||||
#include "SystemData.h"
|
||||
|
@ -16,8 +16,8 @@
|
|||
#define FADE_IN_START_OPACITY 0.5f
|
||||
#define FADE_IN_TIME 650
|
||||
|
||||
DetailedGameListView::DetailedGameListView(Window* window, FileData* root)
|
||||
: BasicGameListView(window, root)
|
||||
DetailedGamelistView::DetailedGamelistView(Window* window, FileData* root)
|
||||
: BasicGamelistView(window, root)
|
||||
, mThumbnail(window)
|
||||
, mMarquee(window)
|
||||
, mImage(window)
|
||||
|
@ -137,9 +137,9 @@ DetailedGameListView::DetailedGameListView(Window* window, FileData* root)
|
|||
initMDValues();
|
||||
}
|
||||
|
||||
void DetailedGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
|
||||
void DetailedGamelistView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
|
||||
{
|
||||
BasicGameListView::onThemeChanged(theme);
|
||||
BasicGamelistView::onThemeChanged(theme);
|
||||
|
||||
using namespace ThemeFlags;
|
||||
mThumbnail.applyTheme(theme, getName(), "md_thumbnail",
|
||||
|
@ -188,7 +188,7 @@ void DetailedGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& them
|
|||
sortChildren();
|
||||
}
|
||||
|
||||
void DetailedGameListView::initMDLabels()
|
||||
void DetailedGamelistView::initMDLabels()
|
||||
{
|
||||
std::vector<TextComponent*> components = getMDLabels();
|
||||
|
||||
|
@ -218,7 +218,7 @@ void DetailedGameListView::initMDLabels()
|
|||
}
|
||||
}
|
||||
|
||||
void DetailedGameListView::initMDValues()
|
||||
void DetailedGamelistView::initMDValues()
|
||||
{
|
||||
std::vector<TextComponent*> labels = getMDLabels();
|
||||
std::vector<GuiComponent*> values = getMDValues();
|
||||
|
@ -253,7 +253,7 @@ void DetailedGameListView::initMDValues()
|
|||
mDescContainer.setSize(mDescContainer.getSize().x, mSize.y - mDescContainer.getPosition().y);
|
||||
}
|
||||
|
||||
void DetailedGameListView::updateInfoPanel()
|
||||
void DetailedGamelistView::updateInfoPanel()
|
||||
{
|
||||
FileData* file = (mList.size() == 0 || mList.isScrolling()) ? nullptr : mList.getSelected();
|
||||
|
||||
|
@ -474,12 +474,12 @@ void DetailedGameListView::updateInfoPanel()
|
|||
}
|
||||
}
|
||||
|
||||
void DetailedGameListView::launch(FileData* game)
|
||||
void DetailedGamelistView::launch(FileData* game)
|
||||
{
|
||||
ViewController::getInstance()->triggerGameLaunch(game);
|
||||
}
|
||||
|
||||
std::vector<TextComponent*> DetailedGameListView::getMDLabels()
|
||||
std::vector<TextComponent*> DetailedGamelistView::getMDLabels()
|
||||
{
|
||||
std::vector<TextComponent*> ret;
|
||||
ret.push_back(&mLblRating);
|
||||
|
@ -493,7 +493,7 @@ std::vector<TextComponent*> DetailedGameListView::getMDLabels()
|
|||
return ret;
|
||||
}
|
||||
|
||||
std::vector<GuiComponent*> DetailedGameListView::getMDValues()
|
||||
std::vector<GuiComponent*> DetailedGamelistView::getMDValues()
|
||||
{
|
||||
std::vector<GuiComponent*> ret;
|
||||
ret.push_back(&mRating);
|
||||
|
@ -507,16 +507,16 @@ std::vector<GuiComponent*> DetailedGameListView::getMDValues()
|
|||
return ret;
|
||||
}
|
||||
|
||||
void DetailedGameListView::update(int deltaTime)
|
||||
void DetailedGamelistView::update(int deltaTime)
|
||||
{
|
||||
BasicGameListView::update(deltaTime);
|
||||
BasicGamelistView::update(deltaTime);
|
||||
mImage.update(deltaTime);
|
||||
|
||||
if (ViewController::getInstance()->getGameLaunchTriggered() && mImage.isAnimationPlaying(0))
|
||||
mImage.finishAnimation(0);
|
||||
}
|
||||
|
||||
void DetailedGameListView::onShow()
|
||||
void DetailedGamelistView::onShow()
|
||||
{
|
||||
// Reset any Lottie animations.
|
||||
for (auto extra : mThemeExtras)
|
|
@ -1,9 +1,9 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
//
|
||||
// EmulationStation Desktop Edition
|
||||
// DetailedGameListView.h
|
||||
// DetailedGamelistView.h
|
||||
//
|
||||
// Interface that defines a GameListView of the type 'detailed'.
