mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-01-18 15:15:37 +00:00
Fixed a couple of custom collection issues when changing the game counter metadata entry.
Also made some general code cleanup.
This commit is contained in:
parent
fcbe612a0b
commit
ca52a1d7c5
|
@ -386,7 +386,7 @@ void CollectionSystemsManager::updateCollectionSystem(FileData* file, Collection
|
|||
}
|
||||
}
|
||||
else {
|
||||
bool addGame = false;
|
||||
bool addGame {false};
|
||||
// We didn't find the entry in the collection, so we need to check if we should add it.
|
||||
if ((name == "recent" && file->metadata.get("playcount") > "0" &&
|
||||
file->getCountAsGame() && includeFileInAutoCollections(file)) ||
|
||||
|
@ -503,7 +503,7 @@ void CollectionSystemsManager::deleteCollectionFiles(FileData* file)
|
|||
const bool CollectionSystemsManager::isThemeGenericCollectionCompatible(
|
||||
bool genericCustomCollections)
|
||||
{
|
||||
std::vector<std::string> cfgSys = getCollectionThemeFolders(genericCustomCollections);
|
||||
std::vector<std::string> cfgSys {getCollectionThemeFolders(genericCustomCollections)};
|
||||
for (auto sysIt = cfgSys.cbegin(); sysIt != cfgSys.cend(); ++sysIt) {
|
||||
if (!themeFolderExists(*sysIt))
|
||||
return false;
|
||||
|
@ -542,7 +542,7 @@ std::string CollectionSystemsManager::getValidNewCollectionName(const std::strin
|
|||
name = Utils::String::trim(name);
|
||||
|
||||
if (index == 0) {
|
||||
size_t remove = std::string::npos;
|
||||
size_t remove {std::string::npos};
|
||||
// Get valid name.
|
||||
while ((remove = name.find_first_not_of(
|
||||
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-[]()' ")) !=
|
||||
|
@ -637,8 +637,8 @@ const bool CollectionSystemsManager::inCustomCollection(const std::string& colle
|
|||
auto collectionEntry = mCustomCollectionSystemsData.find(collectionName);
|
||||
|
||||
if (collectionEntry != mCustomCollectionSystemsData.end()) {
|
||||
const std::unordered_map<std::string, FileData*>& children =
|
||||
collectionEntry->second.system->getRootFolder()->getChildrenByFilename();
|
||||
const std::unordered_map<std::string, FileData*>& children {
|
||||
collectionEntry->second.system->getRootFolder()->getChildrenByFilename()};
|
||||
return children.find(gameFile->getFullPath()) != children.cend();
|
||||
}
|
||||
return false;
|
||||
|
@ -647,7 +647,7 @@ const bool CollectionSystemsManager::inCustomCollection(const std::string& colle
|
|||
const bool CollectionSystemsManager::toggleGameInCollection(FileData* file)
|
||||
{
|
||||
if (file->getType() == GAME) {
|
||||
bool adding = true;
|
||||
bool adding {true};
|
||||
std::string name {file->getName()};
|
||||
std::string sysName {mEditingCollection};
|
||||
if (mIsEditingCustom) {
|
||||
|
@ -660,7 +660,7 @@ const bool CollectionSystemsManager::toggleGameInCollection(FileData* file)
|
|||
FileData* rootFolder {sysData->getRootFolder()};
|
||||
const std::unordered_map<std::string, FileData*>& children {
|
||||
rootFolder->getChildrenByFilename()};
|
||||
bool found = children.find(key) != children.cend();
|
||||
bool found {children.find(key) != children.cend()};
|
||||
FileFilterIndex* fileIndex {sysData->getIndex()};
|
||||
|
||||
SystemData* systemViewToUpdate {getSystemToView(sysData)};
|
||||
|
@ -772,17 +772,17 @@ FileData* CollectionSystemsManager::updateCollectionFolderMetadata(SystemData* s
|
|||
gamesList = rootFolder->getChildrenListToDisplay();
|
||||
}
|
||||
|
||||
unsigned int gameCount {static_cast<unsigned int>(gamesList.size())};
|
||||
int gameCount {static_cast<int>(gamesList.size())};
|
||||
|
||||
// If there is more than 1 game in the collection, then randomize the example game names.
|
||||
if (gameCount > 1) {
|
||||
std::random_device randDev;
|
||||
// Mersenne Twister pseudorandom number generator.
