mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 07:35:38 +00:00
Small documentation update.
This commit is contained in:
parent
e1932bf02d
commit
e319a5362e
|
@ -119,11 +119,13 @@ Many bugs have been fixed, and numerous features that were only partially implem
|
||||||
* The random game selection traversed folders, i.e. a game could be selected inside a subdirectory and vice versa
|
* The random game selection traversed folders, i.e. a game could be selected inside a subdirectory and vice versa
|
||||||
* The controller D-PAD could not be used for entering the UI mode change passkey
|
* The controller D-PAD could not be used for entering the UI mode change passkey
|
||||||
* Filters were not applied when leaving folders using the back button
|
* Filters were not applied when leaving folders using the back button
|
||||||
|
* The cursor stack logic was not completely implemented for the Grid view style, making it largely broken
|
||||||
* Editing long text entries made the cursor jump outside the editing field
|
* Editing long text entries made the cursor jump outside the editing field
|
||||||
* Long words would sometimes render partly outside the designated text area instead of being abbreviated
|
* Long words would sometimes render partly outside the designated text area instead of being abbreviated
|
||||||
* Fixed an annoying gamelist issue that caused the game images and data to be updated and rendered up to six times every time the list was scrolled
|
* Fixed an annoying gamelist issue that caused the game images and data to be updated and rendered up to six times every time the list was scrolled
|
||||||
* Not all input events were logged when running with debug logging activated
|
* Not all input events were logged when running with debug logging activated
|
||||||
* Unknown command line options were silently accepted instead of generating an error and notifying the user
|
* Unknown command line options were silently accepted instead of generating an error and notifying the user
|
||||||
|
* Added a sanity check to the --resolution flag to keep the resolution within reason (and to avoid crashes when making a typo for this parameter)
|
||||||
* Deleting a game from the metadata editor did not delete the game media files or its entry in the gamelist.xml file
|
* Deleting a game from the metadata editor did not delete the game media files or its entry in the gamelist.xml file
|
||||||
* Hidden files still showed up if they had a gamelist.xml entry
|
* Hidden files still showed up if they had a gamelist.xml entry
|
||||||
* Fixed multiple instances of misaligned GUI elements on high-resolution displays due to the use of fixed-pixel constants
|
* Fixed multiple instances of misaligned GUI elements on high-resolution displays due to the use of fixed-pixel constants
|
||||||
|
@ -135,6 +137,7 @@ Many bugs have been fixed, and numerous features that were only partially implem
|
||||||
* SystemView didn't properly loop the systems if only two systems were available
|
* SystemView didn't properly loop the systems if only two systems were available
|
||||||
* When changing to the video view style from inside a gamelist, the view was not completely initialized
|
* When changing to the video view style from inside a gamelist, the view was not completely initialized
|
||||||
* Game images were sometimes scaled incorrectly
|
* Game images were sometimes scaled incorrectly
|
||||||
|
* The rating component would sometimes not render immediately if using SVG graphics
|
||||||
* Non-transparent favorite icons were not rendered correctly
|
* Non-transparent favorite icons were not rendered correctly
|
||||||
* The SliderComponent knob position was set incorrectly if the minimum value was not zero
|
* The SliderComponent knob position was set incorrectly if the minimum value was not zero
|
||||||
* Lots and lots of additional small bugs and inconsistencies fixed
|
* Lots and lots of additional small bugs and inconsistencies fixed
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
|
|
||||||
EmulationStation Desktop Edition is a front-end for browsing and launching games from your multi-platform game collection.
|
EmulationStation Desktop Edition is a front-end for browsing and launching games from your multi-platform game collection.
|
||||||
|
|
||||||
Web site: [https://es-de.org](https://es-de.org)
|
Web site:\
|
||||||
|
[https://es-de.org](https://es-de.org)
|
||||||
|
|
||||||
|
|
||||||
Although there are multiple forks of EmulationStation in existence, the goal of this edition is to make the software as easy as possible to install and use as a standalone application, and to support the major desktop operating systems, i.e. Unix/Linux, macOS and Windows. Since it's intended to be used as a desktop application rather than as the primary interface for the computer, there are no plans to provide system administration utilities or control over emulator settings from within ES-DE.
|
Although there are multiple forks of EmulationStation in existence, the goal of this edition is to make the software as easy as possible to install and use as a standalone application, and to support the major desktop operating systems, i.e. Unix/Linux, macOS and Windows. Since it's intended to be used as a desktop application rather than as the primary interface for the computer, there are no plans to provide system administration utilities or control over emulator settings from within ES-DE.
|
||||||
|
|
Loading…
Reference in a new issue