|
||||
// Interface that defines a GamelistView of the type 'detailed'.
|
||||
//
|
||||
|
||||
#ifndef ES_APP_VIEWS_GAME_LIST_DETAILED_GAME_LIST_VIEW_H
|
||||
|
@ -13,12 +13,12 @@
|
|||
#include "components/DateTimeComponent.h"
|
||||
#include "components/RatingComponent.h"
|
||||
#include "components/ScrollableContainer.h"
|
||||
#include "views/gamelist/BasicGameListView.h"
|
||||
#include "views/gamelist/BasicGamelistView.h"
|
||||
|
||||
class DetailedGameListView : public BasicGameListView
|
||||
class DetailedGamelistView : public BasicGamelistView
|
||||
{
|
||||
public:
|
||||
DetailedGameListView(Window* window, FileData* root);
|
||||
DetailedGamelistView(Window* window, FileData* root);
|
||||
|
||||
virtual void onShow() override;
|
||||
virtual void onThemeChanged(const std::shared_ptr<ThemeData>& theme) override;
|
|
@ -1,12 +1,12 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
//
|
||||
// EmulationStation Desktop Edition
|
||||
// GridGameListView.cpp
|
||||
// GridGamelistView.cpp
|
||||
//
|
||||
// Interface that defines a GameListView of the type 'grid'.
|
||||
// Interface that defines a GamelistView of the type 'grid'.
|
||||
//
|
||||
|
||||
#include "views/gamelist/GridGameListView.h"
|
||||
#include "views/gamelist/GridGamelistView.h"
|
||||
|
||||
#include "CollectionSystemsManager.h"
|
||||
#include "Settings.h"
|
||||
|
@ -19,8 +19,8 @@
|
|||
#define FADE_IN_START_OPACITY 0.5f
|
||||
#define FADE_IN_TIME 650
|
||||
|
||||
GridGameListView::GridGameListView(Window* window, FileData* root)
|
||||
: ISimpleGameListView(window, root)
|
||||
GridGamelistView::GridGamelistView(Window* window, FileData* root)
|
||||
: ISimpleGamelistView(window, root)
|
||||
, mGrid(window)
|
||||
, mMarquee(window)
|
||||
, mImage(window)
|
||||
|
@ -126,18 +126,18 @@ GridGameListView::GridGameListView(Window* window, FileData* root)
|
|||
updateInfoPanel();
|
||||
}
|
||||
|
||||
void GridGameListView::onFileChanged(FileData* file, bool reloadGameList)
|
||||
void GridGamelistView::onFileChanged(FileData* file, bool reloadGamelist)
|
||||
{
|
||||
if (reloadGameList) {
|
||||
if (reloadGamelist) {
|
||||
// Might switch to a detailed view.
|
||||
ViewController::getInstance()->reloadGameListView(this);
|
||||
ViewController::getInstance()->reloadGamelistView(this);
|
||||
return;
|
||||
}
|
||||
|
||||
ISimpleGameListView::onFileChanged(file, reloadGameList);
|
||||
ISimpleGamelistView::onFileChanged(file, reloadGamelist);
|
||||
}
|
||||
|
||||
void GridGameListView::setCursor(FileData* cursor)
|
||||
void GridGamelistView::setCursor(FileData* cursor)
|
||||
{
|
||||
if (!mGrid.setCursor(cursor) && (!cursor->isPlaceHolder())) {
|
||||
populateList(cursor->getParent()->getChildrenListToDisplay(), cursor->getParent());
|
||||
|
@ -163,7 +163,7 @@ void GridGameListView::setCursor(FileData* cursor)
|
|||
}
|
||||
}
|
||||
|
||||
bool GridGameListView::input(InputConfig* config, Input input)
|
||||
bool GridGamelistView::input(InputConfig* config, Input input)
|
||||
{
|
||||
if (input.value == 0 &&
|
||||
(config->isMappedLike("left", input) || config->isMappedLike("right", input) ||
|
||||
|
@ -183,10 +183,10 @@ bool GridGameListView::input(InputConfig* config, Input input)
|
|||
if (config->isMappedLike("left", input) || config->isMappedLike("right", input))
|
||||
return GuiComponent::input(config, input);
|
||||
|
||||
return ISimpleGameListView::input(config, input);
|
||||
return ISimpleGamelistView::input(config, input);
|
||||
}
|
||||
|
||||
const std::string GridGameListView::getImagePath(FileData* file)
|
||||
const std::string GridGamelistView::getImagePath(FileData* file)
|
||||
{
|
||||
ImageSource src = mGrid.getImageSource();
|
||||
|
||||
|
@ -210,7 +210,7 @@ const std::string GridGameListView::getImagePath(FileData* file)
|
|||
return file->getThumbnailPath();
|
||||
}
|
||||
|
||||
void GridGameListView::populateList(const std::vector<FileData*>& files, FileData* firstEntry)
|
||||
void GridGamelistView::populateList(const std::vector<FileData*>& files, FileData* firstEntry)
|
||||
{
|
||||
firstGameEntry = nullptr;
|
||||
|
||||
|
@ -231,9 +231,9 @@ void GridGameListView::populateList(const std::vector<FileData*>& files, FileDat
|
|||
generateFirstLetterIndex(files);
|
||||
}
|
||||
|
||||
void GridGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
|
||||
void GridGamelistView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
|
||||
{
|
||||
ISimpleGameListView::onThemeChanged(theme);
|
||||
ISimpleGamelistView::onThemeChanged(theme);
|
||||
|
||||
using namespace ThemeFlags;
|
||||
mGrid.applyTheme(theme, getName(), "gamegrid", ALL);
|
||||
|
@ -286,7 +286,7 @@ void GridGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
|
|||
sortChildren();
|
||||
}
|
||||
|
||||
void GridGameListView::onShow()
|
||||
void GridGamelistView::onShow()
|
||||
{
|
||||
// Reset any Lottie animations.
