mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-26 08:05:38 +00:00
Added ability to skip all inputs beyond menu by pressing Accept.
This commit is contained in:
parent
ec48c5d3a4
commit
cd76e2a654
|
@ -9,7 +9,7 @@ static int inputCount = 10;
|
||||||
static std::string inputName[10] = { "Up", "Down", "Left", "Right", "A", "B", "Menu", "Select", "PageUp", "PageDown" };
|
static std::string inputName[10] = { "Up", "Down", "Left", "Right", "A", "B", "Menu", "Select", "PageUp", "PageDown" };
|
||||||
static std::string inputDispName[10] = { "Up", "Down", "Left", "Right", "Accept", "Back", "Menu", "Jump to Letter", "Page Up", "Page Down" };
|
static std::string inputDispName[10] = { "Up", "Down", "Left", "Right", "Accept", "Back", "Menu", "Jump to Letter", "Page Up", "Page Down" };
|
||||||
|
|
||||||
GuiInputConfig::GuiInputConfig(Window* window, InputConfig* target) : Gui(window), mTargetConfig(target)
|
GuiInputConfig::GuiInputConfig(Window* window, InputConfig* target) : Gui(window), mTargetConfig(target), mCanSkip(false)
|
||||||
{
|
{
|
||||||
mCurInputId = 0;
|
mCurInputId = 0;
|
||||||
LOG(LogInfo) << "Configuring device " << target->getDeviceId();
|
LOG(LogInfo) << "Configuring device " << target->getDeviceId();
|
||||||
|
@ -40,6 +40,12 @@ void GuiInputConfig::input(InputConfig* config, Input input)
|
||||||
delete this;
|
delete this;
|
||||||
}
|
}
|
||||||
}else{
|
}else{
|
||||||
|
if(mCanSkip && config->isMappedTo("a", input))
|
||||||
|
{
|
||||||
|
mCurInputId++;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if(config->getMappedTo(input).size() > 0)
|
if(config->getMappedTo(input).size() > 0)
|
||||||
{
|
{
|
||||||
mErrorMsg = "Already mapped!";
|
mErrorMsg = "Already mapped!";
|
||||||
|
@ -53,10 +59,10 @@ void GuiInputConfig::input(InputConfig* config, Input input)
|
||||||
mCurInputId++;
|
mCurInputId++;
|
||||||
mErrorMsg = "";
|
mErrorMsg = "";
|
||||||
|
|
||||||
//if the controller doesn't have enough buttons for Page Up/Page Down, skip to done
|
//for buttons with not enough buttons, press A to skip
|
||||||
if(mWindow->getInputManager()->getButtonCountByDevice(config->getDeviceId()) <= 4 && mCurInputId >= 8)
|
if(mCurInputId >= 7)
|
||||||
{
|
{
|
||||||
mCurInputId = inputCount;
|
mCanSkip = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -78,10 +84,21 @@ void GuiInputConfig::render()
|
||||||
|
|
||||||
if(mCurInputId >= inputCount)
|
if(mCurInputId >= inputCount)
|
||||||
{
|
{
|
||||||
Renderer::drawCenteredText("Basic config done!", 0, (int)(Renderer::getScreenHeight() * 0.6), 0x00CC00FF, font);
|
Renderer::drawCenteredText("Basic config done!", 0, (int)(Renderer::getScreenHeight() * 0.4), 0x00CC00FF, font);
|
||||||
Renderer::drawCenteredText("Press any button to continue.", 0, (int)(Renderer::getScreenHeight() * 0.6) + font->getHeight() + 4, 0x000000FF, font);
|
Renderer::drawCenteredText("Press any button to continue.", 0, (int)(Renderer::getScreenHeight() * 0.4) + font->getHeight() + 4, 0x000000FF, font);
|
||||||
}else{
|
}else{
|
||||||
Renderer::drawText(inputDispName[mCurInputId], 10, y, 0x000000FF, font);
|
Renderer::drawText(inputDispName[mCurInputId], 10, y, 0x000000FF, font);
|
||||||
|
if(mCanSkip)
|
||||||
|
{
|
||||||
|
int textWidth = 0;
|
||||||
|
font->sizeText(inputDispName[mCurInputId], &textWidth, NULL);
|
||||||
|
textWidth += 14;
|
||||||
|
|
||||||
|
if(Renderer::getScreenWidth() / 2.5f > textWidth)
|
||||||
|
textWidth = (int)(Renderer::getScreenWidth() / 2.5f);
|
||||||
|
|
||||||
|
Renderer::drawText("press A to skip", textWidth, y, 0x0000AAFF, font);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!mErrorMsg.empty())
|
if(!mErrorMsg.empty())
|
||||||
|
|
|
@ -17,6 +17,7 @@ private:
|
||||||
std::string mErrorMsg;
|
std::string mErrorMsg;
|
||||||
InputConfig* mTargetConfig;
|
InputConfig* mTargetConfig;
|
||||||
int mCurInputId;
|
int mCurInputId;
|
||||||
|
bool mCanSkip;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Reference in a new issue