Leon Styhre
17597ab144
Renamed an incorrectly named static variable in ImageComponent.
2022-12-17 22:15:19 +01:00
Leon Styhre
c6981084e0
Added cover fit cropping support to ImageComponent.
2022-12-10 20:20:45 +01:00
Leon Styhre
b4338a3fb7
Refactored some image resizing functions.
2022-11-07 23:58:22 +01:00
Leon Styhre
bf5cce31c6
Replaced the NanoSVG library with LunaSVG.
2022-10-03 18:43:30 +02:00
Leon Styhre
2742424ca2
Some general code cleanup.
2022-09-08 18:56:02 +02:00
Leon Styhre
406aecc6a9
Added two new properties tileHorizontalAlignment and tileVerticalAlignment to the image element.
2022-09-07 20:18:15 +02:00
Leon Styhre
b4b709b589
Added a tileSize property to the image element so that the size of each individual image in tiled textures can be defined.
2022-09-06 21:33:50 +02:00
Leon Styhre
9d46625739
Added support for texture mipmapping with trilinear filtering.
2022-09-05 23:36:49 +02:00
Leon Styhre
039c27fa8e
Added support for sizing SVG images arbitrarily (overriding the image aspect ratio by stretching and squashing).
2022-09-02 20:48:45 +02:00
Leon Styhre
496b60fa7d
Added support for clipping to the core GLSL shader.
2022-08-30 19:42:37 +02:00
Leon Styhre
48a9571609
Refactored RatingComponent to improve rendering accuracy and performance.
2022-08-28 20:11:20 +02:00
Leon Styhre
5dae37f558
Added support for caching SVG images.
2022-08-23 22:24:24 +02:00
Leon Styhre
0b34bd8991
Added checks for valid imageType property values to ImageComponent and VideoComponent.
2022-08-19 17:07:45 +02:00
Leon Styhre
1798b96cf8
Added reflections support to CarouselComponent.
2022-04-18 21:37:58 +02:00
Leon Styhre
f0c35d8509
Refactored the rendering code into proper classes.
2022-03-14 19:51:48 +01:00
Leon Styhre
755b2c9f50
Changed some render variables to more verbose names.
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Also fixed an issue with fade transitions for legacy themes.
2022-03-11 23:51:41 +01:00
Leon Styhre
63af859618
Modernized the OpenGL renderer and replaced most fixed function pipeline code with shaders.
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Also greatly improved the shader post processing performance and added component dimming support.
2022-03-11 23:17:04 +01:00
Leon Styhre
4f019c3775
Added support for defining multiple imageType entries.
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Also made some improvements to GameSelectorComponent and related logic.
2022-02-14 19:32:07 +01:00
Leon Styhre
1bca9e185e
Changed to the more specific imageType and systemdata theme properties.
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Also made it possible to set the image interpolation method from the theme, and added clamping to the lineSpacing property.
2022-02-13 11:45:06 +01:00
Leon Styhre
2c2e624160
Changed the opacity data type and functions from unsigned char to float.
2022-02-11 22:10:25 +01:00
Leon Styhre
a443f86235
Removed a huge amount of unnecessary Window* function arguments.
2022-01-19 18:01:54 +01:00
Leon Styhre
dfeddebc66
Removed a lot of unnecessary combinations of the virtual and override keywords.
2022-01-18 17:40:47 +01:00
Leon Styhre
3e12fcb420
General refactoring and minor optimizations throughout the codebase.
2021-11-09 22:40:08 +01:00
Leon Styhre
fbb974de03
Removed an unnecessary force load setter from ImageComponent.
2021-10-26 18:28:21 +02:00
Leon Styhre
7ed0267f5b
Made a large optimization to the SVG rasterization logic.
2021-10-25 18:39:58 +02:00
Leon Styhre
edc11e6255
Added a setter to ImageComponent for mForceLoad.
2021-10-23 17:36:13 +02:00
Leon Styhre
87d6207c51
Removed lots of unnecessary help component texture resizing.