|
||||
for (auto extra : mThemeExtras)
|
||||
|
@ -296,7 +296,7 @@ void GridGameListView::onShow()
|
|||
updateInfoPanel();
|
||||
}
|
||||
|
||||
void GridGameListView::initMDLabels()
|
||||
void GridGamelistView::initMDLabels()
|
||||
{
|
||||
std::vector<TextComponent*> components = getMDLabels();
|
||||
|
||||
|
@ -326,7 +326,7 @@ void GridGameListView::initMDLabels()
|
|||
}
|
||||
}
|
||||
|
||||
void GridGameListView::initMDValues()
|
||||
void GridGamelistView::initMDValues()
|
||||
{
|
||||
std::vector<TextComponent*> labels = getMDLabels();
|
||||
std::vector<GuiComponent*> values = getMDValues();
|
||||
|
@ -360,7 +360,7 @@ void GridGameListView::initMDValues()
|
|||
mDescContainer.setSize(mDescContainer.getSize().x, mSize.y - mDescContainer.getPosition().y);
|
||||
}
|
||||
|
||||
void GridGameListView::updateInfoPanel()
|
||||
void GridGamelistView::updateInfoPanel()
|
||||
{
|
||||
FileData* file = (mGrid.size() == 0 || mGrid.isScrolling()) ? nullptr : mGrid.getSelected();
|
||||
bool hideMetaDataFields = false;
|
||||
|
@ -507,7 +507,7 @@ void GridGameListView::updateInfoPanel()
|
|||
}
|
||||
}
|
||||
|
||||
void GridGameListView::addPlaceholder(FileData* firstEntry)
|
||||
void GridGamelistView::addPlaceholder(FileData* firstEntry)
|
||||
{
|
||||
// Empty list, add a placeholder.
|
||||
FileData* placeholder;
|
||||
|
@ -520,13 +520,13 @@ void GridGameListView::addPlaceholder(FileData* firstEntry)
|
|||
mGrid.add(placeholder->getName(), "", placeholder);
|
||||
}
|
||||
|
||||
void GridGameListView::launch(FileData* game)
|
||||
void GridGamelistView::launch(FileData* game)
|
||||
{
|
||||
// This triggers ViewController to launch the game.
|
||||
ViewController::getInstance()->triggerGameLaunch(game);
|
||||
}
|
||||
|
||||
void GridGameListView::remove(FileData* game, bool deleteFile)
|
||||
void GridGamelistView::remove(FileData* game, bool deleteFile)
|
||||
{
|
||||
// Delete the game file on the filesystem.
|
||||
if (deleteFile)
|
||||
|
@ -560,7 +560,7 @@ void GridGameListView::remove(FileData* game, bool deleteFile)
|
|||
onFileChanged(parent, false);
|
||||
}
|
||||
|
||||
void GridGameListView::removeMedia(FileData* game)
|
||||
void GridGamelistView::removeMedia(FileData* game)
|
||||
{
|
||||
std::string systemMediaDir = FileData::getMediaDirectory() + game->getSystem()->getName();
|
||||
std::string mediaType;
|
||||
|
@ -661,7 +661,7 @@ void GridGameListView::removeMedia(FileData* game)
|
|||
}
|
||||
}
|
||||
|
||||
std::vector<TextComponent*> GridGameListView::getMDLabels()
|
||||
std::vector<TextComponent*> GridGamelistView::getMDLabels()
|
||||
{
|
||||
std::vector<TextComponent*> ret;
|
||||
ret.push_back(&mLblRating);
|
||||
|
@ -675,7 +675,7 @@ std::vector<TextComponent*> GridGameListView::getMDLabels()
|
|||
return ret;
|
||||
}
|
||||
|
||||
std::vector<GuiComponent*> GridGameListView::getMDValues()
|
||||
std::vector<GuiComponent*> GridGamelistView::getMDValues()
|
||||
{
|
||||
std::vector<GuiComponent*> ret;
|
||||
ret.push_back(&mRating);
|
||||
|
@ -689,7 +689,7 @@ std::vector<GuiComponent*> GridGameListView::getMDValues()
|
|||
return ret;
|
||||
}
|
||||
|
||||
std::vector<HelpPrompt> GridGameListView::getHelpPrompts()
|
||||
std::vector<HelpPrompt> GridGamelistView::getHelpPrompts()
|
||||
{
|
||||
std::vector<HelpPrompt> prompts;
|
||||
|
||||
|
@ -736,8 +736,8 @@ std::vector<HelpPrompt> GridGameListView::getHelpPrompts()
|
|||
return prompts;
|
||||
}
|
||||
|
||||
void GridGameListView::update(int deltaTime)
|
||||
void GridGamelistView::update(int deltaTime)
|
||||
{
|
||||
// Update.
