Some additional small adjustments to the game launch screen.

This commit is contained in:
Leon Styhre 2021-06-14 23:13:31 +02:00
parent 174b2f5256
commit f52df33356

View file

@ -118,16 +118,19 @@ void GuiLaunchScreen::displayLaunchScreen(FileData* game)
if (mImagePath != "")
setSize(width, static_cast<float>(Renderer::getScreenHeight()) * 0.60f);
else
setSize(width, static_cast<float>(Renderer::getScreenHeight()) * 0.35f);
setSize(width, static_cast<float>(Renderer::getScreenHeight()) * 0.38f);
// Set row heights.
mGrid->setRowHeightPerc(0, 0.09f, false);
if (mImagePath != "")
mGrid->setRowHeightPerc(0, 0.09f, false);
else
mGrid->setRowHeightPerc(0, 0.15f, false);
mGrid->setRowHeightPerc(1, mTitle->getFont()->getLetterHeight() * 1.70f / mSize.y(), false);
mGrid->setRowHeightPerc(2, 0.05f, false);
if (mImagePath != "")
mGrid->setRowHeightPerc(3, 0.35f, false);
else
mGrid->setRowHeightPerc(3, 0.08f, false);
mGrid->setRowHeightPerc(3, 0.02f, false);
mGrid->setRowHeightPerc(4, 0.05f, false);
mGrid->setRowHeightPerc(5, mGameName->getFont()->getHeight() * 0.80f / mSize.y(), false);
mGrid->setRowHeightPerc(6, mSystemName->getFont()->getHeight() * 0.90f / mSize.y(), false);