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	Minor changes to the log output when reloading views manually in debug mode.
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				|  | @ -191,7 +191,7 @@ bool SystemView::input(InputConfig* config, Input input) | |||
|     if (input.value != 0) { | ||||
|         if (config->getDeviceId() == DEVICE_KEYBOARD && input.value && input.id == SDLK_r && | ||||
|                 SDL_GetModState() & KMOD_LCTRL && Settings::getInstance()->getBool("Debug")) { | ||||
|             LOG(LogInfo) << "Reloading all"; | ||||
|             LOG(LogDebug) << "SystemView::input(): Reloading all"; | ||||
|             ViewController::get()->reloadAll(); | ||||
|             return true; | ||||
|         } | ||||
|  |  | |||
|  | @ -30,7 +30,7 @@ bool IGameListView::input(InputConfig* config, Input input) | |||
|             config->getDeviceId() == DEVICE_KEYBOARD && | ||||
|             (SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL)) && | ||||
|             input.id == SDLK_r && input.value != 0) { | ||||
|         LOG(LogDebug) << "reloading view"; | ||||
|         LOG(LogDebug) << "IGameListView::input(): Reloading view"; | ||||
|         ViewController::get()->reloadGameListView(this, true); | ||||
|         return true; | ||||
|     } | ||||
|  |  | |||
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	 Leon Styhre
						Leon Styhre