|
||||
ISimpleGameListView::update(deltaTime);
|
||||
ISimpleGamelistView::update(deltaTime);
|
||||
}
|
|
@ -1,9 +1,9 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
//
|
||||
// EmulationStation Desktop Edition
|
||||
// GridGameListView.h
|
||||
// GridGamelistView.h
|
||||
//
|
||||
// Interface that defines a GameListView of the type 'grid'.
|
||||
// Interface that defines a GamelistView of the type 'grid'.
|
||||
//
|
||||
|
||||
#ifndef ES_APP_VIEWS_GAME_LIST_GRID_GAME_LIST_VIEW_H
|
||||
|
@ -15,16 +15,16 @@
|
|||
#include "components/RatingComponent.h"
|
||||
#include "components/ScrollableContainer.h"
|
||||
#include "components/VideoComponent.h"
|
||||
#include "views/gamelist/ISimpleGameListView.h"
|
||||
#include "views/gamelist/ISimpleGamelistView.h"
|
||||
|
||||
class GridGameListView : public ISimpleGameListView
|
||||
class GridGamelistView : public ISimpleGamelistView
|
||||
{
|
||||
public:
|
||||
GridGameListView(Window* window, FileData* root);
|
||||
virtual ~GridGameListView() {}
|
||||
GridGamelistView(Window* window, FileData* root);
|
||||
virtual ~GridGamelistView() {}
|
||||
|
||||
// Called when a FileData* is added, has its metadata changed, or is removed.
|
||||
virtual void onFileChanged(FileData* file, bool reloadGameList) override;
|
||||
virtual void onFileChanged(FileData* file, bool reloadGamelist) override;
|
||||
|
||||
virtual void onShow() override;
|
||||
virtual void onThemeChanged(const std::shared_ptr<ThemeData>& theme) override;
|
|
@ -1,12 +1,12 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
//
|
||||
// EmulationStation Desktop Edition
|
||||
// IGameListView.cpp
|
||||
// IGamelistView.cpp
|
||||
//
|
||||
// Interface that defines the minimum for a GameListView.
|
||||
// Interface that defines the minimum for a GamelistView.
|
||||
//
|
||||
|
||||
#include "views/gamelist/IGameListView.h"
|
||||
#include "views/gamelist/IGamelistView.h"
|
||||
|
||||
#include "Sound.h"
|
||||
#include "Window.h"
|
||||
|
@ -14,7 +14,7 @@
|
|||
#include "views/UIModeController.h"
|
||||
#include "views/ViewController.h"
|
||||
|
||||
IGameListView::IGameListView(Window* window, FileData* root)
|
||||
IGamelistView::IGamelistView(Window* window, FileData* root)
|
||||
: GuiComponent(window)
|
||||
, mRoot(root)
|
||||
{
|
||||
|
@ -22,13 +22,13 @@ IGameListView::IGameListView(Window* window, FileData* root)
|
|||
static_cast<float>(Renderer::getScreenHeight()));
|
||||
}
|
||||
|
||||
void IGameListView::setTheme(const std::shared_ptr<ThemeData>& theme)
|
||||
void IGamelistView::setTheme(const std::shared_ptr<ThemeData>& theme)
|
||||
{
|
||||
mTheme = theme;
|
||||
onThemeChanged(theme);
|
||||
}
|
||||
|
||||
bool IGameListView::input(InputConfig* config, Input input)
|
||||
bool IGamelistView::input(InputConfig* config, Input input)
|
||||
{
|
||||
// Select button opens GuiGamelistOptions.
|
||||
if (!UIModeController::getInstance()->isUIModeKid() && // Line break.
