Leon Styhre
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0c8efee8ad
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General refactoring and code cleanup.
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2022-01-16 18:18:28 +01:00 |
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Leon Styhre
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254b00a3d8
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Large refactoring to improve thread safety and improve singleton pattern usage.
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2022-01-04 21:21:26 +01:00 |
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Leon Styhre
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af52d9b0ac
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Changed most increment and decrement operators from postfix to prefix for es-core.
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2021-11-17 17:48:49 +01:00 |
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Leon Styhre
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b6b431f0fd
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Fixed two debug messages that contained incorrect function names.
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2021-08-17 22:51:28 +02:00 |
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Leon Styhre
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722468129e
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Replaced all internal matrix data types and functions with the GLM library equivalents.
Also changed some vectors.
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2021-08-15 19:30:31 +02:00 |
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Leon Styhre
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23fdc00044
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Formatted the es-core source tree using clang-format.
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2021-07-07 20:31:46 +02:00 |
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Leon Styhre
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2a852170a8
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(Windows) Fixed some build issues and got the OpenGL shaders to work.
Also some additional code cleanup.
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2020-09-16 22:14:35 +02:00 |
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Leon Styhre
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a34bc45e56
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Added an opacity shader.
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2020-09-12 19:17:26 +02:00 |
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Leon Styhre
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3643c08caf
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Updates to the OpenGL shader handling.
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2020-09-12 12:14:48 +02:00 |
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Leon Styhre
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fd10aba815
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Updated the GLSL shader logic and added a postprocessing function.
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2020-09-04 18:59:19 +02:00 |
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Leon Styhre
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d512c2b11d
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Implemented OpenGL GLSL shader support.
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2020-08-30 22:19:37 +02:00 |
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