Added ability to skip all inputs beyond menu by pressing Accept.

This commit is contained in:
Aloshi 2013-05-16 14:39:40 -05:00
parent ec48c5d3a4
commit cd76e2a654
2 changed files with 24 additions and 6 deletions

View file

@ -9,7 +9,7 @@ static int inputCount = 10;
static std::string inputName[10] = { "Up", "Down", "Left", "Right", "A", "B", "Menu", "Select", "PageUp", "PageDown" }; static std::string inputName[10] = { "Up", "Down", "Left", "Right", "A", "B", "Menu", "Select", "PageUp", "PageDown" };
static std::string inputDispName[10] = { "Up", "Down", "Left", "Right", "Accept", "Back", "Menu", "Jump to Letter", "Page Up", "Page Down" }; static std::string inputDispName[10] = { "Up", "Down", "Left", "Right", "Accept", "Back", "Menu", "Jump to Letter", "Page Up", "Page Down" };
GuiInputConfig::GuiInputConfig(Window* window, InputConfig* target) : Gui(window), mTargetConfig(target) GuiInputConfig::GuiInputConfig(Window* window, InputConfig* target) : Gui(window), mTargetConfig(target), mCanSkip(false)
{ {
mCurInputId = 0; mCurInputId = 0;
LOG(LogInfo) << "Configuring device " << target->getDeviceId(); LOG(LogInfo) << "Configuring device " << target->getDeviceId();
@ -40,6 +40,12 @@ void GuiInputConfig::input(InputConfig* config, Input input)
delete this; delete this;
} }
}else{ }else{
if(mCanSkip && config->isMappedTo("a", input))
{
mCurInputId++;
return;
}
if(config->getMappedTo(input).size() > 0) if(config->getMappedTo(input).size() > 0)
{ {
mErrorMsg = "Already mapped!"; mErrorMsg = "Already mapped!";
@ -53,10 +59,10 @@ void GuiInputConfig::input(InputConfig* config, Input input)
mCurInputId++; mCurInputId++;
mErrorMsg = ""; mErrorMsg = "";
//if the controller doesn't have enough buttons for Page Up/Page Down, skip to done //for buttons with not enough buttons, press A to skip
if(mWindow->getInputManager()->getButtonCountByDevice(config->getDeviceId()) <= 4 && mCurInputId >= 8) if(mCurInputId >= 7)
{ {
mCurInputId = inputCount; mCanSkip = true;
} }
} }
} }
@ -78,10 +84,21 @@ void GuiInputConfig::render()
if(mCurInputId >= inputCount) if(mCurInputId >= inputCount)
{ {
Renderer::drawCenteredText("Basic config done!", 0, (int)(Renderer::getScreenHeight() * 0.6), 0x00CC00FF, font); Renderer::drawCenteredText("Basic config done!", 0, (int)(Renderer::getScreenHeight() * 0.4), 0x00CC00FF, font);
Renderer::drawCenteredText("Press any button to continue.", 0, (int)(Renderer::getScreenHeight() * 0.6) + font->getHeight() + 4, 0x000000FF, font); Renderer::drawCenteredText("Press any button to continue.", 0, (int)(Renderer::getScreenHeight() * 0.4) + font->getHeight() + 4, 0x000000FF, font);
}else{ }else{
Renderer::drawText(inputDispName[mCurInputId], 10, y, 0x000000FF, font); Renderer::drawText(inputDispName[mCurInputId], 10, y, 0x000000FF, font);
if(mCanSkip)
{
int textWidth = 0;
font->sizeText(inputDispName[mCurInputId], &textWidth, NULL);
textWidth += 14;
if(Renderer::getScreenWidth() / 2.5f > textWidth)
textWidth = (int)(Renderer::getScreenWidth() / 2.5f);
Renderer::drawText("press A to skip", textWidth, y, 0x0000AAFF, font);
}
} }
if(!mErrorMsg.empty()) if(!mErrorMsg.empty())

View file

@ -17,6 +17,7 @@ private:
std::string mErrorMsg; std::string mErrorMsg;
InputConfig* mTargetConfig; InputConfig* mTargetConfig;
int mCurInputId; int mCurInputId;
bool mCanSkip;
}; };
#endif #endif