|
||||
|
@ -44,22 +44,22 @@ bool IGameListView::input(InputConfig* config, Input input)
|
|||
config->getDeviceId() == DEVICE_KEYBOARD &&
|
||||
(SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL)) && input.id == SDLK_r &&
|
||||
input.value != 0) {
|
||||
LOG(LogDebug) << "IGameListView::input(): Reloading view";
|
||||
ViewController::getInstance()->reloadGameListView(this, true);
|
||||
LOG(LogDebug) << "IGamelistView::input(): Reloading view";
|
||||
ViewController::getInstance()->reloadGamelistView(this, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
return GuiComponent::input(config, input);
|
||||
}
|
||||
|
||||
HelpStyle IGameListView::getHelpStyle()
|
||||
HelpStyle IGamelistView::getHelpStyle()
|
||||
{
|
||||
HelpStyle style;
|
||||
style.applyTheme(mTheme, getName());
|
||||
return style;
|
||||
}
|
||||
|
||||
void IGameListView::render(const glm::mat4& parentTrans)
|
||||
void IGamelistView::render(const glm::mat4& parentTrans)
|
||||
{
|
||||
glm::mat4 trans{parentTrans * getTransform()};
|
||||
|
|
@ -1,9 +1,9 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
//
|
||||
// EmulationStation Desktop Edition
|
||||
// IGameListView.h
|
||||
// IGamelistView.h
|
||||
//
|
||||
// Interface that defines the minimum for a GameListView.
|
||||
// Interface that defines the minimum for a GamelistView.
|
||||
//
|
||||
|
||||
#ifndef ES_APP_VIEWS_GAME_LIST_IGAME_LIST_VIEW_H
|
||||
|
@ -16,15 +16,15 @@
|
|||
class ThemeData;
|
||||
class Window;
|
||||
|
||||
// This is an interface that defines the minimum for a GameListView.
|
||||
class IGameListView : public GuiComponent
|
||||
// This is an interface that defines the minimum for a GamelistView.
|
||||
class IGamelistView : public GuiComponent
|
||||
{
|
||||
public:
|
||||
IGameListView(Window* window, FileData* root);
|
||||
virtual ~IGameListView() {}
|
||||
IGamelistView(Window* window, FileData* root);
|
||||
virtual ~IGamelistView() {}
|
||||
|
||||
// Called when a FileData* is added, has its metadata changed, or is removed.
|
||||
virtual void onFileChanged(FileData* file, bool reloadGameList) = 0;
|
||||
virtual void onFileChanged(FileData* file, bool reloadGamelist) = 0;
|
||||
|
||||
// Called whenever the theme changes.
|
||||
virtual void onThemeChanged(const std::shared_ptr<ThemeData>& theme) = 0;
|
|
@ -1,12 +1,12 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
//
|
||||
// EmulationStation Desktop Edition
|
||||
// ISimpleGameListView.cpp
|
||||
// ISimpleGamelistView.cpp
|
||||
//
|
||||
// Interface that defines a simple gamelist view.
|
||||
//
|
||||
|
||||
#include "views/gamelist/ISimpleGameListView.h"
|
||||
#include "views/gamelist/ISimpleGamelistView.h"
|
||||
|
||||
#include "CollectionSystemsManager.h"
|
||||
#include "FileFilterIndex.h"
|
||||
|
@ -20,8 +20,8 @@
|
|||
|
||||
#include "Log.h"
|
||||
|
||||
ISimpleGameListView::ISimpleGameListView(Window* window, FileData* root)
|
||||
: IGameListView(window, root)
|
||||
ISimpleGamelistView::ISimpleGamelistView(Window* window, FileData* root)
|
||||
: IGamelistView(window, root)
|
||||
, mHeaderText(window)
|
||||
, mHeaderImage(window)
|
||||
, mBackground(window)
|
||||
|
@ -45,7 +45,7 @@ ISimpleGameListView::ISimpleGameListView(Window* window, FileData* root)
|
|||
addChild(&mBackground);
|
||||
}
|
||||
|
||||
ISimpleGameListView::~ISimpleGameListView()
|
||||
ISimpleGamelistView::~ISimpleGamelistView()
|
||||
{
|
||||
// Remove theme extras.
|
||||
for (auto extra : mThemeExtras) {
|
||||
|
@ -55,7 +55,7 @@ ISimpleGameListView::~ISimpleGameListView()
|
|||
mThemeExtras.clear();
|
||||
}
|
||||
|
||||
void ISimpleGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
|
||||
void ISimpleGamelistView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
|
||||
{
|
||||
using namespace ThemeFlags;
|
||||
mBackground.applyTheme(theme, getName(), "background", ALL);
|
||||
|
@ -84,7 +84,7 @@ void ISimpleGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme
|
|||
}
|
||||
}
|
||||
|
||||
void ISimpleGameListView::onFileChanged(FileData* file, bool reloadGameList)
|
||||
void ISimpleGamelistView::onFileChanged(FileData* file, bool reloadGamelist)
|
||||
{
|
||||
// We could be tricky here to be efficient;
|
||||
// but this shouldn't happen very often so we'll just always repopulate.
