mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 14:15:38 +00:00
Made game launching more seamless and prevent minimizing of window when switching applications. Also added menu entry to choose between normal fullscreen mode and borderless fullscren mode
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24d6a70019
commit
ffcf52c710
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@ -281,7 +281,8 @@ void FileData::launchGame(Window* window)
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AudioManager::getInstance()->deinit();
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VolumeControl::getInstance()->deinit();
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window->deinit();
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// window->deinit();
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std::string command = mEnvData->mLaunchCommand;
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@ -305,7 +306,7 @@ void FileData::launchGame(Window* window)
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Scripting::fireEvent("game-end");
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window->init();
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// window->init();
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VolumeControl::getInstance()->init();
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window->normalizeNextUpdate();
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@ -231,6 +231,24 @@ void GuiMenu::openUISettings()
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}
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});
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// fullscreen mode
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auto fullscreen_mode = std::make_shared< OptionListComponent<std::string> >(mWindow, "FULLSCREEN MODE", false);
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std::vector<std::string> screenmode;
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screenmode.push_back("normal");
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screenmode.push_back("borderless");
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for(auto it = screenmode.cbegin(); it != screenmode.cend(); it++)
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fullscreen_mode->add(*it, *it, Settings::getInstance()->getString("FullscreenMode") == *it);
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s->addWithLabel("FULLSCREEN MODE (RESTART REQUIRED)", fullscreen_mode);
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s->addSaveFunc([fullscreen_mode] {
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if (Settings::getInstance()->getString("FullscreenMode") == "normal"
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&& fullscreen_mode->getSelected() != "normal")
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{
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Settings::getInstance()->setString("PowerSaverMode", "default");
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PowerSaver::init();
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}
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Settings::getInstance()->setString("FullscreenMode", fullscreen_mode->getSelected());
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});
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// screensaver
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ComponentListRow screensaver_row;
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screensaver_row.elements.clear();
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@ -124,9 +124,12 @@ bool parseArgs(int argc, char* argv[])
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Settings::getInstance()->setBool("Debug", true);
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Settings::getInstance()->setBool("HideConsole", false);
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Log::setReportingLevel(LogDebug);
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}else if(strcmp(argv[i], "--fullscreen-normal") == 0)
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{
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Settings::getInstance()->setString("FullscreenMode", "normal");
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}else if(strcmp(argv[i], "--fullscreen-borderless") == 0)
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{
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Settings::getInstance()->setBool("FullscreenBorderless", true);
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Settings::getInstance()->setString("FullscreenMode", "borderless");
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}else if(strcmp(argv[i], "--windowed") == 0)
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{
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Settings::getInstance()->setBool("Windowed", true);
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@ -170,22 +173,24 @@ bool parseArgs(int argc, char* argv[])
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"Written by Alec \"Aloshi\" Lofquist.\n"
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"Version " << PROGRAM_VERSION_STRING << ", built " << PROGRAM_BUILT_STRING << "\n\n"
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"Command line arguments:\n"
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"--resolution [width] [height] try and force a particular resolution\n"
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"--gamelist-only skip automatic game search, only read from gamelist.xml\n"
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"--ignore-gamelist ignore the gamelist (useful for troubleshooting)\n"
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"--draw-framerate display the framerate\n"
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"--no-exit don't show the exit option in the menu\n"
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"--no-splash don't show the splash screen\n"
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"--debug more logging, show console on Windows\n"
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"--scrape scrape using command line interface\n"
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"--windowed not fullscreen, should be used with --resolution\n"
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"--vsync [1/on or 0/off] turn vsync on or off (default is on)\n"
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"--resolution [width] [height] Try and force a particular resolution\n"
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"--gamelist-only Skip automatic game search, only read from gamelist.xml\n"
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"--ignore-gamelist Ignore the gamelist (useful for troubleshooting)\n"
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"--draw-framerate Display the framerate\n"
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"--no-exit Don't show the exit option in the menu\n"