2021-09-27 21:03:53 +02:00
Leon Styhre
0b6d987263
Fixed lots of compiler warnings reported by the -Wall and -Wpedantic flags.
2021-09-18 09:53:26 +02:00
Leon Styhre
6e882dd564
Added support for upscaling bitmap images using linear filtering.
2021-08-19 20:16:42 +02:00
Leon Styhre
7b5d673050
Replaced the internal Vector2i data type and functions with the GLM library equivalent.
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Also applied some code formatting changes for braced lists using clang-format.
2021-08-17 18:41:45 +02:00
Leon Styhre
1fb0ccef0d
Replaced the internal Vector2f data type and functions with the GLM library equivalent.
2021-08-16 18:25:01 +02:00
Leon Styhre
722468129e
Replaced all internal matrix data types and functions with the GLM library equivalents.
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Also changed some vectors.
2021-08-15 19:30:31 +02:00
Leon Styhre
23fdc00044
Formatted the es-core source tree using clang-format.
2021-07-07 20:31:46 +02:00
Leon Styhre
aeb74055d0
Added a function to ImageComponent to crop fully transparent areas around an image.
2021-06-12 21:08:35 +02:00
Leon Styhre
ade0160ffe
Made the switches slightly smaller in the metadata editor.
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Also made the value 'unknown' be set for some entries when clearing them individually in the metadata editor.
2020-12-17 20:49:20 +01:00
Leon Styhre
2c3b452401
Some cosmetic code cleanup and some small documentation updates.
2020-11-08 22:58:06 +01:00
Leon Styhre
3336f50e04
Added a file that was missing in the last commit.
2020-11-08 13:23:50 +01:00
Leon Styhre
2a852170a8
(Windows) Fixed some build issues and got the OpenGL shaders to work.
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Also some additional code cleanup.
2020-09-16 22:14:35 +02:00
Leon Styhre
79b5bfffef
Some minor cosmetic changes.
2020-09-04 19:05:48 +02:00
Leon Styhre
d512c2b11d
Implemented OpenGL GLSL shader support.
2020-08-30 22:19:37 +02:00
Leon Styhre
e4fdd1e20d
Code cleanup and code documentation update.
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As of this commit, the initial code cleanup and code documentation has been completed for the entire application.
2020-06-28 18:39:18 +02:00
Leon Styhre
0387d515fb
Update to fully support Clang/LLVM.
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Also a general cleanup of CMakeLists.txt and many small code changes to satisfy Clang that complained quite a lot and actually wouldn't compile the binary at all at first.
2020-06-25 19:52:38 +02:00
John Rassa
961571655b
Grid updates. Animate scrolling option, autoLayout option, center selection option, scroll loop option, image source option
2019-09-21 19:38:57 -04:00
John Rassa
fc58af98fd
support for color gradients in drawRect and ImageComponent
2019-08-29 19:47:16 -04:00
Tomas Jakobsson
a02a747c50
Redid the entire Renderer
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Made all components render using triangle strips
2019-08-25 15:45:22 +02:00
Koerty
d23d5dbc59
Add cropping and minSize to ImageComponent
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- A call to cropTop(0.2) will crop 20% of the top of the image
- A call to minSIze(0.2, 0.2) will resize the image smallest side to 0.2 without breaking aspect ratio, but crop the extra lenght of the biggest side.
- Call minSize(0.2, 0.2) and then uncrop() to define an image size by its smallest side
2018-04-13 02:57:43 +02:00
jrassa
e9403b6b00
implement horizontal wheel for system carousel. fix image rotation bug in carousel
2018-01-22 19:34:30 -05:00
Tomas Jakobsson
a8fc560749
Header inclusion cleanup
2017-11-02 19:16:01 +01:00
Tomas Jakobsson
44e3e39083
Add pragma once and ifndef header guards to all headers
2017-10-31 18:12:50 +01:00
Tomas Jakobsson
73a2f6b716
Replace Eigen with "inhouse" vector and matrix math
2017-10-28 22:25:01 +02:00