|
||||
|
@ -99,7 +99,7 @@ void ISimpleGameListView::onFileChanged(FileData* file, bool reloadGameList)
|
|||
}
|
||||
}
|
||||
|
||||
bool ISimpleGameListView::input(InputConfig* config, Input input)
|
||||
bool ISimpleGamelistView::input(InputConfig* config, Input input)
|
||||
{
|
||||
if (input.value != 0) {
|
||||
if (config->isMappedTo("a", input)) {
|
||||
|
@ -209,7 +209,7 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
|
|||
onPauseVideo();
|
||||
onFocusLost();
|
||||
stopListScrolling();
|
||||
ViewController::getInstance()->goToNextGameList();
|
||||
ViewController::getInstance()->goToNextGamelist();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -219,7 +219,7 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
|
|||
onPauseVideo();
|
||||
onFocusLost();
|
||||
stopListScrolling();
|
||||
ViewController::getInstance()->goToPrevGameList();
|
||||
ViewController::getInstance()->goToPrevGamelist();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -428,9 +428,9 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
|
|||
// sorted yet.
|
||||
if (removedLastFavorite) {
|
||||
ViewController::getInstance()
|
||||
->getGameListView(entryToUpdate->getSystem())
|
||||
->getGamelistView(entryToUpdate->getSystem())
|
||||
->setCursor(ViewController::getInstance()
|
||||
->getGameListView(entryToUpdate->getSystem())
|
||||
->getGamelistView(entryToUpdate->getSystem())
|
||||
->getFirstEntry());
|
||||
}
|
||||
return true;
|
||||
|
@ -445,15 +445,15 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
|
|||
// As the toggling of the game destroyed this object, we need to get the view
|
||||
// from ViewController instead of using the reference that existed before the
|
||||
// destruction. Otherwise we get random crashes.
|
||||
IGameListView* view =
|
||||
ViewController::getInstance()->getGameListView(system).get();
|
||||
IGamelistView* view =
|
||||
ViewController::getInstance()->getGamelistView(system).get();
|
||||
// Jump to the first entry in the gamelist if the last favorite was unmarked.
|
||||
if (foldersOnTop && removedLastFavorite &&
|
||||
!entryToUpdate->getSystem()->isCustomCollection()) {
|
||||
ViewController::getInstance()
|
||||
->getGameListView(entryToUpdate->getSystem())
|
||||
->getGamelistView(entryToUpdate->getSystem())
|
||||
->setCursor(ViewController::getInstance()
|
||||
->getGameListView(entryToUpdate->getSystem())
|
||||
->getGamelistView(entryToUpdate->getSystem())
|
||||
->getFirstGameEntry());
|
||||
}
|
||||
else if (removedLastFavorite &&
|
||||
|
@ -469,8 +469,8 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
|
|||
if (isEditing) {
|
||||
for (auto it = SystemData::sSystemVector.begin();
|
||||
it != SystemData::sSystemVector.end(); ++it) {
|
||||
ViewController::getInstance()->getGameListView((*it))->onFileChanged(
|
||||
ViewController::getInstance()->getGameListView((*it))->getCursor(),
|
||||
ViewController::getInstance()->getGamelistView((*it))->onFileChanged(
|
||||
ViewController::getInstance()->getGamelistView((*it))->getCursor(),
|
||||
false);
|
||||
}
|
||||
}
|
||||
|
@ -483,10 +483,10 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
|
|||
}
|
||||
}
|
||||
|
||||
return IGameListView::input(config, input);
|
||||
return IGamelistView::input(config, input);
|
||||
}
|
||||
|
||||
void ISimpleGameListView::generateGamelistInfo(FileData* cursor, FileData* firstEntry)
|
||||
void ISimpleGamelistView::generateGamelistInfo(FileData* cursor, FileData* firstEntry)
|
||||
{
|
||||
// Generate data needed for the gamelistInfo field, which is displayed from the
|
||||
// gamelist interfaces (Detailed/Video/Grid).
|
||||
|
@ -525,7 +525,7 @@ void ISimpleGameListView::generateGamelistInfo(FileData* cursor, FileData* first
|
|||
mIsFolder = true;
|
||||
}
|
||||
|
||||
void ISimpleGameListView::generateFirstLetterIndex(const std::vector<FileData*>& files)
|
||||
void ISimpleGamelistView::generateFirstLetterIndex(const std::vector<FileData*>& files)
|
||||
{
|
||||
std::string firstChar;
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
//
|
||||
// EmulationStation Desktop Edition
|
||||
// ISimpleGameListView.h
|
||||
// ISimpleGamelistView.h
|
||||
//
|
||||
// Interface that defines a simple gamelist view.