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"--no-splash Don't show the splash screen\n"
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"--debug More logging, show console on Windows\n"
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"--scrape Scrape using command line interface\n"
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"--windowed Not fullscreen, should be used with --resolution\n"
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"--fullscreen-normal Run in normal fullscreen mode\n"
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"--fullscreen-borderless Run in borderless fullscreen mode (always on top)\n"
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"--vsync [1/on or 0/off] Turn vsync on or off (default is on)\n"
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"--max-vram [size] Max VRAM to use in Mb before swapping. 0 for unlimited\n"
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"--force-kid Force the UI mode to be Kid\n"
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"--force-kiosk Force the UI mode to be Kiosk\n"
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"--force-kid Force the UI mode to be Kid\n"
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"--force-kiosk Force the UI mode to be Kiosk\n"
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"--force-disable-filters Force the UI to ignore applied filters in gamelist\n"
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"--home [path] Directory to use as home path\n"
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"--help, -h summon a sentient, angry tuba\n\n"
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"--home [path] Directory to use as home path\n"
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"--help, -h Summon a sentient, angry tuba\n\n"
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"More information available in README.md.\n";
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return false; //exit after printing help
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}
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@ -322,7 +327,7 @@ int main(int argc, char* argv[])
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LOG(LogError) << "Window failed to initialize!";
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return 1;
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}
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if(splashScreen)
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{
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std::string progressText = "Loading...";
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@ -25,7 +25,6 @@ std::vector<const char*> settings_dont_save {
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{ "SplashScreen" },
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{ "SplashScreenProgress" },
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{ "VSync" },
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{ "FullscreenBorderless" },
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{ "Windowed" },
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{ "WindowWidth" },
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{ "WindowHeight" },
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@ -63,7 +62,6 @@ void Settings::setDefaults()
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mBoolMap["ShowExit"] = true;
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mBoolMap["ShowRestartSystem"] = true;
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mBoolMap["ShowShutdownSystem"] = true;
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mBoolMap["FullscreenBorderless"] = false;
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mBoolMap["Windowed"] = false;
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mBoolMap["SplashScreen"] = true;
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mBoolMap["SplashScreenProgress"] = true;
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@ -94,6 +92,7 @@ void Settings::setDefaults()
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mIntMap["MaxVRAM"] = 100;
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#endif
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mStringMap["FullscreenMode"] = "normal";
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mStringMap["TransitionStyle"] = "fade";
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mStringMap["ThemeSet"] = "";
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mStringMap["ScreenSaverBehavior"] = "dim";
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@ -79,9 +79,27 @@ namespace Renderer
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screenOffsetY = Settings::getInstance()->getInt("ScreenOffsetY") ? Settings::getInstance()->getInt("ScreenOffsetY") : 0;
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screenRotate = Settings::getInstance()->getInt("ScreenRotate") ? Settings::getInstance()->getInt("ScreenRotate") : 0;
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// Prevent ES window from minimizing when switching windows
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// (when launching games or when manually switching windows using task switcher)
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
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setupWindow();
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unsigned int windowFlags = (Settings::getInstance()->getBool("Windowed") ? 0 : (Settings::getInstance()->getBool("FullscreenBorderless") ? SDL_WINDOW_BORDERLESS : SDL_WINDOW_FULLSCREEN)) | getWindowFlags();
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unsigned int windowFlags;
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if (Settings::getInstance()->getBool("Windowed"))
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{
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windowFlags = getWindowFlags();
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}
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else if (Settings::getInstance()->getString("FullscreenMode") == "borderless")
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{
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windowFlags = SDL_WINDOW_BORDERLESS | SDL_WINDOW_ALWAYS_ON_TOP | getWindowFlags();
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}
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else
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{
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windowFlags = SDL_WINDOW_FULLSCREEN | getWindowFlags();
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}
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if((sdlWindow = SDL_CreateWindow("EmulationStation", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, windowWidth, windowHeight, windowFlags)) == nullptr)
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{
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