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https://github.com/RetroDECK/ES-DE.git
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Changed log level for missing or empty game systems from Info to Debug.
Also did some small changes to the OpenGL logging.
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parent
6565355831
commit
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@ -96,7 +96,7 @@ bool SystemData::populateFolder(FileData* folder)
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{
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const std::string& folderPath = folder->getPath();
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if (!Utils::FileSystem::exists(folderPath)) {
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LOG(LogInfo) << "Info - Folder with path \"" <<
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LOG(LogDebug) << "SystemData::populateFolder(): Folder with path \"" <<
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folderPath << "\" does not exist.";
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return false;
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}
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@ -316,7 +316,8 @@ bool SystemData::loadConfig()
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SystemData* newSys = new SystemData(name, fullname, envData, themeFolder);
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if (newSys->getRootFolder()->getChildrenByFilename().size() == 0) {
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LOG(LogInfo) << "Info - System \"" << name << "\" has no games, ignoring it.";
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LOG(LogDebug) << "SystemData::loadConfig(): System \"" << name <<
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"\" has no games, ignoring it.";
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delete newSys;
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}
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else {
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@ -113,6 +113,7 @@ namespace Renderer
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LOG(LogInfo) << "GL vendor: " << vendor;
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LOG(LogInfo) << "GL renderer: " << renderer;
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LOG(LogInfo) << "GL version: " << version;
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LOG(LogInfo) << "EmulationStation renderer: OpenGL 2.1";
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LOG(LogInfo) << "Checking available OpenGL extensions...";
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std::string glExts = glGetString(GL_EXTENSIONS) ?
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(const char*)glGetString(GL_EXTENSIONS) : "";
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@ -113,6 +113,7 @@ namespace Renderer
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LOG(LogInfo) << "GL vendor: " << vendor;
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LOG(LogInfo) << "GL renderer: " << renderer;
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LOG(LogInfo) << "GL version: " << version;
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LOG(LogInfo) << "EmulationStation renderer: OpenGL ES 1.0";
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LOG(LogInfo) << "Checking available OpenGL extensions...";
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std::string glExts = glGetString(GL_EXTENSIONS) ?
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(const char*)glGetString(GL_EXTENSIONS) : "";
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