|
||||
//
|
||||
|
@ -11,18 +11,18 @@
|
|||
|
||||
#include "components/ImageComponent.h"
|
||||
#include "components/TextComponent.h"
|
||||
#include "views/gamelist/IGameListView.h"
|
||||
#include "views/gamelist/IGamelistView.h"
|
||||
|
||||
#include <stack>
|
||||
|
||||
class ISimpleGameListView : public IGameListView
|
||||
class ISimpleGamelistView : public IGamelistView
|
||||
{
|
||||
public:
|
||||
ISimpleGameListView(Window* window, FileData* root);
|
||||
virtual ~ISimpleGameListView();
|
||||
ISimpleGamelistView(Window* window, FileData* root);
|
||||
virtual ~ISimpleGamelistView();
|
||||
|
||||
// Called when a FileData* is added, has its metadata changed, or is removed.
|
||||
virtual void onFileChanged(FileData* file, bool reloadGameList) override;
|
||||
virtual void onFileChanged(FileData* file, bool reloadGamelist) override;
|
||||
|
||||
// Called whenever the theme changes.
|
||||
virtual void onThemeChanged(const std::shared_ptr<ThemeData>& theme) override;
|
|
@ -1,12 +1,12 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
//
|
||||
// EmulationStation Desktop Edition
|
||||
// VideoGameListView.cpp
|
||||
// VideoGamelistView.cpp
|
||||
//
|
||||
// Interface that defines a GameListView of the type 'video'.
|
||||
// Interface that defines a GamelistView of the type 'video'.
|
||||
//
|
||||
|
||||
#include "views/gamelist/VideoGameListView.h"
|
||||
#include "views/gamelist/VideoGamelistView.h"
|
||||
|
||||
#include "CollectionSystemsManager.h"
|
||||
#include "SystemData.h"
|
||||
|
@ -18,8 +18,8 @@
|
|||
#define FADE_IN_START_OPACITY 0.5f
|
||||
#define FADE_IN_TIME 650
|
||||
|
||||
VideoGameListView::VideoGameListView(Window* window, FileData* root)
|
||||
: BasicGameListView(window, root)
|
||||
VideoGamelistView::VideoGamelistView(Window* window, FileData* root)
|
||||
: BasicGamelistView(window, root)
|
||||
, mThumbnail(window)
|
||||
, mMarquee(window)
|
||||
, mImage(window)
|
||||
|
@ -142,11 +142,11 @@ VideoGameListView::VideoGameListView(Window* window, FileData* root)
|
|||
initMDValues();
|
||||
}
|
||||
|
||||
VideoGameListView::~VideoGameListView() { delete mVideo; }
|
||||
VideoGamelistView::~VideoGamelistView() { delete mVideo; }
|
||||
|
||||
void VideoGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
|
||||
void VideoGamelistView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
|
||||
{
|
||||
BasicGameListView::onThemeChanged(theme);
|
||||
BasicGamelistView::onThemeChanged(theme);
|
||||
|
||||
using namespace ThemeFlags;
|
||||
mThumbnail.applyTheme(theme, getName(), "md_thumbnail",
|
||||
|
@ -198,7 +198,7 @@ void VideoGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
|
|||
sortChildren();
|
||||
}
|
||||
|
||||
void VideoGameListView::initMDLabels()
|
||||
void VideoGamelistView::initMDLabels()
|
||||
{
|
||||
std::vector<TextComponent*> components = getMDLabels();
|
||||
|
||||
|
@ -228,7 +228,7 @@ void VideoGameListView::initMDLabels()
|
|||
}
|
||||
}
|
||||
|
||||
void VideoGameListView::initMDValues()
|
||||
void VideoGamelistView::initMDValues()
|
||||
{
|
||||
std::vector<TextComponent*> labels = getMDLabels();
|
||||
std::vector<GuiComponent*> values = getMDValues();
|
||||
|
@ -263,7 +263,7 @@ void VideoGameListView::initMDValues()
|
|||
mDescContainer.setSize(mDescContainer.getSize().x, mSize.y - mDescContainer.getPosition().y);
|
||||
}
|
||||
|
||||
void VideoGameListView::updateInfoPanel()
|
||||
void VideoGamelistView::updateInfoPanel()
|
||||
{
|
||||
FileData* file = (mList.size() == 0 || mList.isScrolling()) ? nullptr : mList.getSelected();
|
||||
|
||||
|
@ -502,12 +502,12 @@ void VideoGameListView::updateInfoPanel()
|
|||
}
|
||||
}
|
||||
|
||||
void VideoGameListView::launch(FileData* game)
|
||||
void VideoGamelistView::launch(FileData* game)
|
||||
{
|
||||
ViewController::getInstance()->triggerGameLaunch(game);
|
||||
}
|
||||
|
||||
std::vector<TextComponent*> VideoGameListView::getMDLabels()
