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Small documentation update.
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@ -119,11 +119,13 @@ Many bugs have been fixed, and numerous features that were only partially implem
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* The random game selection traversed folders, i.e. a game could be selected inside a subdirectory and vice versa
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* The random game selection traversed folders, i.e. a game could be selected inside a subdirectory and vice versa
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* The controller D-PAD could not be used for entering the UI mode change passkey
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* The controller D-PAD could not be used for entering the UI mode change passkey
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* Filters were not applied when leaving folders using the back button
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* Filters were not applied when leaving folders using the back button
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* The cursor stack logic was not completely implemented for the Grid view style, making it largely broken
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* Editing long text entries made the cursor jump outside the editing field
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* Editing long text entries made the cursor jump outside the editing field
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* Long words would sometimes render partly outside the designated text area instead of being abbreviated
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* Long words would sometimes render partly outside the designated text area instead of being abbreviated
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* Fixed an annoying gamelist issue that caused the game images and data to be updated and rendered up to six times every time the list was scrolled
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* Fixed an annoying gamelist issue that caused the game images and data to be updated and rendered up to six times every time the list was scrolled
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* Not all input events were logged when running with debug logging activated
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* Not all input events were logged when running with debug logging activated
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* Unknown command line options were silently accepted instead of generating an error and notifying the user
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* Unknown command line options were silently accepted instead of generating an error and notifying the user
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* Added a sanity check to the --resolution flag to keep the resolution within reason (and to avoid crashes when making a typo for this parameter)
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* Deleting a game from the metadata editor did not delete the game media files or its entry in the gamelist.xml file
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* Deleting a game from the metadata editor did not delete the game media files or its entry in the gamelist.xml file
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* Hidden files still showed up if they had a gamelist.xml entry
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* Hidden files still showed up if they had a gamelist.xml entry
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* Fixed multiple instances of misaligned GUI elements on high-resolution displays due to the use of fixed-pixel constants
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* Fixed multiple instances of misaligned GUI elements on high-resolution displays due to the use of fixed-pixel constants
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@ -135,6 +137,7 @@ Many bugs have been fixed, and numerous features that were only partially implem
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* SystemView didn't properly loop the systems if only two systems were available
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* SystemView didn't properly loop the systems if only two systems were available
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* When changing to the video view style from inside a gamelist, the view was not completely initialized
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* When changing to the video view style from inside a gamelist, the view was not completely initialized
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* Game images were sometimes scaled incorrectly
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* Game images were sometimes scaled incorrectly
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* The rating component would sometimes not render immediately if using SVG graphics
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* Non-transparent favorite icons were not rendered correctly
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* Non-transparent favorite icons were not rendered correctly
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* The SliderComponent knob position was set incorrectly if the minimum value was not zero
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* The SliderComponent knob position was set incorrectly if the minimum value was not zero
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* Lots and lots of additional small bugs and inconsistencies fixed
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* Lots and lots of additional small bugs and inconsistencies fixed
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@ -2,7 +2,8 @@
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EmulationStation Desktop Edition is a front-end for browsing and launching games from your multi-platform game collection.
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EmulationStation Desktop Edition is a front-end for browsing and launching games from your multi-platform game collection.
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Web site: [https://es-de.org](https://es-de.org)
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Web site:\
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[https://es-de.org](https://es-de.org)
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Although there are multiple forks of EmulationStation in existence, the goal of this edition is to make the software as easy as possible to install and use as a standalone application, and to support the major desktop operating systems, i.e. Unix/Linux, macOS and Windows. Since it's intended to be used as a desktop application rather than as the primary interface for the computer, there are no plans to provide system administration utilities or control over emulator settings from within ES-DE.
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Although there are multiple forks of EmulationStation in existence, the goal of this edition is to make the software as easy as possible to install and use as a standalone application, and to support the major desktop operating systems, i.e. Unix/Linux, macOS and Windows. Since it's intended to be used as a desktop application rather than as the primary interface for the computer, there are no plans to provide system administration utilities or control over emulator settings from within ES-DE.
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