|
||||
std::mt19937 engine {randDev()};
|
||||
unsigned int target;
|
||||
int target;
|
||||
|
||||
for (unsigned int i = 0; i < 3; ++i) {
|
||||
std::uniform_int_distribution<int> uniform_dist(0, gameCount - 1 - i);
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
std::uniform_int_distribution<int> uniform_dist {0, gameCount - 1 - i};
|
||||
target = uniform_dist(engine);
|
||||
gamesListRandom.push_back(gamesList[target]);
|
||||
std::vector<FileData*>::iterator it {(gamesList.begin() + target)};
|
||||
|
@ -939,8 +939,8 @@ void CollectionSystemsManager::deleteCustomCollection(const std::string& collect
|
|||
|
||||
void CollectionSystemsManager::reactivateCustomCollectionEntry(FileData* game)
|
||||
{
|
||||
std::string gamePath = Utils::FileSystem::getFileName(game->getFullPath());
|
||||
gamePath = "%ROMPATH%/" + game->getSystemName() + "/" + gamePath;
|
||||
std::string gamePath {
|
||||
Utils::String::replace(game->getFullPath(), FileData::getROMDirectory(), "%ROMPATH%/")};
|
||||
|
||||
// Try to read from all custom collection configuration files to see if there are any
|
||||
// matching entries for the game passed as the parameter. If so, then enable it in each
|
||||
|
@ -949,6 +949,8 @@ void CollectionSystemsManager::reactivateCustomCollectionEntry(FileData* game)
|
|||
for (std::map<std::string, CollectionSystemData, StringComparator>::const_iterator it =
|
||||
mCustomCollectionSystemsData.cbegin();
|
||||
it != mCustomCollectionSystemsData.cend(); ++it) {
|
||||
if (!it->second.isEnabled)
|
||||
continue;
|
||||
std::string path {getCustomCollectionConfigPath(it->first)};
|
||||
if (Utils::FileSystem::exists(path)) {
|
||||
#if defined(_WIN64)
|
||||
|
@ -1220,8 +1222,16 @@ void CollectionSystemsManager::populateCustomCollection(CollectionSystemData* sy
|
|||
std::unordered_map<std::string, FileData*>::const_iterator it = allFilesMap.find(gameKey);
|
||||
if (it != allFilesMap.cend()) {
|
||||
CollectionFileData* newGame = new CollectionFileData(it->second, newSys);
|
||||
rootFolder->addChild(newGame);
|
||||
index->addToIndex(newGame);
|
||||
if (!newGame->getCountAsGame()) {
|
||||
LOG(LogWarning)
|
||||
<< "File \"" << gameKey
|
||||
<< "\" does not exist, is hidden, or is not counted as a game, ignoring entry";
|
||||
delete newGame;
|
||||
}
|
||||
else {
|
||||
rootFolder->addChild(newGame);
|
||||
index->addToIndex(newGame);
|
||||
}
|
||||
}
|
||||
else {
|
||||
LOG(LogWarning)
|
||||
|
@ -1286,8 +1296,8 @@ void CollectionSystemsManager::addEnabledCollectionsToDisplayedSystems(
|
|||
rootFolder->getSortTypeFromString(rootFolder->getSortTypeString()),
|
||||
Settings::getInstance()->getBool("FavFirstCustom"));
|
||||
// Jump to the first row of the game list, assuming it's not empty.
|
||||
GamelistView* gameList =
|
||||
ViewController::getInstance()->getGamelistView((it->second.system)).get();
|
||||
GamelistView* gameList {
|
||||
ViewController::getInstance()->getGamelistView((it->second.system)).get()};
|
||||
if (!gameList->getCursor()->isPlaceHolder()) {
|
||||
gameList->setCursor(gameList->getFirstEntry());
|
||||
}
|
||||
|
@ -1319,9 +1329,9 @@ std::vector<std::string> CollectionSystemsManager::getSystemsFromConfig()
|
|||
|
||||
pugi::xml_document doc;
|
||||
#if defined(_WIN64)
|
||||
pugi::xml_parse_result res = doc.load_file(Utils::String::stringToWideString(path).c_str());
|
||||
pugi::xml_parse_result res {doc.load_file(Utils::String::stringToWideString(path).c_str())};
|
||||
#else
|
||||
pugi::xml_parse_result res = doc.load_file(path.c_str());
|
||||
pugi::xml_parse_result res {doc.load_file(path.c_str())};
|
||||
#endif
|
||||
|
||||
if (!res)
|
||||
|
@ -1333,7 +1343,7 @@ std::vector<std::string> CollectionSystemsManager::getSystemsFromConfig()
|
|||
if (!systemList)
|
||||
return systems;
|
||||
|
||||
for (pugi::xml_node system = systemList.child("system"); system;
|
||||
for (pugi::xml_node system {systemList.child("system")}; system;
|
||||
system = system.next_sibling("system")) {
|
||||
// Theme folder.
|
||||
std::string themeFolder {system.child("theme").text().get()};
|
||||
|
@ -1437,8 +1447,8 @@ void CollectionSystemsManager::trimCollectionCount(FileData* rootFolder, int lim
|
|||
{
|
||||
SystemData* curSys {rootFolder->getSystem()};
|
||||
while (static_cast<int>(rootFolder->getChildrenListToDisplay().size()) > limit) {
|
||||
CollectionFileData* gameToRemove =
|
||||
(CollectionFileData*)rootFolder->getChildrenListToDisplay().back();
|
||||
CollectionFileData* gameToRemove {
|
||||
(CollectionFileData*)rootFolder->getChildrenListToDisplay().back()};
|
||||
ViewController::getInstance()->getGamelistView(curSys).get()->remove(gameToRemove, false);
|
||||
}
|
||||
// Also update the lists of last played and most played games as these could otherwise
|
||||
|
|
Loading…
Reference in a new issue