|
||||
std::vector<TextComponent*> VideoGamelistView::getMDLabels()
|
||||
{
|
||||
std::vector<TextComponent*> ret;
|
||||
ret.push_back(&mLblRating);
|
||||
|
@ -521,7 +521,7 @@ std::vector<TextComponent*> VideoGameListView::getMDLabels()
|
|||
return ret;
|
||||
}
|
||||
|
||||
std::vector<GuiComponent*> VideoGameListView::getMDValues()
|
||||
std::vector<GuiComponent*> VideoGamelistView::getMDValues()
|
||||
{
|
||||
std::vector<GuiComponent*> ret;
|
||||
ret.push_back(&mRating);
|
||||
|
@ -535,21 +535,21 @@ std::vector<GuiComponent*> VideoGameListView::getMDValues()
|
|||
return ret;
|
||||
}
|
||||
|
||||
void VideoGameListView::update(int deltaTime)
|
||||
void VideoGamelistView::update(int deltaTime)
|
||||
{
|
||||
if (!mVideoPlaying)
|
||||
mVideo->onHide();
|
||||
else if (mVideoPlaying && !mVideo->isVideoPaused() && !mWindow->isScreensaverActive())
|
||||
mVideo->onShow();
|
||||
|
||||
BasicGameListView::update(deltaTime);
|
||||
BasicGamelistView::update(deltaTime);
|
||||
mVideo->update(deltaTime);
|
||||
|
||||
if (ViewController::getInstance()->getGameLaunchTriggered() && mVideo->isAnimationPlaying(0))
|
||||
mVideo->finishAnimation(0);
|
||||
}
|
||||
|
||||
void VideoGameListView::onShow()
|
||||
void VideoGamelistView::onShow()
|
||||
{
|
||||
// Reset any Lottie animations.
|
||||
for (auto extra : mThemeExtras)
|
|
@ -1,9 +1,9 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
//
|
||||
// EmulationStation Desktop Edition
|
||||
// VideoGameListView.h
|
||||
// VideoGamelistView.h
|
||||
//
|
||||
// Interface that defines a GameListView of the type 'video'.
|
||||
// Interface that defines a GamelistView of the type 'video'.
|
||||
//
|
||||
|
||||
#ifndef ES_APP_VIEWS_GAME_LIST_VIDEO_GAME_LIST_VIEW_H
|
||||
|
@ -13,15 +13,15 @@
|
|||
#include "components/DateTimeComponent.h"
|
||||
#include "components/RatingComponent.h"
|
||||
#include "components/ScrollableContainer.h"
|
||||
#include "views/gamelist/BasicGameListView.h"
|
||||
#include "views/gamelist/BasicGamelistView.h"
|
||||
|
||||
class VideoComponent;
|
||||
|
||||
class VideoGameListView : public BasicGameListView
|
||||
class VideoGamelistView : public BasicGamelistView
|
||||
{
|
||||
public:
|
||||
VideoGameListView(Window* window, FileData* root);
|
||||
virtual ~VideoGameListView();
|
||||
VideoGamelistView(Window* window, FileData* root);
|
||||
virtual ~VideoGamelistView();
|
||||
|
||||
virtual void onShow() override;
|
||||
virtual void onThemeChanged(const std::shared_ptr<ThemeData>& theme) override;
|
|
@ -3,7 +3,7 @@
|
|||
// EmulationStation Desktop Edition
|
||||
// GridTileComponent.cpp
|
||||
//
|
||||
// X*Y tile grid, used indirectly by GridGameListView via ImageGridComponent.
|
||||
// X*Y tile grid, used indirectly by GridGamelistView via ImageGridComponent.
|
||||
//
|
||||
|
||||
#include "GridTileComponent.h"
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
// EmulationStation Desktop Edition
|
||||
// GridTileComponent.h
|
||||
//
|
||||
// X*Y tile grid, used indirectly by GridGameListView via ImageGridComponent.
|
||||
// X*Y tile grid, used indirectly by GridGamelistView via ImageGridComponent.
|
||||
//
|
||||
|
||||
#ifndef ES_CORE_COMPONENTS_GRID_TILE_COMPONENT_H
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
// EmulationStation Desktop Edition
|
||||
// ImageGridComponent.cpp
|
||||
//
|
||||
// X*Y image grid, used by GridGameListView.
|
||||
// X*Y image grid, used by GridGamelistView.
|
||||
//
|
||||
|
||||
#ifndef ES_CORE_COMPONENTS_IMAGE_GRID_COMPONENT_H
|
||||
|
|
|
@ -168,7 +168,7 @@ namespace Renderer
|
|||
}
|
||||
|
||||
unsigned int createTexture(const Texture::Type type,
|
||||
const Texture::Type format, // Not used for desktop OpenGL.
|
||||
const Texture::Type /*format*/,
|
||||
const bool linearMinify,
|
||||
const bool linearMagnify,
|
||||
const bool repeat,
|
||||
|
|
Loading…
Reference in a new issue